I just found this out. In the House Built On Sand mission, the fortune teller is talking to a man. If you take the fortune teller disguise and sit down in the chair, you can reply to him. The man will ask if he should leave his wife and Agent 47 responds, “You are going to die. Now leave before it kills us both.” So you can get rid of him without subduing him
Well, it just says “Resolved”, so I think they opend a case file once the twins died.
ICA knew about Diana and 47 gone rouge, I guess those files on targets we killed are nothing but an “investigation” they had going to find and elimate us, which lead to the Berlin ambush.
You can throw kitchen knife (and kitchen knife only) onto this target board in Berlin.
And if you collect all 5 kitchen knives in the map and throw them onto the board.
Nothing will happen. Just tested it and saved you some time.
Aw I wish they implemented that on Soders.
Oh hey I really love the very bad decision to completely block the power station with a fucking condo, such a brave and stupid choice.
Have you seen the “Future version” of this in Watch Dogs Legion? That looks awesome, especially compared to this.
Architects and city planners should work with level designers.
To be fair it is a final concept so it might have changed. i have never played Legion so I have no clue how it looks there.
Look at the link I gave you, that’s ingame screenshots of the location, and I absolutely love Watch Dogs Legion future style impressions of London, seriously.
I didn’t see the link the first time but it is still surrounded by random buildings and at least the ones in the real life plans look somewhat green.
Coincidentally I’ve just gone past on the train right now! @Jason_Portman @Accidental_Kills98
When Agent 47 is dressed like the clown, he seems to have a different idle animation. If you don’t move around, Agent 47 will start moving his hands and swaying side to side
The Community Credits have been added to since launch. (Though I’m not sure if it’s just from a day-one patch or not)
Credits according to @cake941 on Jan 19
Credits according to… now?
Congrats @Fuzk and @wincenworks, you made the list.
(Is that the same fuzk? I have no idea)
Hey, thanks for sharing this!
It indeed is the same Fuzk (are there other Fuzks?)
The credits were updated in March, to include a few more “community” credits, among other things.
https://twitter.com/TheRealFuzk/status/1377367648955031552
They’ve also been updated since then, to include new IOI team members, etc.
Really cool imo, and I’m (still) feeling very honored!
Same thing for the cowboy suit too
Apparently there are, since I will not believe in your identity without a blue robot in your pfp! It is not “TheRealFuzk” on twitter for nothing!
I’m just dissapointed there’s no ‘And You’ at the end of the credits
This is a very good question, and I’ll ask Eskil for a more in-depth answer on this matter
Sapienza; Mission “The Author”:
I discovered that there is a camera recorder in Rocco’s room (with a guy sleeping on the floor).
The agility had to be simplified quite a lot for VR. When on a ledge player is facing against the wall and it is much too close to the players face, which isn’t pleasant. There are still some left in the game that we need to weed out. There’s also a lot of transitions in agility that aren’t great in VR - like 47 standing on a ledge then going down to a hang then flinging himself to the next ledge then scaling the ledge to stand on it etc. These transitions we really wanted to minimize as much as we could. Hang is disabled in VR as that really feels confusing in first person. All levels have had an agility sweep for VR but Paris visually stands out more than the others. The scaffolding platforms work better in VR as the player can use the normal locomotion and doesn’t have the face planted into the wall. There are other similar setups like this throughout the locations that you can go look for
Hi @E-mol! Welcome to hitmanforum!