Official: H3 Freelancer Closed Technical Test feedback Thread (CTT)

Havent played the mode, nor read the entire thread. Feedback based on watching videos:

Besides everything that looks wonderful, I despise the clusterfuck of HUD items present on the screen. Looks at the minimap and all the visual information on screen. Its making me stressed by looking at it. Is this a regular thing? Can it be switched off? It doesn’t do the mode much good from my perspective.


Screenshot from a GenP video

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One of the best pistols and you can get one in every showdown. Assassins usually follow targets and resemble civilian NPCs.

TBH I feel like assassins are much more interesting (and balanced) than lookouts. I wouldn’t mind to see their roles expanded while lookouts can burn forever in development hell for all I care.

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I think lookouts just need a delay to alert targets (and to be more noticeable than they are currently) Perhaps if they filled the bodyguard role assassins do currently and assassins were more akin to what I wished for then they could both be much more enjoyable and in the spirit of the mode

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Some last minute tips

  • Use all the information you have!!! You can browse locations, prestige objectives, and crate rewards without committing to anything, so think about which choices would complement the others
  • Should go without saying really but don’t pick a syndicate with a ton of objectives you’re not equipped to complete
  • The supplier only sells things you don’t have, so if you’re looking for a specific tool consider buying up all the cheap 5M things to take them out of rotation
  • The 1st priority is finishing the mission, and 2nd is completing objectives. If neither of those require you to line up the perfect traceless kill with no collateral you’ll only limit yourself by trying
  • Don’t worry so much about setbacks. Keep a clear head. You’ll see that gun again eventually, and there are lots of ways to open doors without a pick
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Interesting for sure. I guess SA doesn’t matter if not a parameter. Same goes for non-targets and witnesses. Whats pissing me off is trying to lure suspects away to a secluded area. They and their guards recognize a distraction but will never investigate. I’ve tried multiple times, doesn’t work. Please fix this! I know about the phone and have used it but let me use my damn coin! Also gear having a slot # kinda sucks. If i have 8 slots lemme bring 8 things with me. Also don’t randomly stick us in hostile territory…ugh.

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I saw that video. lnstead of identifying the target, he shot all suspects until the game told him he shot the target. The game shouldn’t do this, you should not know if that was the target.

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This is also a problem in contract mode. Fibre wire is not considered as a melee attack.

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How would you know when to leave the area then ?:sweat_smile:… giving him a unique item only dropped by the target ?

I shouldve explained that point a bit better, due to the length of a campaign and already slow progression i dont think one mission of freelancer should take longer than 20 minutes.

As that would mean making the other aspects of the mode unlock unbearably slow

Aw, I can’t believe it’s over. Really looking forward to January now.

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You leave the area without knowing. Diana will observe Syndicate activity in the following days and will report to you.

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That would make a lot of fails happen tho

freelancer still work for me
Thr server not closed yet?:thinking::grinning:

Posted this on the official discord but sharing it here as well for more visibility.

It would be an accessibility plus if the camera highlighted the obvious target intel when scanning suspects.

I had a target with brown hair and there was this suspect who had red-ish hair of which I discarded immediately. They ended up being the correct target.


(using a screenshot from forking_path, since I didn’t get a capture myself)

This doesn’t automatically find the target mind you, the intel on the left is still situational.
It could only highlight in the camera UI when the marker on their head also changed to that icon, but the physical attributes on the right are more important for the camera to highlight.

Additionally, some of the intel could only highlight based on proximity to the target (e.g. earrings would basically require you to rub your camera on them).


(Also, I had an account here and my browser even had an autocomplete of my login details, but apparently my account was purged, maybe from inactivity? That’s annoying.)

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CCT of the Freelancer has finally ended. I would really like to share with you my impression of the game mode, but firstly I’ll point out the most annoying bugs I’ve met (since it’s probably what the developers are looking for)

BUGS:

The lighting in the safehouse breaks all the time.

Mastery level is buggy and confusing: some things (like boats, cars or house decorations) were unlocked even before I’ve achieved the required level, some unlocks were not even mentioned in the mastery level track and some other things stayed locked for the rest of the CCT.

Some territories become alerted for no reason (like Paris, which was alerted even before I started my first campaign). Perhaps I just didn’t get the idea of how this system works.

Showdown suspects kept spawning inside of each other and were left like this until their ways separates. Without Ansel it can be hard to notice some small things like tattoos, and this small bug made it nearly impossible!

Water and oil paddles can disappear, if the surface is uneven. They spawn somewhere else (under the floor I suppose) but you can’t use them anyway

SUGGESTIONS:

• I wish we could see more outfits of 47 in his safehouse: rolled-up sleeves version of the basic signature suit, sport outfit in the gym or fishing jacket. It feels odd to see 47 chopping wood in his suit. Since role-play part is huge in this update, I think they would fit in just right

The shooting range is good, but after a while feels boring and useless. I actually expected to see some sort of a minigame about shooting accuracy and time. I think this is a simple but interesting idea; I hope it will get more recognition by hitmanforum members!

• I would agree with most of the players here that punishment for failing the campaign is just way too severe. Along with the fact that you lose mercers and some rare tools (like ICA coin) your campaign gets reset. I get the main moto of the Freelancer: “high risks – high rewards”, but the reward isn’t actually that high comparing to what you lose.

• When lookouts are alerted, the target starts escaping immediately. They also warn the target when they see ANYTHING suspicious (even accidents and poisoned bodies). They are just too overpowered.

AND MY OVERALL IMPRESSION (although most of the things were already said by others):

• I really admire the decision of creating new rating-system: it’s much more flexible, enjoying and along with new challenges forces the player to use different tools and firearms which previously were useless for the most of the time.

• Mercers system is quite well balanced. Can see though why players complain about stuff being “legendary” (and relatively expensive) just by it looks, but everything else seems to be ok. However, I wish vault had more functions (like stashing a fixed number of mercers) and there was more diversity of traders on maps. There are like dozens of empty houses just in Mumbai.

• The replay value of this game mode is stunning. I can’t wait to see what would happen when other 10 maps are added! Besides, having random syndicate members, leaders, couriers, safes and traders stimulates player to visit places they would never visit before.

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Part of the roguelike gameplay is being assigned random targets that can be anywhere on the map. It makes no sense for the game to be only the unique leader missions because I can guarantee you if you completed a single campaign that was nothing but those types of missions you would already know where every syndicate leader wanders around and how to tackle them. It would make the mode feel extremely old and repetitive very quickly

I’ve never been very impressed by people who have to go “outside the box” in order to accomplish something. It’s seems a more significant achievement to be able to overcome a challenge while staying within “the box,” without the need to go off the board to get it done.

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It should be closed when you leave… I have waited for the end in 5pm CET, but nothing happened so after a bit I left and can’t comeback

I felt the same way initially. But then I questioned whether I just needed to readjust my own expectations of how long a campaign is.

One campaign is effectively about the same length as the main game. Of course it’s gonna take hours to complete one campaign. Realistically, it’s a mode where you can play a just few missions on each game session (unless you have unlimited time on your hands), and I don’t mind this. I want the mode to last long.

1 Like