Things About Hitman You Just Found Out

I dabbled in VR when it first came out, but then shortly moved and didn’t bring the system with me for about 7 months… so lately I’ve jumped back into VR and here are some of the details I’ve noticed:



I never noticed this ladder or this ‘construction’ area on the Paris map! I was stunned to see this ladder.


Looking at the Tablet, check out the cameo by a certain important character in the series!


I’m probably late, but I never noticed the Watchmen reference on the guitar case.


Here’s a better look at the Snails face.


Lastly, like previously mentioned, the snake rotates… but a feature that’s small, but noticeable in VR, is it’s eyes glow and rotate.

If there’s any items you’d like to see up close, let me know and I can get a shot of them in VR!

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Sorry to double post, but I also made a VR run of Hokkaido.

In VR, there are unique features, like pistol whipping, and handling Soders Heart.

Also, since you manually reload, you can startle NPCs with an empty magazine ‘click’.

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I found out that Kong Tou-Kwang,s voice actor, James Sie also voiced the cabbage man in avatar.

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I noticed today that it reads “fumigation unit”. Is there actually some room that you can fumigate or is it just a normal generator for distracting the guard standing in the background?

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Usually that area is used to sidle along to the window… but in VR you just walk there?
What happens to all the other sidling ledge areas in VR?

You can actually do this as well in the main game, you just have to be out of bullets to fire an empty shot.

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The empty click reminded me of MGS, and I never considered the noise factor (since in VR you have to manually hit reload versus not being empty until you are completely out).

As far as the ladders, I noticed that there were a few around the whole building… that I’ve never noticed. It’s the only map altering that I’ve noticed at all.

Usually in VR the map is the same and sliding and climbing are the same, just first person point of view. (If that answers your question)

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I wonder why they added those ladders and scaffolding then? Curious.

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Climbing and walking on ledges might not work out on VR.

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if you schedule Rolf Hirschmuller‘s meeting, knock him out, and then hide, the agents will arrive and look for 47. one of them even says “come out, ‘Rolf’,” or “you don’t have to hide”. if you still remain in hiding too long, they’ll go hostile instantly. it makes sense for this dialogue to exist, but accidentally stumbling upon it was cool!

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I mean that was the obvious answer, but @TheChicken asked what happens to “other sliding ledge areas in VR” and @Morty7 said the maps are usually the same, implying these additions to Paris are an exception. That’s the part of the conversation I was responding to.

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This can help :cowboy_hat_face:

Yep, they used this concept art for it :sunglasses:

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Heh. They forgot to put Sister Yulduz in the data.

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NPCs can also hear these empty magazine ‘clicks’ through walls by the way.Not very useful in general,but there are some particular situations in which it can be really helpful.For example,this can be used in A house built on sand to lure Kong in the bathroom.

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Yes, you are interpreting it right.

Ledges, pipes, etc, are navigated the same way.

These alterations to Paris were something I haven’t noticed on any other map. I’ll try to pay more attention… but I feel like they were out there to make the level more accessible as a beginning level for new players.

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I did read about how they altered levels for VR but i thought they meant they did it within the base game. No idea that the levels themselves are like a seperate version when in VR

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Since it’s true that the map is altered for VR, here’s a couple shots of the added ladders and walkways in the level.





I still haven’t seen any other levels with alterations, but I admit it would be pretty cool to stumble onto more!

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Wait a minute, that last picture is supposed to have a pipe on the building edge… yet its not there.

I assume other levels still have climbable pipes intact, so I wonder why Paris doesn’t.
Maybe Paris was one of the first levels they tested VR on, and they either forgot or decided to keep the scaffolding changes to serve as an easier climbing tutorial for the level.

God, I wanna tag IOI so bad with a question, but I don’t know who’s VR savvy over there…

edit: Alright, here goes…

The lead VR track owner is Eskil Møhl, @E-mol
If he can’t come to the forums right now, @Clemens_IOI could you maybe investigate a bit into why Paris was changed in this way? I think it’s an interesting design change that’s gone overlooked & unmentioned.

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Yeah Paris was the very first level they tried VR on, we have proofs as far as Hitman 2, would make some sense that this level has changes other levels don’t have (yet?)

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Paris was originally planned to be Battersea Power Station, in London.

Concept art found by Luiluix, context by ZT.

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I wonder if the redevelopment of Battersea Power Station and the surrounding Nine Elms area was a factor in moving away from this concept? I feel this could be likely given the intention for HITMAN (2016) to continue over multiple seasons. Battersea looks very different today compared with 5 years ago.

Here’s how Battersea looked up until 2013, before the start of construction work.

This was the site in March 2016, around the time of HITMAN’s launch.

image

Here is a photo of the site in April 2020.

And finally, this is a concept of what the area should look like once the redevelopment is completed.

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