CCT of the Freelancer has finally ended. I would really like to share with you my impression of the game mode, but firstly I’ll point out the most annoying bugs I’ve met (since it’s probably what the developers are looking for)
BUGS:
• The lighting in the safehouse breaks all the time.
• Mastery level is buggy and confusing: some things (like boats, cars or house decorations) were unlocked even before I’ve achieved the required level, some unlocks were not even mentioned in the mastery level track and some other things stayed locked for the rest of the CCT.
• Some territories become alerted for no reason (like Paris, which was alerted even before I started my first campaign). Perhaps I just didn’t get the idea of how this system works.
• Showdown suspects kept spawning inside of each other and were left like this until their ways separates. Without Ansel it can be hard to notice some small things like tattoos, and this small bug made it nearly impossible!
• Water and oil paddles can disappear, if the surface is uneven. They spawn somewhere else (under the floor I suppose) but you can’t use them anyway
SUGGESTIONS:
• I wish we could see more outfits of 47 in his safehouse: rolled-up sleeves version of the basic signature suit, sport outfit in the gym or fishing jacket. It feels odd to see 47 chopping wood in his suit. Since role-play part is huge in this update, I think they would fit in just right
• The shooting range is good, but after a while feels boring and useless. I actually expected to see some sort of a minigame about shooting accuracy and time. I think this is a simple but interesting idea; I hope it will get more recognition by hitmanforum members!
• I would agree with most of the players here that punishment for failing the campaign is just way too severe. Along with the fact that you lose mercers and some rare tools (like ICA coin) your campaign gets reset. I get the main moto of the Freelancer: “high risks – high rewards”, but the reward isn’t actually that high comparing to what you lose.
• When lookouts are alerted, the target starts escaping immediately. They also warn the target when they see ANYTHING suspicious (even accidents and poisoned bodies). They are just too overpowered.
AND MY OVERALL IMPRESSION (although most of the things were already said by others):
• I really admire the decision of creating new rating-system: it’s much more flexible, enjoying and along with new challenges forces the player to use different tools and firearms which previously were useless for the most of the time.
• Mercers system is quite well balanced. Can see though why players complain about stuff being “legendary” (and relatively expensive) just by it looks, but everything else seems to be ok. However, I wish vault had more functions (like stashing a fixed number of mercers) and there was more diversity of traders on maps. There are like dozens of empty houses just in Mumbai.
• The replay value of this game mode is stunning. I can’t wait to see what would happen when other 10 maps are added! Besides, having random syndicate members, leaders, couriers, safes and traders stimulates player to visit places they would never visit before.