Season of Sloth | Roadmap

This Escalation is the worst Escalation ever.
How can I report it for deletion?

New challenges have been added for the completion of 50, 60 and 70 FC. Expect the arrival of other unlocks in the following months.

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Hold on, really? And they are all Track 2 challenges? Meaning we get to play H3 + ICA Facility location FCs only to unlock them for the next couple of month? :open_mouth:

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Clemens mentions the Outside Xbox crew by name, so I think IO just got the two channel names mixed up.

In the blog post they mention both channels but posted a link to the correct one :sweat_smile::
Featured Contracts / Outside Xtra
We’re excited to have Jane, Mike and Andy creating some Sloth-inspired contracts for all players this month. You’ll know them from Outside Xbox

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It is not. There was one way back in H1 where you had to use an ax in that hotel and never drop it. That one was not only too long and too repetitive, but just plain dumb. This one at least kept to its theme. It’s a lot better than some of the earlier 5-level escalations for sure.

Yeah. Walked two steps minus 5 vitality.
Jumped over fence minus 10 vitality.
Subdued NPC minus 30 vitality.
Just great theme

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No one said the theme was great, I said the escalation kept to the theme. And it does. Whether you like the theme or not is a completely different question.

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I did a test with the new Sedative mine… bodies found, still SA… but…

I had Silvio trigger it after he ate bad pasta… resulting in him falling off the cliff, dying and losing SA when his body was found.

I then tried the same feat with the tranquilizer, he fell, lived, was still SA…

Not sure what to do with that info, just passing it on.

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Just played the escalation and looked around.
Escalation is good. The change made to the map and to the NPCs makes it unique. The vitality system is fun to play with and does change the way to plan and play.
Appreciate the optional objective.
I did not have the silent assassin on the last level, but I think I can see how to.
A good puzzle escalation. Well executed in gameplay and design. (but wouldn’t say no to a more open ended escalation)

So kudos to the team

As for the unlocks :

The suit is fine, the texture is interesting, a sort of velvet shader ? Good idea from the team (would not say no to a more traditional suit with this shader). Or it’s just dirty. I’m just a sucker for light absorbing shaders.

The SMG is the equivalent of the improvised silenced pistol for Romania. Makes it fun if not gameplay/loadout changing.

The goldbrick is a genuine good idea of a new item who opens new tactics without being game breaking. I am still experiencing with it, but it is a legal item, and will attract anyone seeing it (including civilians) without them calling for guards. To give an example of use : throwing it between the two guards on the main entrance of the Sapienza entrance will sedate both of them, allowing you to enter. I could also see it being used to retrieve items on a NPC even in a crowd. So all around another kudo.

In addition to all of that I saw the addition of new challenge tracks for the featured contracts for 50, 60, and 70 contracts made in Hitman 3 locations. So rewards will continue to arrive in the following month.

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The Twin is going to be a lot of fun.

I haven’t played this one since it first released way back July 2016, so its basically going to feel new again. Especially with the different toys we’ve got in our inventories since then. :smiley:

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Good news - I believe they have fixed Sedative Syringe glitch, when pricked NPC would enter endless loop of passing out. I’ve reported it at end of April, and looks like they actually worked on it, but didn’t mention it in patch notes. I’m not 100% sure, but I’ve tested it many times, and it never occured.

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That ducky gun looks awesome. Its the F/A, so its full auto again? Or a normal one with a bigger magazine?

An construction worker for the ET… this screams for creative kills as usual, really looking forward to the kills done to it.

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I wish we could atleast drop that massive concrete pipe. Tha’d be nice

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Cant you shoot it off?

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Do you mean that you hope we can drop it on him or you wish we can?

Because we can in the main mission already. Find a fuse cell nearby or shoot the chain with your gun.

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Considering the perk located below the gun in the FC challenge, it’s full auto like the regular F/A.
image

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Havent started the game yet. Not much use for me then, but awesome looking and probably useful for someone else. Really loving the ā€œtoygunā€ look tho.

I like Escalations, so I was hoping that there would be one or two for the people who haven’t bough any Season of Sin DLCs.

New ET in Berlin looks interesting. Lazy Building Inspector. That’s a new one. :smiley:

Just gonna drop this here again :smiling_face_with_three_hearts:

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Hope, I know you can drop that beast on Thames when he walks underneath it

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