The Splinter Cell Series

I did play H2SA before SC also but Hitman was always more of a social stealth while the likes of SC and Thief were hide in shadows and don’t make a peep.

I also struggled with running “new” games on my PC back in ~2005, was lucky with PT since my ol’ FX5500 was able to run it but I wouldn’t dare to say that it was buttery smooth :grin:

Pretty much this. It has to be a licensing issue, I can think of other games that were partnered with phone manufacturers that never got a digital release (True Crime and Motorola being on the top of my head)

What was this obsession with having phone ads in video games back then? :sweat_smile:

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Ah, ok, in that case yeah, PT was my first proper stealth game as well.

Come to think of it, CT has Nivea, Axe, and in some versions Airwaves in it, and it´s not an issue (yet) :grin:

No idea. Maybe they thought it was cool and made the industry look more “serious” if they had famous real-life brands in it? :sweat_smile:

Meanwhile in Yakuza 2:

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Oh I remember how my mind was blown when I saw the Airwaves part :rofl:

It was really weird seeing real world stuff in video games :grin:

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Same here. I can only imagine how people who played the Japanese version of Shenmue back in the day felt when seeing all the Cokes and Fantas :sweat_smile:

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And if there’s anyone out there that wants to give the first game a try, now’s your chance :slight_smile:

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Wow, I´m genuinely surprised they actually did something for the anniversary! :hushed: More so that it wasn´t just a “Happy 20th anniversary” tweet or something like that.

I like what I´m hearing from the devs at this point, they seem to know what the franchise fans want and what made the first three/four games great (hopefully the higher-ups won´t meddle in that…). Though I would still prefer a slightly retconning sequel and one last huraah for Sam and the gang over a remake. Still, if it turns out to be good and will secure a future for the franchise, I certainly won´t complain.

Now we just need to wait god knows how many years before it comes out… (if it actually does) :grimacing:

Also, calling out that IGN idiot for saying Shanghai was a CT level… :unamused:

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20 years already? Man, those first three games were great. Time to dust of the old OG Xbox and game discs…

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Hmm, if you do that, would you mind checking something for me in Pandora Tomorrow? :thinking:

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If I do, it probably will be at the Xmas holidays. Quite busy with work at the moment and have upcoming travel to a client’s site.

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No rush and no need of course. Just lemme know when and if you get around to it :wink:

Actually, I´d have the same request for anyone here who has Pandora Tomorrow on Xbox, PS, or an original PC version (I have mine back home and am currently running an “alternative”, so just in case).

The request pertains to the presence of certain bits of intel in the game which probably ought to be there but - at least in my case - are not. So I want to find out if it´s a version-specific thing or not… :thinking: If there are other people here who would be willing to check for me, let me know and I´ll write down the details.

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Jesus Ubi, stop it, you´re actually giving me hope here!

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we corporation are truly fans of the games aswell, so please buy our new product

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I say don’t, at least not until they release gameplay videos and whatnot. The Prince of Persia: Sands of Time Remake is a good example of why you shouldn’t get hyped just yet.

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It was meant sarcastically. I´m not getting hyped at all, for the very reasons you mention :wink: The concept arts and talk from devs are nice, but until I see something tangible (which probably won´t be in less than a year), the game´s existence and quality are merely theoretical :grin:

But hey, if they spur the appetite a bit in the meantime by releasing a PC port of Double Agent V2, I won´t complain :no_mouth:

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They can’t be bothered to re-release Pandora Tomorrow, let alone an exclusive PS2 version of Double Agent :pensive:

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Well, a man can have his futile and completely unrealistic dreams. It’s called the Ochoa syndrome I believe… :thinking:

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Ok chaps, I have a technical mini-issue with the first game. Wonder if anyone can help me solve it. I´m sure I noticed it a long time ago but because I haven´t played the game for a while, I totally forgot about it and only just got reminded of it…

Anyways, as you may recall, some cars in the game have a light beam effect for their headlights (same like some of the floodlights or other light sources in the game). Notably Grinko´s car in the Defence Ministry level and Coen´s van in the Burma level(s). The light beams should be present on both headlights, but in my game, only the right light has it, in both vehicle´s cases.

This is what it looks like (with shadowmode set to buffer):

When I change shadowmode to projected, it displays properly (but projected isn´t nearly as good visually as buffer):

I checked out some walkthroughs on YT to see if the issue appears elsewhere. In SourceSpy91´s walkthrough, the issue is also there (Splinter Cell - FULL GAME - Stealth Walkthrough - No Commentary - YouTube), but in TGP482´s it works as intended (Splinter Cell | Defence Ministry | 21:9 Aspect Ratio | Hard Difficulty - YouTube). So I´m wondering what might be the cause here… GPU? Dgvoodoo settings? Ini settings? Something else?

Of course it´s not a gamebreaker. It´s only a few places in the game and doesn´t affect gameplay in any way (unlike when the shadows and lights don´t work at all, lol). But still, kinda ruins my immersion and would be nice to be able to fix it, since it’s a very weird “bug”. Any ideas and tips would be appreciated :no_mouth:

(gonna tag @LKBD here as well since he might know some SC community members with knowledge on this)

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Hey Rimland !

I personally don’t know how to fix this issue, I don’t have enough technical knowledge. But I found those two threads on the Steam forum of the game, maybe that can help:
https://steamcommunity.com/app/13560/discussions/0/3052860266936356044/
https://steamcommunity.com/app/13560/discussions/0/1643168364650456712/

Otherwise have you tried to reach TGP482 ? The man’s a legend, he fixed PT shadows issues so he probably knows about this issue as well :slight_smile:

If you can’t reach him then try maybe to reach Knot3D, he also knows his stuff about lightings and game files:
https://www.reddit.com/user/Knot3D/
https://www.youtube.com/@knot3d_/videos

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Ok, so I have no idea what the hell I was doing back in December, but I completely forgot to respond to your post… :sweat_smile: Sorry about that and thank you (belatedly) for the reply!

I had tried both options before, but to no avail unfortunately.

I asked him on YT and while he did reply, he just referred to the basic procedure which I had already done. I did specifiy the issue again but sadly, he didn´t respond :cry: I might try asking again at some point.

Might be it´s just a GPU-specific thing, or I have to try and fiddle with the settings somewhere, dunno… :man_shrugging:

Oh, is that the basic dgVoodoo fix like with SC1, or some other method I haven´t heard about?

Cheers, I´ll probably try reaching out to him. Guess I need to finally join that SC subreddit, lol.

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