Real Yacht
A yacht has docked at Miami, 47. On board you’ll find Kalvin Ritter throwing a party. This isn’t a simulation, this is field training.
What does it do?
With the SDK mod you can replace online mode’s Freeform Training, its escalation and all contracts with the new Miami yacht. Without the SDK mod it will only replace the offline Freeform Training mission. I could come up with a Peacock plugin later to replace Peacock’s Freeform Training prologue mission, but the SDK does the same thing for Peacock as it does for online mode. Guided Training and Contract Creation Tutorial remain untouched in all versions.
This mod adds loadout and difficulties to the story/prologue contract of Freeform Training . It also changes the mission name to “The Sparrow” since it is no longer ‘training’. Just ignore Diana’s training lines lel.
PLEASE NOTE THIS MAP TAKES WAY LONGER TO LOAD BECAUSE IT’S LOADING MIAMI, THEN THE BOAT, THEN DELETING HALF OF MIAMI FOR PERFORMANCE REASONS
In offline mode the mission appears in Miami not ICA Facility
Installation
Very similar to Freelancer Variations
- Get SMF
- Get the SDK. Put the SDK FILES in your HITMAN3\Retail folder
- Grab the Real Yacht SDK mod and put it in HITMAN3\Retail\mods
- Grab the Real Yacht SMF mod and install it using SMF Mod Manager’s “Add A Mod” button.
- Launch the game! You should get a popup of the SDK if it’s your first time, if the mods list isn’t showing then press ` then the Mods button to bring up the list, then select RealYacht and press OK.
Changes From Vanilla
Ideally like Welcome To Cuba we’d want to keep the gameplay the same so there’s no leaderboard or speedrun dis/advantage. However when we started this project almost two months ago we did not believe we’d ever be able to replace the online versions of this map, so we changed a lot more things than I did in Welcome To Cuba. However I’ve tried to return most of them since online replacement became possible this week. Since there are no leaderboards in Prologue I decided to have a bit more leeway than contracts mode.
Changes in contracts mode
- Spawn point mechanic has a different route and no longer spends the entire game with his back to you
- You now have to pass through a locked door to get into garage, there is no open window (But you spawn with a lockpick so…)
- The bartender who can be dismissed now goes to a different area to smoke
Changes in mission mode
- Simple CCTV system
- More setpieces including kills like oil drums and a car lift
- No longer a table of guns just laying around at the spawn
- Trespassing system overhauled to use new Invitation system, but your window of securing an invitation off a guest is brief.
- Loadout choice (Yes, even online!)
- Difficulties (Yes, even online!)
- Mission name changed to “The Sparrow”
Contributors
Team Ruddcy
@Kevin_Rudd - Project co-lead, map integration/splicing, NPC changes, Gameplay changes, all Dock mapping, furniture replacement and some additions, Sound work, immersion changes, various odd jobs, minor ship mapping, Lighting
@Kercyx - Project co-lead, Ship interior mapping, Ship exterior mapping, model editing/creation, texture/material changes, additional furnishing changes
SDK Mod
@piepieonline - Replaces online versions of VR, Contracts mode, escalation and mission scenes/bricks. Enables Loadouts and Difficulties.
Freelancer (currently unreleased) contributors
Luka - Additional NPCs, drink bar replacements
AtomicForce - Navmesh work
Future Updates?
- Maybe Peacock Plugin for those who HATE the SDK
- Add dedicated NPC to steal party invite from on Dock, and stop players getting trapped in the unused security hut
What are you still reading this for? Go download and play!