Overall I enjoyed it. I liked the Vitality metre as a fun controlled timer mechanic, nice use of optional objectives and overall vibe and feel. Felt alot more consistent then the previous ones as well with changes more spread out. Nice fun items as well.
Though with all the extra chairs and seats around wish they made use of them like turn on a radio to some relaxing music where working NPCs go kick their feet up instead of turning the radio off but maybe that would been bit too much extra coding.
Still feel the level 3 of these Escalations need to end with killing a unique NPC (From the the Trilogy) to cap them off.
I donât know if itâs a bug or not, so I post here and move the post if needed.
I looked at the challenges and noticed that I got the challenge âFinish with 30% vitality and silent assassin.â However, I did not get the challenge 'âFinish with 30% vitality.â
It happened to me too on level 3 with another challenge. I got the âFinish with 50% vitalityâ while I had an SA rating but not the âFinish with 30% vitality and with Silent Assassinâ.
I got the challenge in the run after though, so just replay it and finish with 30% vitality.
Again tho, in Roulette Rivals itâs stronger than the ephone, would definitely give an edge over someone who would not have it. And the problem is that itâs behind dlc.
Iâm not calling for a nerf, just stating itâs potential