Is it possible to get the SA challenge in The Collector if you ignore the painting?
I think the arcade’s problem is just that they dont change up the ETs enough. Like I think the best ET in the arcade is the Chameleon. Why? Because they remove the “use a non-explosion accident” stipulation from the target. I think more ETs should try something like that, for example:
- The Individuals: The Procurers, The Deceivers and The Ex-Dictator where only one of the targets is the target, and the other is a “dont eliminate this guy” objective
- A version of the Surgeons where the needles arent an optional objective, or where the needles are put in a different area or where you CANT kill them with any poison
- The Duos: The Liability, The Twin and The Politician where the non-targets like the guide, the other brother and the body double are also mandatory targets
- The Magpies: The Warlord, The Stowaway and The Broker where the items you pick up aren’t mandatory objectives anymore
- The Infiltrators: The Revolutionary, The Collector and The Stowaway where you are forced to start in the Freelancer/Escalation-exclusive starting locations. So the Delgado basement, the roof of the Manor and the Aelwin cellar
All of this would remix the ETs without needing substantial changes and in a lot of instances would open up more experimentation. What would an SA run of the Surgeons look like without the needles? Having to kill memorable NPCs that were exclusively non-targets before would give new things to learn, trying to isolate them or use accidents for the first time on them. Arcade Missions where you dont have to get something would open up new strats for speedruns