Seven Deadly Sins Act 7: Wrath

Me and my PTSD seeing this thread bumped.

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Yep, that’s exactly what they’re doing. I don’t really remember which ones they have and haven’t done, but it’s nice to see some of that content again.

I still maintain Wrath isn’t that hard - once you identify the order the groups will approach the manor in each wave/escalation level. For the most part, you can get to a group long before they enter the house kill them all and be in position for the next group before they enter.

The only one I think that doesn’t apply to is the final two groups that enter through the front doors together at the end of Wave 3. But by that stage you can have loaded up your inventory with a few explosives and throwables that they won’t even make it to the stairs.

I see your maintenance, and raise it with my absolute insistence that it IS that hard, at least for me. The only bit of the WoA that I’ve ever been forced to cheat at to complete. (God bless Atampy’s Immortal 47 mod.)

Could just use the SDK to spawn in the red egg from the Berlin Egg Hunt to make it even easier. :wink:

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Difficulty of this level, these days, seems to be proportionate to how comfortable you are with Freelancer. Melee weapons really are the way to go with this escalation; the traps setup around the house just aren’t worth the effort when you can sneak around lobbing stuff into skulls.

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They’re very much worth it, if you want to whittle down the numbers as much as possible before getting involved yourself, increasing your chances of survival, throwing or not.

I don’t think I’ve ever used the traps. I’m with Olipro - melee is the way to go.

The traps are great until you accidentally electrocute yourself

If you’re doing that, you’ve got bigger problems.

Puddle hitboxes are so strange - you can be so far away from the texture and you’ll still die.

Being forced to run around the house in such a particular way to avoid all of the traps you’ve set up is also annoying when you have that one enemy really far away who just won’t want to get near them.

Melee is much easier in every regard. Least for me anyway.

This seems to me like it may be accurate, although maybe not the way you intended. IMO if you like Hitman for having puzzle-box levels where you can keep experimenting until you find the best way to solve the puzzle by whichever definition you choose to apply, and especially if your chosen definition includes avoiding combat, then Wrath and Freelancer are both probably not going to be your thing. In Wrath pretty much your only option is “blitz the alerted NPCs as they try to blitz the lose-button” combat. Freelancer takes out the ability to experiment and try different things: since there are no saves or restarts, every mission is a one-off, and I think is also more likely to wind up degenerating into widespread combat (with no recourse except to battle through).

During the time you have available, you set up the traps from the outside in, so that you don’t run the risk of hitting ones you’ve already done and don’t have to venture outside again. Then you set up the ones on the first floor, and so on. You mop up the survivors once they start to gather near the stairs.

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Seems logical

I raise you a screwdriver

:3

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I’ll put it to you that this isn’t quite true:

Ultimately, you’re playing a finite set of maps with a finite set of targets. The map is entirely static so you will ultimately learn the places from which you can take out any given target. Targets themselves are a much larger set of variables so you likely won’t memorise all of them. Nonetheless, knowing the map will get you at least 90% of the way there. Blundering into gun battles then becomes a matter of whether you know the map well enough to take a target out from a safe or unsafe spot. This same logic applies to this escalation; Once you know how to navigate Dartmoor, melee kills give you a rapid and resource-neutral way to take out the targets.

This is further compounded by the fact that AI always knows where a gunshot came from if they see someone killed by one. Melee kills keep them entirely clueless.

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You can put it, but you seem to have completely missed the point of what I was saying I like about Hitman to try to convince me that Freelancer is somehow the same.

OK, perhaps I have, articulate exactly what that is.

I already did earler.

But I think we’re getting off-topic for this topic. This is supposed to be about Wrath, not Freelancer.

They did the first few I think (Greed, Pride, Sloth, Lust), but I don’t think they did Gluttony or Envy, and they’ve now done Wrath.

My biggest problem has always been the use of shotguns on Level 2 (which are much harder to deal with than SMG’s and AR’s due to the bigger amount of burst damage). I don’t think the setups of enemies are particularly hard to track or deal with, but the game has always punished combat, and the health pool reflects that.

Plus,.you’re asking Hitman players, who are used to stealth gameplay, to go loud. That’s going to be a shock to anyone’s senses.