I kinda doubt I’ll be getting anything from these. The only thing I’m even remotely interested in is that katana. From what I’ve seen so far (the style) - it’s not exactly my cup of tea. I mean, they’re kinda cool, but I think I’d wait to see if they don’t offer something a little different.
Well at least they tried to add some gameplay collectibles element to them instead of giving all tools right away. You will have to fill the wall of those special weapons finding those in game. I’m still not sure to buy the packs though.
For everyone’s information, the DLC has been fixed on Epic Games.
So I am getting this correct?
- The DLCs are no time-saver-DLCs but a required purchase for getting those items
- The weapons are avaiable in Freelancer as those “they stay even after death” weapons
- In the beginning, only one is unlocked and you will have to buy the others in-game in Freelancer
That would make them a pretty good thing to purchase right now instead of some time later.
If I got all that correct:
- Are the unlocks also available in the campaign?
- If yes, are all items available immediately there?
- In Freelancer, are there non-DLC-items you can buy that stay after failure?
It sounds like you have it all correct. You get one gun and the suit from each pack immediately in your safehouse, as well as access to the additional safehouse decorations, assuming you have the appropriate Mastery level.
The other weapons are added to the pool of things you can buy or find or whatever and you can’t find them unless you’ve purchased the add-on(s). (I haven’t actually come across any of them yet, but I’ve only played a handful of missions and haven’t been going out of my way to look for them.)
And all weapons and suits are added to your inventory in the main (non-Freelancer) part of the game as soon as you make the purchase, so you can use them in main missions, Contracts Mode and so on right away, regardless of whether or not you’ve acquired them in Freelancer. (That was the first thing I checked. )
So guys, are those DLCs worth 10 bucks for you or not? The only thing that I can say for now is that they finally choose to not lock some escalation or other content behind a paywall but only cosmetics for the sake of it. The only practical utility i see for having those weapons are in freelancer mode, having more weapons on the wall both for the sake of more options and to satisfy the collectathon element of this game mode. And of course 2 new outfits for our fashion 47
Neither of the packs fit my tastes, which on top of them being only cosmetics makes me not want to buy them. Who knows, maybe the suits will eventually grow on me and I’ll change my mind, as that has happened in the past, but for now consider me not interested.
A (potential) correction
It depends in what you mean :
- I know that in the CTT the weapon wall was emptied at campaign failure. Honestly felt more like a bug than intent back there, like the halving of Merces when exiting the mode. Nonetheless, currently the weapon wall always stays the same at campaign failure
- if you meant “they stay even if in your loadout at death” : if they are like the mastery unlock (ornemental, and ancestral), you still lose them. They go back to the vendor / reward pool, where you will be able to buy / gain them back. Only the tool crate is emptied.
Mechanically, they are like any other weapons.
I was planning on buying the packs a bit later on only, to avoid disturbing the progression, but since it’s just a “pool unlock”, I think I will buy them now.
I hope this is a bug but I’ve lost the sniper rifle of makeshift pack during a failed mission Is it normal that you can lose also paid items?
Yes you can reacquire all the paid tools in the game from vendors. And you have them all available in all other game modes where you can select equipment, If weren’t like this the game would become pay to win and really I don’t think that is the right way to go.
Thanks, Vincent. I agree not to make the game pay to win but if paid packages are introduced it is correct that those items are always available since I paid for them. Otherwise it should be specified that when they are purchased they can then be lost until repurchased (spending M) from suppliers. It doesn’t seem correct to me unless it was written before spending real money (and maybe I missed it).
You have those equipment permanently to use in all of the other game modes, it’s only freelancer that works this way.
I gotta say, I was pleasantly surprised with how many cosmetics were included with these packs. I thought it would just be one or two things, but there’s a fair few decoration spots that have themed stuff added to them. The biggest surprise was the glow-in-the-dark eyeballs and toxic waste you can have in your backyard. I don’t know why anyone would want toxic waste in their backyard, but the changing colors are pretty
I understand Vincent but even if only in one mode I think it’s right to specify before buying that these items can be lost just like the others in freelancer mode. I do not find correct that it is not said, that’s all. I’ll figure it out
Because they were not mentioned to be special for Freelancer, other than being able to play them right away, I don’t think it was necessary to tell us that it will be lost like any other weapon, because that goes without saying. They have said since day one of announcing this mode was coming, and it is the one consistent bit of info that had not changed in any fashion: you come back to the safehouse without a weapon, or die while bribing it with you, you lose it. Why would having extra weapons available in Freelancer change that in any way? Even the permanent ones recently added are simply not lost due to failing campaign; they’re still lost if you die with them on you. So there was no need for them to tell us that the DLC weapons would be lost too, because that is already an automatic thing for all equipment in Freelancer, except those that are spawned in the safehouse as part of the map.
I’m sorry but I still think it’s not obvious and it’s not automatic that the same rules apply to paid DLCs as for other items. When I buy something by spending real money, I’d rather be told everything, because imho it’s not at all obvious that the purchased items suffer the same effect as the free ones.
Gotta love 47’s house is supposed to look hidden from a satelite view, with a grass roof and camo satelite dish.
Yet he’s happy to have brightly lit eyeballs in his garden
They have said repeatedly that all items you carry in Freelancer are lost when you die. There is no need to say that on DLC, paid or not. You use it in Freelancer, you die, they’re lost. If it were something not lost, then they’d need to point that out, because that would change the Freelancer dynamic. But just because they gave something extra for Freelancer doesn’t mean they need to repeat the same thing they’ve said every time. At this point it’s up to the consumer to understand the rules that they’ve repeated numerous times.
I get your point but However the same can be said of the entire game hitman 3 in general you choose to spend money on.
You buyed real money for buying the game and all of guns and tools that you can unlock in the main game but nonetheless you can lose those same weapons and tools in freelancer mode it is not like this?
I would rather smash my PS5 than use or even have those skins in my inventory.
Excuse me but IO can do more and better than… What ever those things are