GAME RUINING BUGS:
- You lose half your merces whenever you log out of the game, even if you log out inside your safe house. This penalty is fine for quitting in a mission, but it shouldn’t be applied in between missions.
- Showdown targets not matching their descriptions at all. About half the time they match correctly, but multiple times now I have had mission targets that violate one or more of their supposed “tells” (such as wearing a hat, having earrings, sunglasses, etc). Worse, usually one of the suspects WILL match all the clues, but when you take them down you find out they were merely a suspect. The behavior tells are similarly wildly inconsistent.
LESS GAME RUINING BUGS:
- Sometimes safes do not appear to spawn all of their clues. I had a safe spawn in the attic of Paris near where the guard sits at several computer screens. I ended up killing everyone on the upper floor and scouring the entire building for half an hour and never found the third safe code clue. I even searched the floor below in case it was spawning in a sphere.
- Jason Portman was one of my targets on Hokkaido and managed to get himself onto the roof of the building.
- The shoe shining bench in the hideout doesn’t work.
GENERAL FEEDBACK (after 13.5 hours of playtime)
- The whole system feels like a really fun and fresh take on the Hitman formula. I absolutely love how Silent Assassin isn’t a thing here and the emphasis is on “just roll with it”. A lot of the most exciting parts of this mode are when things go sideways and instead of restarting like in any other mode you just have to figure it out. That’s great.
- Randomized chests throughout the levels often feel kind of bad when they contain a bunch of items you can’t even take back to your base or make any special use of in the map (often just random melee items). Some of these can be hard to get to and when you spend five minutes working your way into an area to get a golden idol or a branding iron that’s pretty lame.
- Pickup chests should probably appear on the map and not just the HUD. It’s fun stumbling across them the first couple hours. Then it just becomes a matter of “ugh, where is that thing again”? Especially since I don’t believe their locations shift (much).
- Couriers are great. Perhaps the amount they drop could be displayed on the map though to help people decide if it’s worth it.
- Losing ALL of your tools when you fail a campaign is brutal. Losing the stuff you brought on the mission is expected. Losing stuff inside your safe house feels like robbery.
- Expendable tools feel unpleasantly transient. I never feel a desire to bring poisons or explosives because it gets “used up” and then I can’t get it back. It might be nice if basic poisons and explosives could be bought inside your safe house for 5-10 Merces or something.
- In later missions (the fourth syndicate especially) the maps just become way too crowded with a sea of enforcers, suspects, lookouts, and assassins. It’s a mess. Some areas can feel like the streets of Mumbai except everyone can see through all disguises and wants to kill you.