I 100% agree. @MrButtons
The sniper maps should be made into proper levels. I remember someone on here being against it and wondering what the actual CHRIST was their major malfunction.
I don´t know who that someone was and what was their argument, though I imagine converting them might be a bigger issue/hassle than one might expect at first glance, given that they are probably built quite differently from regular maps? Still, would love to have them, or at least see some of their assets (e.g. models/disguises) used in proper missions (wait… am I actually advocating for reusing assets now??
).
Anything for a new Hitman map haha Hantu Port, while seemingly a rather plain map; it’s all down to imagination regarding what you can do. Trapping a target in container and using a crane to drop them into the sea would be very satisfying. You could call the assassination challenge “A Drop in the Ocean” of course ![]()
I don’t know if I was the person MrButtons was thinking of or not, but you hit my point exactly. The sniper maps were not designed to be playable maps like the non-sniper ones were. It wouldn’t just be a matter of making them traversible.
Someone made a mod some time ago or used a camera mod to go down into the Himmelstein map as if they were in the map. It was…disappointing. There is no depth, no atmosphere, no decoration, no playability. It’s a shell with no functionality besides the one angle that the game assumes you’ll be viewing the map at.
I get the sense that a lot of people (not all, for sure) who suggest making the sniper maps into playable maps think that IOI can just flip a switch from “sniper” to “non-sniper” and that’s all that is needed. It would take probably the same amount of work to make one of the sniper maps into a real playable level as it would to just start from scratch.
Should IOI do that? I can’t say. Can they? For sure. Is it worth the amount of work it would actually take to make it usable? I doubt it, but I’m not IOI either. My take is there are probably better level designs than a map which was designed to look good from one specific angle.
Also the rivalry between Thak and Kwai could be exploited, framing one or both as traitors and causing one to kill the other, or kill each other simultaneously. The map is already there IO give us some good times!! ![]()
Maybe update the map so if Noo is alerted he can detonate these small explosive chips in the hostages’ collars, instead of having him sprint to them. Kwai could take his prosthetic eye out for cleaning, allowing you to plant one of these small explosive device inside it. Assassination challenge: “Evil Eye”
Yeah but our point is to fix the maps up so they are explorable and interesting. Not just release them as is, that would be terrible.
Oh, definitely. There´s a lot of cool opportunities they could explore in a port setting. I was referring more to the sniper maps being made of different assets, with lots of “fake” and incomplete structures, and also using different NPC AI (I think - I really have no clue, someone familiar with the technical aspects of the game should probably elaborate
). Not to mention getting rid of the 15 min time limits and adjusting target routes accordingly.
Edit: @schatenjager has in the meantime posted exactly what I had in mind.
Yes, my “observations” were based precisely upon screens from that mod, though I haven´t tried it (yet).
Agreed. Now we just have to hope that those level designs materialize.
Obviously IO wouldn´t just do that, but like he mentions, the question is whether it´s worth the amount of work it would take to them.
Oh indeed, there´s a lot of possible scenarios for such a mission. As long as one of them would involve blowing up Kwai´s helicopter when he´s escaping in it, I´d be happy ![]()
Great minds think alike haha I was going to mention that one next. “No Fly Zone” ![]()
Thank you for explaining what’s the deal with Chongqing. I… agree with you to some extent. It sort of confirms how developers overwhelmed themselves with the technological prowess rather than staying consistent in terms of mission content. They didn’t build the setting up enough, but should we blame them? I do’nt know. Chongqing does look stunning but at what cost, that’s the real question and you certainly explained why.
I agree that there are too much empty areas, the homeless section being one that annoys me a lot. I agree about the antenna sabotage section too, it leads to nothing except personalized killings which is fine i guess. The same goes for the rail station, it’s a direct reminder of Absolution! Something could have been done storywise, some cutscene or a mission leading to an awesome train kill - we all want it. Mumbai has an awesome one so why not here too?! It’s a general consensus that there are not enough story missions and not enough use of the whole location itself - most of the locations have that problem. It’s really a pity. The description is completely misleading indeed and that is shameful.
Maybe the ICA section is too big for what the player intends to do there. Lots of empty corridors and no real danger coming from npcs - the best example is how the cook gives us the code. I don’t feel the dongle/camera system is clunky, just repetitive and it becomes too easy to locate, secure and progress in the different sections. I’m convinced that the muffin in the pipe corridors is an indirect EE about Portal 2
. I like the cyberpunk vibe though i’m absolutely not a fan of it either. Chongqing must be seen as an evolution of the chinese missions that run in the Hitman franchise. A daylight mission would be great.
Missed opportunities are plenty in this third installment. I wish for bonus missions as well. Chongqing surely deserves it.
So much interesting ideas, but i think that a snowy level (for all the related clothing and gear) and an airport (that could also be used as a freelancer feature) are the best choices to conclude that trilogy like needed ![]()
In regards to Hantu Port, I’m still bummed out that the two snipers, the Druzhina 34 ICA (Hantu Port single player) and Jaeger 7 Rude Ruby (Hantu Port Co-Op) still are not unlockable items in Hitman 3 yet.
To stay on topic with what you were saying, I wouldn’t be against making the Sniper maps regular levels, however, in my opinion, Siberia would be the better choice to Hantu Port.
Hantu Port was cool though, don’t get me wrong.
I honestly wish IOI would update the Sniper Assassin Mode to make it better/more replayable. Two of the most common complaints I know of the mode is it takes forever to level up to Mastery 20 (which it does, I’ve only ever completed Siberia to 20, the other two maps I’m level 15), and it’s not available Offline. I also kind of wish they would make one more Sniper Assassin map set in Khandanyang.
Hitman maps are specifically designed to be Hitman maps, and Sniper maps are basically open-air stages with a bunch of props with nothing to do except to snipe people, it’s good for Sniper missions, not anything else. What’s next, a Call of Duty level being made into Hitman map? Oh. They already did it with Untouchable ![]()
I think you’ve missed the point.
Another nice winter location could be the ICA facility from the tutorial levels, but as a whole and with some exterior. It could be set at any time after China. 47 hast to infiltrate the forensic investigation there to get rid of leftover evidence that exist in non-digital form.
Oh yeah Siberia all the way for sure.
I really wish we could unlock the silenced Dragnuov from Hantu Port however. The snow-covered one just doesn’t do it for me. I need my wooden body!
God they could make this one with very little work. The map already exists. I wonder how many people would be in the map and if they would all be targets then?
The level always implied there is more to the silo base we can’t see so maybe they would have to add a few rooms or a downstairs with some offices, but still could be a very fun level.
Hmm, I was thinking, we´re mostly contemplating Ether for a what-if map, but I´d like to see Pax Mundus or Hamsun Oil get some extra treatment if possible (the former is somewhat doable if they´d decide to tie up the Washington angle I guess).
Here for cruise ship or casino. Both have a lot of potential.
I have always liked the idea of doing a theme park, maybe with the Miami map sort of vibe to it, but how you’d implement a high security area im not sure.
There would be something very satisfying of completitng a challenge by garroting a target during the on ride photo segment of a log flume.

