Since Master Collection is exclusive to PS5, Series X/S, Switch, and Steam there will be a Master Collection version of MGSV. The MC Version would have its exclusive servers for these Versions and be entirely separate from the Original MGSV. Original Steam Versions are delisted… etc etc
MGSV online functionality is stripped down and the content/items exclusive to it are repurposed with the game becoming totally offline. That being said this feels the most likely option. It’s an entirely new launcher and cuts out server costs.
The only game in the Master Collection Vol 2 that will have Multiplayer will probably most likely be Peace Walker since it’s a Peer 2 Peer connection but even then it could be done away who knows.
Yeah, probably should’ve expected it… Still makes me sour though, mainly because it has significantly lowered my hopes that they actually put some efforts into these ports.
Wow, I just watched a really, really good video essay about MGSV’s central themes, their association to Moby Dick, to militarism run rampant, and to the broader MGS series’ themes of self-identity.
Very cool! (For someone who’s kind of a novice of the series)
Yeah, this is a good video. Watched it maybe two or three times before.
Not entirely sold on the author´s view that the game is so much about Japan(´s remilitarisation efforts), but all the other things he points out are spot on. I particularly like though how he calls out all those people who bitched about the game being ´unfinished´ due to ´cut content´ (that being Konami´s fault) with the MGS2 parallel.
I´ve read opinions over the years that MGSV´s absence of a ´proper´ epilogue is also meant to be a direct parallel of Moby Dick´s lack of epilogue upon release, but given how Kojima revels in his cinematic storytelling, I´m kinda doubtful about that one (though it sure is convenient, lol).
Yeah, he also lost me a bit with the theorizing about Japan’s remilitarization, but the anti-war and the war-begets-war themes are very timely and representative of lots of that recent social change we’ve seen with force being used domestically in yhe USA.
I also like the points he makes about the theme of duality and reflections being ever-present even from the start of the game, and I never noticed! Lots of cool shots of things being revealed in a mirror, and lots of dialogue with contrasting words. Cool!
Indeed, those are cool. Most of them I also didn´t notice/realise while playing, or rather I wasn´t paying attention that much to those things, hehe. One major exception of course being the XOF patch reflection in the opening cinematic of GZ. That one was obvious and brilliant at the same time (and became even better when learning the actual nature of XOF in TPP). Heck, that whole intro is still one of my favourite cinematics in any game ever.
Edit: I want to add that for Steam Deck users who experience slowdown check your frame rate limiter cause for some reason the game defaults with the limiter on and MGS3 acts like its in slow motion.
PO is one I´m hoping to see there as well. That and especially Peace Walker. (MGS4 as well of course, though more out of curiosity rather than a genuine desire to play it)
How are the soundtracks that come with it btw? I read in one review that those are the one genuinely disappointing piece of bonus content…
The Metal Gear Soundtracks aren’t all that comprehensive and are spread across various applications. The Screenplay and Masterbook, alongside the visual novels are the highlight of the collection imo. But that’s cause a majority of that stuff wasn’t widely available unlike the Soundtracks which take one YouTube search to listen to.
And yeah. PO is very important to me since it’s the bridge between MGS3 and PW, and has many of the basic that gave the mechanics we’ll see later for base building in PW and V.
Been spending my free time remastering MGS3 on PC making the “Definitive” experience on a portable system such as the Steam Deck.
For people who don’t know, the Master Collection is a very low effort, but safe port of various Metal Gear titles. With them blatantly porting the BluePoint HD Collection versions without touching it up to the point of not adjusting the copyright.
Fortunately for PC Players modding these games are as easy since it’s just dragging and dropping files with a bit .ini file tweaking.
I’ll provide a list of the mods used and separate them between essential and non essential that way you can at the very least know the full extent of what I did, but firstly some screenshots.
Essential Mods MGSHDFIX allows custom resolutions, skip the master collection launcher, the ability to use better textures without the game crashing, and more MGS3 - High Resolution Textures (AI Slop Edition) a 2x or 4x AI enhanced texture overhaul cleaning up the entirety of the dated textures, install first before any other texture mod for obvious reasons. MGS3MC Splitter Face Paint Fix fixes the splitter face paint texture Alternate Title Screen Logos - MGS3 A simple mod that gives you the choice on changing the title screen and of course splash loading screen, mine simply says Metal Gear Solid 3: Snake Eater MGS2 - MGS3 - Konami Digital Entertainement Copyright Fix adjusts the copyright to reflect what it should be MGS3MC Better Audio improved Audio for MGS3 and Fixes the audio issues the game has on PC MGS3 Crouch Walk adds crouch walking which was originally exclusive to the 3DS version of MGS3, while still keeping slow walking and prone
Few things I’m hoping for is the implementation of the improved Snake Model from the 3DS Version. After that I’d say modding the game is almost perfect imo.
This was actually a really neat video with a pretty open talk with the series´ producer. The fact that they are adding a modern/legacy option for the gameplay is pretty cool (even if I don´t see myself really playing from the top-down perspective). I just wish they´d improve the characters´ faces before release…