No more Difficulty Challenges?

The only thing I really miss is the great bounty of XP when you pull off a Master SASO and level up your location mastery most of the way to 20 in one go. Afterwards, I’d then go at my own pace in whittling away the remaining challenges since I have most of the starting points, stash spots, and item rewards unlocked.

But now each level rewards much less overall XP. So, reaching Level 20 is more of a grind for me since I have to unlock most of the challenges before the map is fully opened up with the aforementioned strategic options. Hokkaido really suffers in this regard because the limited loadout is a pain until you reach Level 20.

I guess we’ll have to agree to disagree.

For me, master difficulty mode is not representative of the game I enjoy; I put sniper assassin mode in the same category. The longevity and absolute pleasure of playing Hitman is contracts mode. So I enjoy doing all of the challenges because it helps me discover areas of the map and NPC triggers that I wouldn’t know about otherwise. I discover items that I would never have known about if my single objective was to eliminate the main targets. I know about every available disguise on the maps. That is, apart from satisfying my obsession for seeing an entire list of challenges ticked-off, I see the challenges as an opportunity to extend my knowledge of the maps, which in turn helps me design and complete contracts. And the best part is that even after doing all of the challenges we all know that there is still so much more to discover!

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Correct and compeltely fine - thing is: Options. If you can save, you don’t have to, both sides get what they want. But if you cannot save. then one side is happy while the other one is not.

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Yep, I’m unable to play Master mode setups with saving but anyone can play any difficulty with one save. I know from my RPG forum though that many can’t resist the easiest path (like a stat exploit that trivializes the game) and get mad developers let it exist.

I don’t mind that the three duplicate mode challenges are gone. I think that they were repetitive. If you wanted to, you could do the silent assassin and suit only run-through one time on Master and get all of the “lesser” challenges too. Just having one iteration is fine for me. I wouldn’t mind it if was Only a Master mode challenge version though instead of Any version.

The only one I wish they’d get rid of is the suit only thing. I don’t like that mode. To me, it isn’t a Hitman game if there aren’t disguises. I get that the challenge of doing the thing without changing out of your suit is fun for some, but it’s an artificial limitation to me. The disguises are there, use them!

So you guys want IOI to get recognition, you want people to buy and play their games, you love the Hitman trilogy, but you want to have challenges in-game that effectually keeps people with real challenges from ever getting a 100% stat on their games?

I don’t get it. Yes there is “bragging rights”, but come on! Being able to pull off a SA/SO run on any map on Master is the thing you want to brag about, not the fact that you got item “such-and-such”.

This is merely an inclusion for me, and people like me - so that we’re closer than ever to quite possibly be abled to get a 100% stat. Shouldn’t that be applauded?

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Not only that, but it broadens the target audience with quite the numbers, in terms of the game not being TOO hard. Which should mean quite the increase in games sold. Which in turn makes the Hitman-society bigger and better than ever. It could mean more DLCs, better games in the future, heck it could even mean: a GREAT James Bond-game for that matter. IOI has a balance to run, you guys don’t. If you want to play and excel at the game, on the toughest difficulty you are free to do so. IOI has to equipt this game with the broadest possible audience in mind. That means, also giving those “less fortunate” (i.e. me) a real chance at excelling.

I miss the Master challenges too. I get what people are saying about stacking difficulty challenges and unlocking mastery level 20 really quick, but that’s just a xp balancing issue. They could of still included Master challenges to cater for people who enjoy them, I wouldn’t of mind if they had reduced the xp rewards. Besides that, they could of just had only a badge as a reward for completing all master challenges. A badge that goes besides your name on any leaderboards.

Now that I’ve done Berlin, I take it back - Sniper Assassin and SA/SO were not particularly tricky or time consuming on professional. If anything, the biker shotgun challenge was harder. Chongqing was stupidly easy - achievable with SA/SO through a mission story, with an exit right nearby!

I’m not even gonna attribute this to the smaller scope of the levels, as Colorado and Embrace of the Serpent were hard as hell to do with these challenges. They’ve said in interviews that they wanted to make this season very accessible and playable, so I just don’t think the focus was on making the game really challenging to veterans this time.

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Item unlocks should be available and achievable for everyone.
With that out of the way, I do not understand how you can say everyonr deserves to get a 100% stat in a game, as if that would be something worthwhile, then go ahead and say people should not care for unlocked Master challenges because it is a meaningless statistic?

Isn’t 100% completion just another, if not the most meaningles sstatistic?

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I’m not saying that everyone deserves to get a 100% stat. I’m saying that everyone deserves the CHANCE of achieving a 100% stat. There is a difference there, I don’t care much for the stat, more the items. But other people, also people like me, care. Those people should be able, if they want, to achieve a 100% stat.

I do, however recognize that 100% is more difficult for some, than others - and that games should not be made too easy in order to achieve that. Nor should they be made in such a way that items are conclusively inredeemable for a certain group of players.

I feel that it is the latter we’re really discussing here?

This trilogy functions way better as a pure stealth game than Blood Money and such did, which is why I think suit only has a lot of merit.

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It’s just not the way I prefer to play. I don’t like speed runs either. One of the things that makes Hitman such a great game (and I do think that H3 is pretty much the pinnacle of it so far) is the variety of ways that you can approach it. :slight_smile:

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I agree, I certainly don’t play suit only all the time. It’s just fun sometimes to sneak through a facility without being seen.

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It certainly can be, which is what any game should be: Fun!

Back to the topic at hand though, I would have probably preferred that instead of changing the Classics challenges to remove the difficulty requirements altogether, they should have made all of them Master difficult only. Plan on Casual, get good at the game and mechanics. Step it up to Professional and hone your technique, learn all the best routes, etc. When you’re ready, step up to Master and own the map, triggering the challenges.

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I totally agree, I spent days in 1 and 2 completing the master SA/SO challenges, yes they were tedious but it felt so good to figure them out. A challenge is always optional, so why take it out. All these people saying “just enjoy it” like Hitman isn’t based on challenge completion.

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When people say to play whatever level you enjoy, they’re not trying to be dismissive - I personally play on professional, even though there’s no incentive to go above casual any more, because the cameras & stuff make the game more interesting to me.

I would have thought you could apply the same idea to master mode, but the impression I’m getting from this thread is that actually master mode kind of sucks and no one really likes to play it?? Maybe that’s the more pressing issue.

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Remember to flags inappropriate posts like those of the user Test, the easier it is for the forum staff to take care of users who seeks nothing other then to be disruptive through juvenile behaviour.

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‘As a PC gamer most of the games I’ve played since I was a kid playing Wolfenstein and King’s Quest had save anywhere.’

Literally the first time I have heard King’s Quest mentioned in a gaming forum since I was on a BBS. (brownie points for the kids who know what a BBS is) YOU are my spirit animal. I met Roberta Williams in 1998 at E3 in 1998, was pretty epic…

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You’re getting a lot of hate here on the responses, but I agree 100%. I am a completionist, and Hitman 2016 and hitman 2, were made for completionists. That is why there are only 6 maps. This game can be completed in 40 hrs, or 400 hrs, depending on how deep you want to take it. The master level saso were the most challenging, and were basically the equivalent of beating the big strong enemy in any other game. I would strive to complete those first, before completing all the other challenges because it forced me to be a master, try many times, and really learn the level. I understand why they took it out, but I for one, will be completing those challenges in master mode for reasons already mentioned.

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