The negativity towards Hitman 3

i’m not saying they’re giving you a rating randomly. all i’m saying is that they don’t even show you detailed statistics on the mission end screen even if they have the data to do that just fine

Well then they should show the statistics yeah. If that’d solve your problem then they should do it.

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they survived absolution. they’ll be fine.

It was mentioned in his latest stream. I hope he does some videos specifically on it.

Yeah I love that guy, he’s one of the best trolls on the site.

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That is absolutely NOT how it worked in blood money. The rating system in those two games is very different. I still prefer bm’s rating system over hitman 2’s. And all content needs to be preserved. No matter its quality or significance.

maybe this stuff has something to do with it but I’m getting a bit of a feeling about the new game from a combination of things that I need to set my expectations lower. We’ll see… but I imagined in my head it might be a bit more ambitious for the third and final game than all the current signs are pointing to.

Thinking of other times when a sequel is just using the same engine/gameplay and the gameplay loops are all figured out it freed up the development to just go balls to the wall on breadth of content instead… like GTA 3/vice city to GTA san Andreas.

In my eyes they did free up their gameplay, which is really visible if you compare all the maps so far. In Hitman 1, the only objective we had was to “hack a door” in colorado, while in Hitman 2, the objectives have been more diverse. Finding someone who is random by default each playthough, getting a server or three hard drives from non-targets, or escort a non-target out of the map. On gameplay, they did improve the traversing of the maps, with many, many more ways to traverse them, inside and outside. Mumbai is probably the best, with the train yeard giving you alot of options to climb and traverse, inside and outside. The race itself was a really new and intuitive mechanic aswell, with many, many outcomes depending on if you interrupt it, or not at all. I am very sure they will do something like this in Hitman 3, especialyl since we know what Romania will be, probably one of the most intuitive missions of the Hitman franchise.

SAme goes to the gadgets. They introduced granades in HItman 2, for example.

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yeah I think that’s somewhat true of the second one , they did get into a good groove in terms of level design by that point and put in some new things. By the third one though I think I’d usually expect all that experience and lessons learnt from all of that to continue on a trajectory to result in the most expansive and comprehensive and polished installment so far, going all out. I think now perhaps it’s peaked already though :eyes:

To me it’s so similar that I don’t mind either but I prefer the looser Contracts rating. But I also agree that I would have kept and nerfed the phone but at least it does no harm to Hitman 3 speedrunning now. But it is incredibly lazy on IOI’s part.

Agreed 100%. All the stuff they were saying made this sound like the highest evolution of the trilogy’s formula. Now it’s looking more and more like a very good mission pack.

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Honestly I feel like I’m in an odd place regarding my view on Hitman 3. I want to be really hyped, but it is literally going to be the same game as the previous 2 with new maps. The new features really sound quite tame to me.

I think alot of reviewers will be mixed on this game. I can’t imagine enough will be different from Hitman 2 to really get people excited…I know other developers are guilty of releasing ‘more of the same’ type sequels, but certainly the games that I have played that fall into that category have more new features or improvements to the engine than it seems Hitman 3 will have. I could maybe understand if IO were some dinky little company with half a dozen staff and no budget whatsoever, but that’s not the type of company that they are.

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They definitely will, there are no MK3 items, new guns and weapons, and with China probably a map even bigger than Mumbai. They do small steps, but in a game definied by its gameplay since the first installments, these small steps still mean something.

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I totaly agree with you and all the time I try say that same. I should be excited, but i’m not and the biggest reason is that after all we get this same game with just new maps, without any improvements. New gadget and shortcuts isn’t any improvement. And I feel this is some kind of downgrade, becase there wont be any DLC new maps (according to FAQ on official Discord), no live content like in H2, they even removed Ghost and Sniper.

That’s why i’m not execited - I expected that they will change some mechanics, add new posibilityes, new options… whatever how you call it. I just want to feel that game is fresh. And with that whole bullshit what is around epic store and PC players my excitement was murdered in a day light.
Damn, even each Assassin’s Creed game which I critique so much - had more new things even I that was that same engine and huge recycling from Ubisoft.

I’m looking forward how thigs go on, because IOI’s is very quiet about everything and that make me feel bad about it even more. I’ve canceled preorder and I will decide what to do in next weeks.

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Regarding the new Rating Types I’m honestly fully on board, since not only does this allow Snipping to be actually allowed Gameplay Style, but also Accidents can be alot more realistic now.

If for Example a Target blows himself up by smoking next to a manipulated Gas Lattern, it’s fine and you will get Silent Assasin for it, but godforbid if there Bodyguard dies too, which would even sell it as a more believable Accident.

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That depends what qualitfies as MK3, I dont think reskinning them counts as MK3, as they are different skins of each other, while the MK2 had no difference than the little stickers. Still, a reskin, but far less “creative”.

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The new lockpick is literally called Lockpick MKIII

There are? What did they reveal

Here’s something, do we reckon the mark 2’s still in there for the final full/complete World of Assassination? They must have swapped them out out something else as they’re not actually going to have two identical picklock unlocks in the final complete thing with the reworked levels in the H3 engine are they , or are they :thinking:

They did not, gameplay revealed showed a youtuber using the MK 2 Silverballer with the pink sticker on it. As they are part of the Hitman 2 pack, I dont think they will change it, especially after people showed their intention to not pay money for something where clearly money went into.

Lockpick mark 3… Speechless at that.

If they’re gonna have more than one lockpick I’d have gone for ones with different tradeoffs… one that takes a medium long amount of time but is completely silent, standard lockpick. One that fast but also really noisy, it’s some kind of small drill. . One that’s slow + noisy but you can use as a knife, it’s some kind of bowie knife. One that’s very fast and silent, but it only has one use, some kind of thermite injection. &If people don’t like those that’s just off the top of my head.

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I was thinking about those disposable lockpicks that Sam Fisher had in Splinter Cell.

I replayed the first game a while ago and I remember there were two lockpicks. One had a mechanic where you had to do the lockpicking manually, it was slower but you always had it. The other was a disposable lockpick that opened doors really quickly but it had very limited uses.

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