Same basic route as above, going up through the maintenance shortcut from default start, up through the art installation, server room access hallway, and the stairs with the 3 cleaning ladies at the top. Pushed him off the rail, made the HVAC guy puke, landed the target’s body on the catwalk, and dumped him off the side of the helipad, then left via the elevator with the guard next to it. @TheContractor 's run does seem pretty close to optimal, though I can’t pretend to know the intricacies of Hitman scoring. Nice work, man.
This was a pretty good, tense contract. I was expecting to kill the target by pushing him outside the tower, but I like how you’re unable to pacify anyone yet still able to drag this guy’s corpse around to hide it. Nice loophole.
70,875 points
I would have gotten away with it if it weren’t for that meddling Mechanic!
(Also a bit confused why I lost the “no noticed kills” bonus. I thought that only counted whether someone saw him die – not already dead?
Yeah, that is weird. I noticed that you don’t get “unnoticed kill” when you push him - maybe the earlier audio distraction brought someone into the vacant guest room?
Fun run though - that spot at the beginning is unfortunate, lol.
The “no noticed kills” doesn’t seem to work, I’ve lost it in some runs where the SA was lost only after I had already killed all targets and didn’t kill anyone else. It shouldn’t be a part of the rating anyway, there’s already “never spotted” and “no bodies found” so it doesn’t add anything.
I’m surprised that you got the body on the ledge as well, when I tried dumping him from the ventilation area several times, he almost always fell to the balcony below.
I think I started alright I tried the obvious kill because for some reason I thought that accident kill bodd I thought accident kill bodies wouldn’t have to be hidden. Turns out they do. I also had the bad luck that the guards that were standing further along the wall heard the imposter scream his dying breath so I guess I should have lured him just a bit more to the side. Then I got spotted while trying to leave though I don’t know what prompted that guard to walk by that area. In any case, great contract
Been putting this off since I’ve been feeling kinda ornery this past week. Also thought about editing out my lengthy looks at the map, but I’m going to pretend that they just build tension.
Our client hired Robert “The Contractor” Clarke to perform at her daughter’s 7th birthday party, but the negligent Contractor wasn’t interested in fulfilling his duties and decided to spend the day playing Murder Simulator III with his friend, Jake “I Needed Another Target” Watts, forcing the parents to hire a substandard last-minute replacement. These clowns made a dozen little kids cry and must be taught a lesson.
I followed the rules, and my final score is 169,879. A definite improvement from last week from my side. Maybe I am just good at killing forum members
The only real time loss was me climbing up the wrong side of the building by accident when going to kill Jake. I assumed the hallway would be littered with enforcers, so I went back down to kill the other target first and then climbed up the other side. Luckily, I am pretty familiar with Dartmoor by now (probably my best map in Hitman 3 with regards to pure item knowledge, it helps that it is so small) so finding the flask was a no-brainer.