No I’m saying the cutscene after New York is the same. As both must use the Patient Zero/briefing logic.
@Generickillz You misunderstand. I don’t know if you replied to the wrong comment or didn’t see thrison’s post, but we are in agreement.
My explanation was a direct reply to thrison’s comment which argues these cutscenes shouldn’t be playable from the campaign menu. I’ll edit it to be more clear.
Oh good. ALL cutscenes should be on the story tab tbh. It’d make everything more cohesive.
You seem to have missed my point.
What’s the point in adding the cutscenes from the H2 Expansion Pass to the menu when they can’t add all the cutscenes in the game to the menu because of how they decided to blend cutscenes and briefings into a single video in H2 DLC/H3?
The menu is never going to be a destination where you can play all the cutscenes. The change would just make it a little less incomplete because there are still the cutscenes that are at the beginning and end of each briefing video that would be missing from the menu.
@thrison Like I explained in my earlier reply, Hitman 2’s final cutscene in “The Last Resort” is important enough that I feel it should be added to the campaign menu.
This isn’t true because you can. The briefing videos for Hitman 3 (& H2 DLC) are fine as they are because you can still watch them from the campaign menu. You just need to select the mission and then select the briefing. Afterwards, back out and return to the campaign menu to watch the next cutscene.
Nope, this change (along with Golden Handshake’s final cutscene) would actually make it complete. In terms of the main plot, the only cutscenes you can’t access from the campaign menu are the ending cutscenes for “Golden Handshake” and “The Last Resort.”
Again, IOI has made this change before. They added the “Hidden Hand” cutscene in the menu months after Colorado’s initial release.
It doesn’t matter if the cinematics and mission objectives are blended together so long as you can watch them on demand from the campaign menu. And thankfully we can. I’ve always viewed the mission briefings as part of the story anyway.
This might sound strange and I know the same thing happens in a lot of games as a way of ‘showing’ the player what the enemy was carrying and making the dropped item easily accessible but I love the realism and small details of Hitman games and I’ve always thought it would be cool if enemies only dropped guns when they are knocked out/killed IF they had the gun drawn and readied when they were knocked out/killed otherwise the weapon would just stay on their back or in their holster. That way we wouldn’t have to clean up weapons after we take someone down. I know we don’t technically have to clean them up but it always makes me wonder if I’m going to screw up another npcs path when he finds the gun and takes it away.
I know the argument would be if the enemy is carrying multiple things e.g. a pistol and a keycard then the player wouldn’t be able to get the keycard but maybe this could be done in a way so that holding the pick up button picks up any guns they are carrying on their body and just pressing it once picks up any regular/key items i.e. show 2 prompts if the downed enemy is carrying 2 items ‘Hold’ and ‘Press’.
And if that fails or the enemy IS carrying multiple items such as the targets in Berlin do then in that case they could just drop any non weapons or something. I don’t know I’m not the expert
I’d love a bloom adjust and lighting adjust option. Like I want the GOTY Paris lighting, but the original Sapienza lighting. Etc.
Even tho there’s a lot of options, the target briefings still use a crazy small font. (Unless there’s a way to make em larger that y’all know of).
Blood Money had a nice big size.
I’ve honestly stopped reading them for this reason at Hitman 3, the older I get unfortunately the worse my eyesight gets too.