I was originally going to rank the escalations earlier, but then school got in the way, haha. Anyways, this’ll DEFINITELY show my playstyle, and personal bias, but that’s okay.
1. The Lust Assignation: This may not be everyone’s favorite, but this escalation stole my show! I enjoy trying to find out who’s the real partner, and it reminds me of the Patient Zero Colorado Mission where I deduct and form my own conclusions. The safes were challenging but not entirely irritating (more on this later), so it was fun trying to adapt and create routes on the fly, and observing the suitor’s movements were my favorite part! Definitely enjoy the clues, and the fact that you can get the lust-related items at the start. I appreciate that!
2. The Envy Contention: I was debating between this and the Lust Assignation for Number One. I enjoyed the Envy Contention, and the idea of you competing against a rival is nostalgic. Now, my favorite part about this contract? The throwbacks to different targets! From Sister Lei to Derek McInnis from Miami to Helen West from Whittleton Creek. I enjoyed the subtle Day Mendoza, and it made me feel so happy taking care of all these targets. The only downside (and reason why I put it second instead of first) was because of the lack of replayability. This is only because on my first run, I did all the challenges and all the optional challenges. But then there is the satisfying third level, which was fun to route and take out your Rival. Also, the fact that you got rewarded with the envy related items (and the fact that it connected to the level) felt good to use.
3. The Gluttony Gobble: Solid third place! The idea of killing targets in different ways in different places was solid! I enjoyed looking for yellow pigs and white pigs! The burping was a small thing that irked me, but the main part was traversing the ICA Facility feeling like a chore. It would’ve been cool if there was different guard/obstacles (such as someone moving around the first floor, making it a chore). I also deposited everything into the pig in one go, so I didn’t get a chance to use the Maximalist shotgun (and honestly, it’ll probably rust away in my inventory unless I’m bored). Either way, solid third entry.
4. The Pride Profusion: Definitely a mid escalation, even though a lot more people liked it. It was cool trying to find out your own route in a “choose-your-own-adventure” in taking the harder or easier way. I also wanted to use the new Pride items but I think the voice reprimanded me, which was weird and confusing. There was also the lack of changes throughout the map, but honestly, it might’ve been for the better.
5. The Greed Enumeration: Not my favorite. It felt like a bad way to start off the sins, but I did enjoy the fact you could choose how much of the contract you took on. The voice was off-putting and I didn’t get to use the other item that wasn’t the gold cane (that I can’t remember what it was) wasn’t particular. If there was an extra NPC watching over them or two, then it would’ve been much better to route.
6. The Wrath Termination: Here’s the thing. This sin has the best suit, but when people do Kill Everyone challenges, it’s truly “use the world as your weapon.” You could collect newspapers from newspaper stands, car explosions, or cocaine bricks in Santa Fortuna. It’s also fun getting into gunfights and picking up weapons and gunning other guards down in one huge gunfight. However, in the Wrath Termination, it was anything but. All it was were traps that the guards didn’t walk through half the time, and it got to a point where I just started grabbing throwables instead of using the world as intended. The fact that I never even got to see the Beast anywhere was also sad, since this was a perfect opportunity to use all of the items we’ve received in the past six months. Good time to use the Maximalist shotgun to the Proud Swashbuckler; items that we’ve never used unless there’s an obscure contract that requires them. I felt like the term “use the world as your weapon” became “use what we give you as a weapon,” which was not my favorite. Brownie points for the badass suit and the flash grenade reskin that honestly is really cool. (it would be more cool if it was a remote explosive, but that’s just personal preference)
7. The Sloth Depletion: The vitality meter was one of those “better on paper” things. It depleted too quickly and we had to rely on killing the jogger to just make it through the level, and it would (admittedly the best use of sloth) make us wait minutes just to not even replenish the filter. The suit wasn’t also cool, and my favorite part of each level was ending it, which may sound mean at first, but it was just a cool chair to sit in.
And that’s my ranking! Hope it’s a little justifiable.