Seven Deadly Sins Act 3: Sloth

They should lessen the radius then

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Funniest thing is thats only available through DLC, Hitman Games are officially Pay-to-win now :clown_face:

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They’ve been pay to win for a while now. In Hitman 2 you could only get the electrocution phone through buying DLC. Even 2016 was somewhat pay to win where you could only get the Sieger 300 Ghost via the GOTY DLC (though I admit the phone’s more OP than the Ghost was).

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ā€œThe DLC items are pointless reskins, IO needs to give us something useful and worth the moneyā€

ā€œNo not like thatā€

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Pay-2-win only applies to multiplayer games with microtransactions. All of these items were rewards for doing missions. Thats like saying the breaching charge was pay to win because you had to pay for Sapienza, or the micro taser is pay to win for people that only own Hitman 3’s starter pack as it requires buying the full game. I mean it is too easy, because the gas is too big, but this Forum has to be full of the insane hardcore gamer stereotype if literally anything useful is automatically a pay to win item for casuals and the sky is falling because of it. Like an easy fix is just bringing it up to IO and asking them to minimise the radius to about the same size as the emetic gas mine. They have employees watching us. Just do this: @Travis_IOI hey Travis. The new item introduced in the Sloth DLC has too big a radius, meaning it can knock out five people at once. This is a bit overpowered, could you ask the team for next month to tweak the values to make it only knock out two people?

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By pay to win I was more just referring to how DLC items have always given you some edge over someone that doesn’t own the DLC. People have pointed out that it would give people an edge in contests and in that respect it is pay to win, my response to that is don’t nerf the item, just ban its use in said contests.

I find it hilarious that we get a really good item that isn’t just a reskin and makes the 7DS DLC slightly more worth the price, and people’s first response is to call for a nerf to make it less useful and fun. In Hitman 3 there’s only a handful of new items that are more useful than something we already got, far fewer new items than what was new in Hitman 2 and its DLC. Also, I’m of the opinion the ICA Electrocution Phone should’ve never been removed. Yes it was an easy accident kill, but they should’ve just changed it to be harder to unlock (for example, have it unlock as a reward for doing all the Classics challenges on Master difficultly). I thought Hitman was about having easy and hard options to approach missions how you want, not about removing the easy options to restrict players. Using the electrocution phone or the goldbrick proximity mine don’t even help you complete the vast majority of the challenges in the game.

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Ah i see. Yeah thats fair and i say i agree with it, sorry for making assumptions. Im in sort of the middle when it comes to this stuff, i like having weird unlocks like an electric phone or knock out gas i just dont want to feel that one unlock is the best one. Like for example i think the electric phone shouldve not killed people with a dry activation. But honestly i think the biggest problem is just that one of the modes of this game is based around only playing something once, and OP items make that one playthru a cakewalk. The solution to this would be to not have a one time only game mode, im a big advocate of having ETs be permanent but with the complications of not seeing the target carrying over. This video from Rerez is perfect: https://youtu.be/EuKjOkgS8Bw

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From the perspective of probably one of the least competitive people on this forum, items like this are fine, useful once or twice, and boring. I don’t play multiplayer stuff, don’t participate in competitions, don’t care about leader boards, will never post a video of myself playing the game, and don’t care that anyone did X while I did Y. I will use an item like this once or twice but then, because it’s too easy, probably won’t ever equip it again. If an item is just too easy to win with, it makes the game boring because I don’t want to finish a map in 10 seconds. I load Hitman and want to spend half an hour to an hour with the game, at minimum, per play session. If the level is over and done with in a matter of seconds because I just dropped a phone and ran to the exit, what’s the point?

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Then it fits perfectly with the sloth theme! :joy:

They should reduce the radius though.

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This was so hard! My first time beating Level 1 was so sloppy, went back and did it properly.

Level 2 took me FOREVER. Had to really choreograph this one, all the while learning some harsh lessons about what constitutes an ā€œaccidentā€.

But all that practice made Level 3 go by much easier while still being quifd satisfying. And brilliantly paced! Jusf as I’m runnjng super llow on vitality, The Jogger stops in her tracks when she finds a targets body that I’ve pushed out the window, perfectly positioned to get sprayed with the slapdash gun. They really put a bit of care into this.

Glad I stuck with it.

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Anyone else also feel like they have gone to a lot of effort with doing up Dartmoor just for an escalation as well? I mean, most people will play it once and move on to never see the ā€œdirtyā€ Dartmoor again. Whilst it looks cool, the escalation gains nothing from it - could definitely have spent that time elsewhere.

I appreciated it, though agree that it might be fun to find other uses for this edition (and some of the other altered map), maybe an opportunity to play it without the vitality meter. But in general, the environment changes and graphical tricks make me feel like I’m getting my money’s worth with the DLC. Graphics/visuals are a big part of why I chose to come back to the Hitman series after not playing video games for about ten years.

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Disagree! Give me all the shiny suits! Better yet, a whole Puff Daddy skin!

2016 was always Pay to Win. If you only had bought Paris you didn’t have access to a lot of useful items like a sniper rifle with zoom function, lethal poison (having fun subduing Dalia every time) or an emetic syringe. :stuck_out_tongue_winking_eye:

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In my opinion,this was a truly great escalation!The previous 2 escalations in the pack didn’t look too interesting,but this one caught my attention.It’s the first escalation I decided to buy from this DLC and I definitely don’t regret it.It’s by far my favourite escalation in the whole trilogy!

I don’t usually replay escalations,but this one is an exception.I have already completed this one 3 or 4 times!I have spent hours testing different strategies,but I still haven’t become bored of playing it! :grin:

I really liked the visual changes to the map,the ā€œpresentsā€ left around,the new starting locations and exits and the new NPC placements and routes.The vitality meter was a nice twist which encouraged you to optimize your strategy,but there was also the option to eliminate the jogger(which was a really good target for sniping kills by the way) if you wanted to take a slower approach.

I also loved the narrator’s voice.He had a lot of really good lines like ā€œHunters lie in grass,you know.They stalk.Prey runs.ā€ , ā€œOh,sorry,I looked away for a second.All done?Still alive?Bully for you.ā€ or ā€œI should probably say something about what a diligent pupil you are,blah blah blah.ā€

Regarding the unlocks,the suit has a pretty unique style and looks awesome.I will probably wear it quite often.We used to have only one silenced SMG in the inventory before,so unlocking a new one with a different sound effect is pretty nice.The snail looks like a really useful item with the unique ability of releasing sedative gas,so I can’t wait to try it!Maybe a bit too powerful,but IOI can nerf it a bit if really necessary.

Here are my runs by the way:

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Still haven’t had chance to reply this DLC yet. I’m hoping to get my teeth stuck into it over the next few days.

Side note: Anyone else here a fan of Peep Show?

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Finally trying this escalation out. This one seems to grab my attention a lot more than the other ones.

  • I like the twisted handler voice in this entry. His constant mocking of other NPCs and teasing about your wasting energy is fun. It’s humorous.
  • I wanna give a fist-bump to the person who made the challenge titles. They’re so fun and relate really well to the theme, I like it. ā€˜Tortoise & The Hare’, ā€˜Self-Care’, ā€˜Sleeper Agent’… I really like the Escalation Level challenges all being related to ways to take off work. Personal Day, Vacation Day and Sabbatical. Fun.
  • This Suit is going to be one I’ll use more than the other 7DS suits so far. I’ve taken a liking to the Pride Suit, since at certain angles it looks feather-y, like a peacock. But man, the Greed suit is just way too gaudy for so many levels. I think it’s the dark gold+dark black lining that’s throwing me off.
  • The level itself is changed a bit with lots of new props. Doesn’t exactly change around big routes or anything, as it’s still pretty minimal in the grand scheme of the level. But the other DLCs didn’t have that.
  • Disappointed that we don’t have the camera item as a default! It’s just not there! I want to take clear pictures of the Snail shells and the Shell Chair… I’ve got a bit of an interesting idea brewing for my Sloth picture though…
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My gf recently got my this for my birthday and I have to say Sloth is an excellent escalation for a guy like me who likes escalations. But even if every new escalation is this good it’s not a Ā£25 package because it lacks replayability to me. I love that theres a ton of new challenges, I think thats excellent and a great way to incentivise playing this and getting everything out of it. I wish free escalations would at least always have a silent assassin challenge for the final level. However unlike Pride if you go for getting every challenge you only need to do one playthru of the escalation to finish it all. So it’s a fun 20 minutes but not much beyond that. I do really like tho the vitality gimmick and Dartmoor looks great, I also really like that they seemingly moved some NPCs around and gave them new routes. So so far I’d give this a 4/5 by escalation standards but a 4/5 for an escalation isn’t based on replayability but just how well designed it is and how it flows to play the three times you do play it

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Greed was terrible, Pride was pretty enjoyable IMO, Sloth was fantastic.

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All these months since this sin released, I’ve been unable to figure out how the sin relates to 47. I have not been able to make the connection of how 47’s hallucinating mind could present Sloth in a way that makes sense as to why he’s experiencing it. 47 has never displayed laziness, and him feeling that he’s been too much of a workaholic and should be more slothful doesn’t make sense. I mean, Lust and Envy are a little uncertain as to whether it’s 47 who is feeling the sin, or the Lady/Rival, respectively, and he’s just responding to it, and Gluttony is pretty clearly not 47 feeling the sin but acknowledging that he enables his clients’ own gluttony, while Pride and Greed where entirely about what he feels. But Sloth never made sense no matter how I looked at it.

But, you know what guys? Just this evening, I think I might have finally hit upon it. I think I may have finally figured out how 47 may be feeling guilty about exhibiting Sloth… and the answer actually lies with Freelancer; and to a lesser degree, targets such as the Maelstrom, the Black Hat, the Fugitive, The Serial Killer, and missions such as Another Life, Death In the Family, and Apex Predator.

I think 47 may be feeling that he doesn’t do enough of the work himself. That he relies so much on Diana and the agency analysts and researchers to find out everything about the target and then he just shows up and takes them out. He’s not utilizing his other gifts; his investigative mind and ability to plan and prepare on his own. What we’re expecting to do in Freelancer will be a way for him to use those skills in addition to his gift for murder. If I’m right, these are the reasons he envisioned himself as being slothful. I may have finally solved the mystery.

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