As far as I know, the Silent Assassin icon should not be part of 47’s intuition. Theoretically, 47 shouldn’t know that someone in a completely different part of the map found a body. He would probably be able to tell that he was seen by a camera (in so far as he can see the camera itself and knows if it’s on) so the yellow version of that icon is fine, but not the red version unless he personally sees someone realize he’s doing something.
The map I can see being fine in that maps exist, and theoretically he could have sufficient intel to know the terrain.
The timer could be just a visual representation of him having a watch or a cell phone clock.
Theoretically, 47 shouldn’t know he’s trespassing but that’s part of the map so unless they separated it, it’s all or nothing.
I wish there was a way to pick and choose what information the picture-in-picture gives you, because it will tell you all sorts of information 47 shouldn’t have access to while also telling you things 47 could reasonably deduce. (bodies found vs being seen on camera for example)
I would have actually liked a mechanic where the map was sort of like it was in Dubai where upon the initial arrival, the map is unavailable but 47 can find a map or pamphlet or something that unlocks it. Dartmoor could have used a blueprint, Dubai has an information kiosk, Santa Fortuna could have had one of those “you are here” type of sign boards. Berlin could have had a nightclub brochure. Any intel item to reveal the map would have been interesting. They could probably have even done it in little bits. Revealing a bit at a time or only revealing as you explore could have been nice.
That’s what the instinct ability is. It’s all of 47’s senses creating a vague picture of the area around him where the only thing he can detect with any certainty is his target. It’s not an actual extra-sensory perception like Spider-Man’s spider sense, it’s all of his actual human senses, stronger than a normal human’s working together to give him a visualization in his head, lie a weaker version of Daredevil’s radar sense. It’s what he sees, smells, hears, and possibly even tastes and feels in the air, coming together to let him know what he’s probably going to find where in the vicinity.
I’m talking in-universe, buddy. I can separate the two concepts. What we as players see is what we see, but 47 actually does detect his targets in the vicinity, and has a good idea what they are doing, but does not actually see them as a glowing red stick figure; this isn’t Assassins’ Creed.
If we go by the comic Birth of a Hitman, confirmed canon, he does have it. In orange. Before the ICA. And from very far away.
By all account, it doesn’t make sense.
Don’t really have a side here, I consider instinct to be a visual representation of 47’s raw, well, instinct. It’s just that this is a bit of an interesting trivia to see it outside the game.
Target kills must realistically suggest that there was no foul play involved, which means proxy kills, suicide (even staged) or accidents that logically would have high probability of happening (e.g. someone falling off the cliff is more likely to happen than falling from balcony that has railings, shooting a chandelier or oil leak, shooting someone so he would fall and die from the fall or drowning and similar things are also a no go)
Playing in a way that realistically would not be suspicious, so no running for no reason in line of sights of NPCs, no throwing stuff repeatedly to distract/lure them, basically no stupid stuff that you can normally go away with
Knocking out non targets to get required disguise must be done in a way that realistically it would be plausible for them to wake up with no clothes and not question that much, e.g. making NPC sick with emetic poison and using sedative poison on them in the bathroom and leaving the body there
Collateral damage allowed - non-targets dying in accidents with the target is allowed in case of big accidents"
I think the main thing that sticks out is that collateral damage is allowed if it creates a believable story. (the guard burning in the accident in marrakesh, setting up the meeting in berlin to make it look like a shootout occurred)
Did collateral damage ever happened? I mean, did 47 ever killed someone innocent?
I always thought he killed everyone in Hope, because they even saw him killing that sheriff, so I thought he burned down the whole village with everyone in it
The emphasized kill, it’s never been confirmed as canon, and if it is, the NPC deaths are to be ignored and considered only a game aspect and not an in-universe occurrence. Everything about 47’s character and success record indicates that he would not have done that.
@mini, I think the ICA division Travis was leading wiped out most of Hope’s witnesses, and if any in the church survived, I don’t think they’re an issue for 47; they saw at the end that Skurky was a threat and 47 saved the preacher, so they likely see 47 as a hero.
He also did not kill everyone in Colorado, as it clearly shows Crest and other militia members packing up after getting the order from Grey to stand down, preparing to do their own thing. He only killed the four targets, plus Bradley Paine and the infected targets a week and a half before that, and one of the Sarajevo Six the prior year.
But when Grey watches him through that sniper rifle, 47 walks off the property like nothing happened, no ones there anymore. That’s why I thought he killed everyone who was there, that day at least.
Considering it’s the one shown in the opening cut scene for “Untouchable” as 47 walks through the black void observing all the death he has caused, I’d call that canon.
Edited to add: Your version of 47 might not do that, but IO’s version of 47 did that. And since we’re going with everyone’s version of 47 is equally 100% right and accurate, then that’s just fine.