I wish there was a way to pick and choose what information the picture-in-picture gives you, because it will tell you all sorts of information 47 shouldn’t have access to while also telling you things 47 could reasonably deduce. (bodies found vs being seen on camera for example)
I would have actually liked a mechanic where the map was sort of like it was in Dubai where upon the initial arrival, the map is unavailable but 47 can find a map or pamphlet or something that unlocks it. Dartmoor could have used a blueprint, Dubai has an information kiosk, Santa Fortuna could have had one of those “you are here” type of sign boards. Berlin could have had a nightclub brochure. Any intel item to reveal the map would have been interesting. They could probably have even done it in little bits. Revealing a bit at a time or only revealing as you explore could have been nice.
That’s what the instinct ability is. It’s all of 47’s senses creating a vague picture of the area around him where the only thing he can detect with any certainty is his target. It’s not an actual extra-sensory perception like Spider-Man’s spider sense, it’s all of his actual human senses, stronger than a normal human’s working together to give him a visualization in his head, lie a weaker version of Daredevil’s radar sense. It’s what he sees, smells, hears, and possibly even tastes and feels in the air, coming together to let him know what he’s probably going to find where in the vicinity.
Likes to play immersive mode.
Uses instinct

Nope, it’s far more than that.
Nothing vague about it. He can literally see what clothes theyre wearing, which direction theyre standing, which way their head is looking at etc etc.
It’s simply a new gameplay feature that got added that never existed in the older games.
Then he would have this “vision” all the time, not toggle it on and off every few seconds.
You’re reaching buddy.
I’m talking in-universe, buddy. I can separate the two concepts. What we as players see is what we see, but 47 actually does detect his targets in the vicinity, and has a good idea what they are doing, but does not actually see them as a glowing red stick figure; this isn’t Assassins’ Creed.
If we go by the comic Birth of a Hitman, confirmed canon, he does have it. In orange. Before the ICA. And from very far away.
By all account, it doesn’t make sense.
Don’t really have a side here, I consider instinct to be a visual representation of 47’s raw, well, instinct. It’s just that this is a bit of an interesting trivia to see it outside the game.
I also want to bring this back because although it may not exactly align with the HPP, it has a similar goal.
I’m not familiar with that. Could you elaborate?
"Some rules I stick to in these runs:
- Target kills must realistically suggest that there was no foul play involved, which means proxy kills, suicide (even staged) or accidents that logically would have high probability of happening (e.g. someone falling off the cliff is more likely to happen than falling from balcony that has railings, shooting a chandelier or oil leak, shooting someone so he would fall and die from the fall or drowning and similar things are also a no go)
- Playing in a way that realistically would not be suspicious, so no running for no reason in line of sights of NPCs, no throwing stuff repeatedly to distract/lure them, basically no stupid stuff that you can normally go away with
- Knocking out non targets to get required disguise must be done in a way that realistically it would be plausible for them to wake up with no clothes and not question that much, e.g. making NPC sick with emetic poison and using sedative poison on them in the bathroom and leaving the body there
- Collateral damage allowed - non-targets dying in accidents with the target is allowed in case of big accidents"
I think the main thing that sticks out is that collateral damage is allowed if it creates a believable story. (the guard burning in the accident in marrakesh, setting up the meeting in berlin to make it look like a shootout occurred)
Yeah, that last part goes against the HPP, but the rest actually sounds right in line with my play style, more or less.
Did collateral damage ever happened? I mean, did 47 ever killed someone innocent?
I always thought he killed everyone in Hope, because they even saw him killing that sheriff, so I thought he burned down the whole village with everyone in it ![]()
The canon kill for Novikov is dropping the light rig on him. And there is a lot of collateral damage/ non target kills there.
And he likely killed everyone in Colorado, but I’m not sure if that counts as collateral damage, since they were from the milita ![]()
The emphasized kill, it’s never been confirmed as canon, and if it is, the NPC deaths are to be ignored and considered only a game aspect and not an in-universe occurrence. Everything about 47’s character and success record indicates that he would not have done that.
@mini, I think the ICA division Travis was leading wiped out most of Hope’s witnesses, and if any in the church survived, I don’t think they’re an issue for 47; they saw at the end that Skurky was a threat and 47 saved the preacher, so they likely see 47 as a hero.
He also did not kill everyone in Colorado, as it clearly shows Crest and other militia members packing up after getting the order from Grey to stand down, preparing to do their own thing. He only killed the four targets, plus Bradley Paine and the infected targets a week and a half before that, and one of the Sarajevo Six the prior year.
But when Grey watches him through that sniper rifle, 47 walks off the property like nothing happened, no ones there anymore. That’s why I thought he killed everyone who was there, that day at least.
I can put that quote here: “dramatics your honor”. It’s only for the dramatization of the cutscene AND to show us the look 47 sends to Lucas.
Considering it’s the one shown in the opening cut scene for “Untouchable” as 47 walks through the black void observing all the death he has caused, I’d call that canon.
Edited to add: Your version of 47 might not do that, but IO’s version of 47 did that. And since we’re going with everyone’s version of 47 is equally 100% right and accurate, then that’s just fine.
Just drama. Nobody happens to pass through Grey’s field of vision.
I’ve covered that before. It’s from an angle that he couldn’t have witnessed it from, other things he sees in that same sequence are not how they happened, and IOI is likely just showing that kill in the sequence because they personally like it best, or to reference it as the most well-known death for Novikov because of how many times people did it trying to unlock the bugged challenge in each of the three games. The legacy trailer after the ICA training facility showed 47 killing Fernando Delgado with the fiber wire, so by your logic it should be canon, but the bio states he died in an accident. Fritz Fuchs was shown in that same trailer as being drowned, yet Hokkaido references his steam room death instead by killing Yuki with it, and her whole deal was to throwback to earlier kills in the series, implying the steam room death was what happened. Cutscenes showing a death that occurred in the past cannot be assumed as the canon method because of later information revealed indicating otherwise, and because of what actually happens during gameplay. Only deaths in cutscenes actually happening at that moment in the story, like Travis, or that courier in Blood Money, can be considered unquestionably canon.
IOI’s version of 47 has a perfect record, officially stated. Meaning no collateral damage on the job. He’s also explicitly stated as the most precise and discreet assassin in the world, specializing in accidents and disappearances with no collateral damage. IOI’s own written words. He would not drop the light rig on a room full of civilians.
In-universe, the Untouchable scene with Novikov can be explained as 47 remembering how he envisioned the kill going after hearing from those two guards talking about the light rig, before moving on to a different kill method.
