Persistent Shortcuts Explained

Except that door would NEVER be left open and unattended like that. The line to get into the club is a mile long. There’s another one where biker gang is. Once you open it they still have video surveillance on the main door and only let their own in, but the basement door 2 feet away is wide open.

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Allan please add guard to open door.

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I didn’t go through the whole thread, since the game is out especially, but from these recent posts just above I can see that there is people appearing who starts to share my opinion about this feature.
I just came up with a short version of it.
Persistent shortcuts is a cancer of HITMAN 3, that kills any challenging aspect of the game.
You find this thing, you open it, and it’s ultimately a free kill of a target.
I may even say it’s good replacement for late Electrocution Phone.
Just hope that over the time there will be more people who would think it’s not a good idea, for HITMAN game, and eventually it will force the developers to rethink it.
Just like with that phone.
Fingers crossed

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Yeah, so far I´m not a fan of the PS as well (still haven´t unlocked all of them). The ladders are ok I suppose, but the doors (particularly the Berlin and Chongqing examples) would´ve definitely been better either locked/keycard protected, or guarded. It´s good that the routes are there, but not that it´s so easy to use them.

Lol, the EP was less OP than the shortcuts :joy:

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I think the doors would be ok if maybe after you unlock them they act as doors that you either lockpick or breach charge open.

That way, it’s not a door you can open until you actually find it and ‘release it’ so to speak, but then it’s still an obstacle unless you bring the correct tool on subsequent playthroughs.

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Does anyone have a picture of which door this is? I’m going to leave it permanently closed.

The doors are here, right at the car park on the side of the building and from the inside it’ll be by this staff only area by the entrance.

I have previously opened these but I just discovered that when the servers are down or you’re just not connected, these shortcuts default to being locked up again. So you can have the original experience again technically, even if not ideal.

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As per my previous message it appears the shortcuts revert back to how they originally were when offline and honestly this makes the whole thing even worse imo.

Like this is another way of punishing offline players, as if there weren’t enough. I know the shortcuts are divisive but it is an advantage to players only available when online.

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Thanks so much! I’ll leave that one closed.

I’ve only done the shortcuts in all the locations except for Chongqing and Mendoza so far and other than the “infamous” door in Berlin - they’ve all seemed to be quite reasonable. All the ladders at least seem to be in places where IO would have otherwise just put a pipe had the location been in H1/2.

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The Berlin door is not a big deal. Hear me out on this, because I think I can make a pretty fair case:

#1 – The point of the line is not what you think it is.

The line is not meant to just be a frisk access point for the suit, that’s why there are guards that won’t let you in unless you’re with the guy. It’s meant to be a story-related access point that you only have to suffer through once (if you even choose to go that way). You can tell this because there is a start location inside the club, past the guard checkpoint, at the frisk point. The goal is not “entering the club from the front should be time-consuming,” which is why that shortcut door is there at all. The goal is “the front door start has a frisk but coming from farther away gives you free access.” They don’t care about making the club difficult to access, they want you inside the club, they’re not expecting you to jump through that hoop every time you want to start the map near the entrance.

#2 – The door does not significantly imbalance the map.

The Rave On Suit start puts you directly in the club but forces you to a frisk point and generally restricts loadout possibilities. The default start (or categorically superior Radio Tower start) gives you full loadout control but puts you outside the club. From a time perspective – which is what matters most in terms of contracts, replayability, speedruns, etc. – the shortcut is balanced. Why?

  • It is faster to do the frisk from the club start than it is to run out the club, circle the building, and run in through the shortcut door. Might you want to do it if you don’t want the frisk? Sure. But it is a time loss and that’s an interesting consideration for starts that might be willing to reduce their loadout options in exchange for getting somewhere faster. The door does not take away this option.
  • It is slower to start from the full loadout position at Radio Tower, run down the path, go through the fence, cross the parking lot, and enter the door than to start as Rave On Suit and go through the frisk or start as Rave On Suit and run outside and around to the door. The advantage is you get complete control over your loadout. You trade loadout control for time.

I’m not bothered by this shortcut any more than I’m bothered by the door on the right side of the lobby on Dubai, or the elevators being permanently open once you toggle them open on the left side of the lobby. Those are meant to be there, they’re not trying to keep you away from those approaches to the map. The challenge is more about the possibilities (going left from the atrium forces you to climb inside the elevator, which is still a potential time loss to a different start or approach even with the faster climbing; going right forces you to deal with more NPCs and climb stairs).

I’m not defending every shortcut, because I haven’t had a chance to check them all out, but the Berlin front door is not a problem at all to me. Would it be any better if it were just a regular pickable door with a camera over it? I don’t think it would really be any different; there’s not really anyone there to see you shoot the camera and requiring a lockpick (or powerful gun or explosive) to open it would just restrict the loadout options even more than the shortcut setup does. It’s fine from everything but a realism/verisimilitude standpoint, and if that’s your complaint then I agree with you that it’s a bit silly. If it were a door on the little roof above the entrance part, with a pipe climb, then it would make more sense that someone might leave a door open there. But from a pure gameplay standpoint I’m actually more excited for the contract prospects of Berlin due to the weird start locations than I am less excited, so I think it’s fine.

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I haven’t opened up any shortcuts except for 1 in Mendoza, does anyone know if its okay to start opening them up, or should I just keep them closed?

They are connected to challenges, so yeah.

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They’re just like any other optional paths so just open them, they don’t make things overly easy or anything. It’s just that your first run will be more “scripted” when you can’t use them and you don’t want that to be the case for the rest of the time.

Cool. What about the infamous “Berlin door”?

Ok that one I agree is too easy though. Haven’t seen others like that.

I appreciate the well explained and thought out response.

However, I still disagree.

Overall it just remains, to me, an incredibly inelegant solution, as I have written in my previous posts.

Still, if others such as yourself, and those who agree with you, have no issues with the Berlin door then I’m pleased.

I get that Berlin’s balance isn’t ruined or anything, it’s just weird that your apartment building in Landslide has a tougher door than a popular night club.

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Why don’t they allow us to toggle the shortcuts, or to choose whether we wish to carry keys to the persistent doors we’ve unlocked. For leaderboards, it could be another thing to score for.

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I’m changing my mind on these. At first I said “ladders in Dubai = good but doors in Berlin = Bad.”

I had not found all the ladders or doors. Now I think most of these shortcuts shouldn’t be there. The few i think are ok happen to be ladders, but now I have found ladders that make no sense and even doors in Dubai that make no sense.

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