So, we are approaching the end of CTT, so here are my experiences so far; also I’m not going to boast about the goods, I’d rather keep the focus on stuff, that could potentially make it better:
Punishment:
I agree with loosing some money and gear, but losing tools that can be used multiple times, is a little too much. (I mean a crowbar, wrench, lockpick, screwdriver , dartgun can be used multiple times)
I think it would be better, if the player would get either a chance of buying a retry upon failing or a chanche to buy back the items. If the player has no merces, then ofc, it’s back to 0.
Safehouse:
First of all, I’ve encountered several bugs:
decorating options showed up as unlocked, despite they were locked; and me, an idiot tried to decorate, which soft locked the game. Quitting to main menu then load back fixes the problem.
The lightning seems to be broken at the basement, especially at nighttime, but not exclusively.
Second:
I appreciate the safehouse, but I just don’t get it. What’s the point, if you can’t do anything meaningful besides decorating, or some blending in actions?
There’s no option to visit other players, there are no other npcs to make it lively; it’s just feels empty for me.
Third:
Once I unlocked the motorbikes and a secondary option for the car, the outro cutscene sometimes got confused, showing the base car, instead of the vehicle of my choice.
The freelancer:
Most of the bugs were dialouges cutting short and sometimes constant disconnecting/reconnecting.
I think it’s very good, but after a while it became way too repetitive, but I guess it’s because the maps were locked.
I like most of the maps, but playing Berlin, or Paris for a 100th time, makes me bored.
I don’t like the fact, that the intel is randomly generated and it’s not researched by 47. It would freshen up things, not only just repeating of a set of assasinations with challenges.
Also, challenges (killing a 1000 syndicates in no joke, I’m only at 40). They are very glitchy: sometimes they show up as failed, but getting payed anyway, or completed, but not getting payed. Also these challenges sometimes contradicts others, so at times completing all the challenges is impossible.
Also some of the prestige challenges should be more elaborate of how they can be unlocked (collateral damage with a 1 second counter? and never showing up as completed?)
Finally, I appreciate the new looks for targets, but they should have some dialouges, I think. (besides the generic ones)
Oh, the assasins needs a little tweak too, they are way too obvious, and way too close to the targets/suspects…
Loading screens:
I find them good, but there are some, that are just… bad. most of the close shots with 47’s face are.
Music:
It’s fantastic, especially the one that plays outside of the safehouse!
As for story:
I think it could benefit some extra bits, because now the only difference between the missins, is the titles of the books. There are no indication of ‘sick games’ or ‘espionage’ or whatever. All of them are the same, sometimes the game renders the same npc as target…
All in all I’m giving a 8/10 so far!