Official: H3 Freelancer Closed Technical Test feedback Thread (CTT)

Also the fact that missions can not be replayed (outside closing the game and restarting) if you want to go SA and things go south, you can still complete the mission without too much problems (outside behind caught in a massive gun fight)

And on other hand - difficulty of Freelancer is in whole campaign, not just a single mission. So if every of these 18 mission would be hard foce you to make an SA, it will be a nightmare to play it since single failure cancel whole campaign.

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Totally, especially with most of us having maps we love and other we hate (I still have PTSD of Sgail in master difficulty and don’t want to have to redo SASO on this one… never)

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Freelancer is a solution for people who want to have more RPG elements, make a career, set C4, sniper people from distance or make an public execution. I’m sick of forceing my self to do all the time Silent Assassin and don’t use any of my 80-90% of equiment because SA won’t allow me do that. If you want to make a Silent Assassin is up to you, but I want have fun with it.

What equiment you use when comes to SA? Pistol with silencer (probably Krugmeier), Breaching Charge, Lockpick, poisons or Kalmer. That’s all. It’s boring as hell.

Hitman is a “puzzle” game and I’m happy about that, but I don’t want to solve everytime that same puzzles called “Silent Assassin”. I wan’t to have more challenges beyond that.

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Silenced pistol + lockpick / crowbar / scrambler + sieker + banana, my loadout for almost every mission past mastery high enough to carry a charge of 9.

I agree that this is boring, powerful items should have a cooldown (number of missions without being usable again) or being single use (or any other way to balance them) to address this.

I also really like the fact that time is not important for the final result (outside the time prestige objectives), which was of my main complaints since Hitman 2016

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Yes, Hitman is a puzzle game, but if you’re not playing Silent Assassin, you’re not solving the puzzle. You’re solving 90% of it, saying “well, that’s good enough,” and then quitting the puzzle.

That being said, Freelancer does not seem like it’s a puzzle built around SA, since that only seems to show up as a condition of certain contracts, rather than a rank you earn.

I love that in Freelancer that at some point in campaign it’s hard to reach Target because of there is too many enfoncers, so makeing a Silent Assassin isn’t an option anymore. You start to think not how make a SA, but how to hunt the target and not being hunted and shooted down. So you start think about remote C4 explosive, non-silenced Sniper Rifle which allow you to kill a target from distance and still get away making a panic.

Everybody used to makeing a SA everytime because that was only one option to make a contract difficult to complete. Now Freelancer show you that might not be the case and I’m loving it.

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So now you have other puzzles to solve - kill the target, outlive this and bring campaign to final stage.You thinking by single contract. Start thinking overall - out of the box called “SA/SO”.

I think that only one penalty for not doing SA should be that another time when you visit that same location - guards be alerted in front.

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we could argue that dropping a chandelier on 1 target and 1 civilian makes the accident more credible despite not giving the SA grade.
The right term is not “puzzle game” but “sandbox”, I enjoy solving SASO master difficulty missions in the regular game despite the timer that comes with it. It does not mean that I want the exact same thing in contracts or freelancer. And it does not mean that I think people who complete missions by gunning everything on their path is a wrong way to play, if it suits them that’s good enough for me. I also know that in freelancer, neither the all SASO nor the full gun blazing will have a 100% success rate, and most of us will sometimes have to venture in uncomfortable lands. I really liked that if I make a mistake and get caught, my solutions were really limited (by my fault) and killing / stunning civilians was sometime the only way for me to keep my progress.

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Dutch guy screams at bald guy game for 8 minutes and 36 seconds

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I may have missunderstood this but I think this is actually the case (the whole alerted territory system)

I didn’t see anyone reporting this bug here, so here is my contribution (I’m impressed by the quality of the reviews here btw, keep it up. Amazing community).

:beetle: Lighting in the Safehouse is broken almost each time when you come back from a mission.

Screenshots





It’s a long time issue, you can notice this bug in the morgue in Hokkaido when you load another levels before going to Hokkaido :

https://www.reddit.com/r/HiTMAN/comments/librim/hokkaido_is_a_lot_brighter_than_normal_in_the/

@musicalmushr00m gives some more information about the “boxreflectioncache” problem :

I’m pretty happy that Freelancer is highlighting this engine issue, I don’t see how IO can miss it now :laughing:

Anyway, looking forward January to play the full Freelancer experience, I love it. I go back chopping some wood.

What a beautiful day

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I mostly agree of your points, but there is one thing that I have a different opinion. For my taste - to many players used to think that Hitman missions need to be done asap, with silent assassin, maybe suit only (some of them event don’t want make any KO’s), but why? Why you think that every mission need to be completed in 5-10 mins max? Because you used to that?

Freelancer - especialy these showruns force you to rethink your approach. It’s not about a making a contract fast, but efficient and have more immersion. I don’t mind that now I need spend a 25-30 min look for perfect target. I’m acctualy loving it not being that same shit what we done past few years! It’s something new and fresh and what I’ve noticed - most of critic came from because it’s not like they used to be. That is the point - Freelancer show you a different way of gameplay and this is the biggest selling point.

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I had another run at it this morning & almost got back to where I failed before by playing really aggressively & only going for objectives that were convenient. I picked the assassin syndicate every time & brought my good sniper rifle so it went really well for the most part. Ended up dying to a psychic guard though, picked me out of a crowd for shooting someone despite not being seen. If the test wasn’t about to end I’d be like "ahh just Hitman things :woozy_face: " & start again but ngl it’s kind of a sour note to leave it for 3 months! Oh well~

Not going to do a big writeup or anything but overall I’m really impressed w/ how well the game was adapted into a roguelike & I had an absolute blast playing it.

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Except in the obvious case of Diana (who admittedly, I’m hoping pays a visit at some point). And to a lesser extent Grey, Father Vittorio, the beneficiaries of his parish, and in one surprisingly adorable case, rabbits. The idea of 47 as entirely empathy-free is an oversimplification of a more nuanced and complex character, and that’s without even touching on the whole serum-reversal debate.

To avoid being completely off-topic, I’ve noticed the same problem as other players with the lighting reverting in the basement at various times. Also, whilst I miss the days when I could play video games all day every day, I hope the challenge requirements are tweaked to make allowances for those of us with less free time. There’s a difference between a challenge and a grind.

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So now the WOA trilogy is that…

So I got the “merces halved upon starting a game” bug, and I checked the vault soon after - the stock prices were down but it seems I didn’t lose any merces by checking the prices. So maybe that bug is related to the vault stock prices? I know there’s not much time left to play the CTT but this might be worth looking into :x

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Not sure… I was losing merces waaay before I unlocked the vault :joy:

Speaking of the vault, upon restarting the game again, it was empty. The cash and gold were gone, as was Janus’s bust. Is that meant to happen? Like does the content change depending on how much merces you have at the moment?

Yeah if you turn the camera while you play the stock market you can sometimes see things appear/disappear

Edit: or like, sometimes it’s just right in front of you lol


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IDK if it’s just me, but I feel like assassins could use a bit more… nuance. In their current form they simply function as enforcer bodyguards instead of someone who is actively looking to assassinate 47.

It would feel way more tense if they had a variety of tactics and roamed the level more actively looking for 47 instead of just sticking near the suspects. Perhaps having some take up sniper positions, set up traps, try to go for melee takedowns or just be genuinely tankier or more aggressive would lead to them feeling more special. Having their enforcer status and positions be more varied would also help.

I think in order to balance that though, they should effectively count as bonus targets and being spotted by or killing them wouldn’t affect silent assassin challenges. That way you could have some really cool combat confrontations with them without it being discouraged by the mechanics.

Maybe that’s too much effort and development time, but that would be much more akin to the title they have currently. In their current state they fulfill the title of lookout much better than actual lookouts

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