I’m just dissapointed there’s no ‘And You’ at the end of the credits 

This is a very good question, and I’ll ask Eskil for a more in-depth answer on this matter 
Sapienza; Mission “The Author”:
I discovered that there is a camera recorder in Rocco’s room (with a guy sleeping on the floor).
The agility had to be simplified quite a lot for VR. When on a ledge player is facing against the wall and it is much too close to the players face, which isn’t pleasant. There are still some left in the game that we need to weed out. There’s also a lot of transitions in agility that aren’t great in VR - like 47 standing on a ledge then going down to a hang then flinging himself to the next ledge then scaling the ledge to stand on it etc. These transitions we really wanted to minimize as much as we could. Hang is disabled in VR as that really feels confusing in first person. All levels have had an agility sweep for VR but Paris visually stands out more than the others. The scaffolding platforms work better in VR as the player can use the normal locomotion and doesn’t have the face planted into the wall. There are other similar setups like this throughout the locations that you can go look for 
You can even kill all 10 agents from the radio tower 
Unfortunantly i couldn’t find a sniper kill for agent Davenport (he is the only accident)
Haha yes of course! Reminds me of the time I tried to take out those 5 escaping targets with a single shot (not from the tower). Worked out beautifully!
In Mumbai, there’s another cloth merchant near the barbershop, who sells at the low price of 75 rupees (2 coins) but, unlike the other cloth merchant, can’t be haggled down.
Addendum: If you crouch down, it is actually very easy to steal the cerulean cloth bundle.
Thanks for the response Eskil! The agility in Hitman does seem like it would be disorienting in VR, makes sense why you’d want to minimize it.
@Morty7 can you do a sweep of some other levels, maybe see where some climbable areas were removed or changed? (The shops around Marrakesh have some key agility, or check around Isle of Sgail, or even Chongqing – that last one is full of climbable pipes)
I’m actually invested and interested in this design change now. Who could have known VR would change levels like that.
That’s some cool behind-the-scenes details!
That guy is my go to
The OutsideXbox YouTubers just found that on Dartmoor too.
It’s popped up on my YouTube but I haven’t had a chance to watch it yet. It did inspire me to finally post this though (it happened to me a few weeks ago)
Well I am certainly glad they decided to scrap the idea of a 4-target ET mission and turn it into a mini-campaign instead ![]()
EDIT:
Interesting to finally see all four of the original ET briefings (the other three are on the same YT channel) that were ultimately used for Patient Zero… I’d long given up that we would ever see them. I’m guessing the missions themselves are unplayable and we won’t ever see what they originally were. 
Edit: Seems my guess was wrong and they could become playable. Hopefully the work gets put into making it possible - would be super interesting to see. 
I will look around! I’ll have to keep in mind that VR can’t hang from ledges. (I hadn’t considered that)
I’m really excited to hear that Paris isn’t the only location!
I mentioned this before in the comments but these ETs actually sound like they wouldve been worse than what we got
I think I would’ve enjoyed ETs that got increasingly more difficult over time as the Season One run of live content progressed - especially since this was back in the day of easy FE+BC kills on ETs. Would’ve been a nice pay-off for all the time put into the game and building your skill level.
It’s hard to judge based on just the briefing though - if any gameplay ever sees the light of day, it might turn out that they weren’t as complicated as they seem right now.
So Patient Zero, Sarajevo Six, Special Assignments and two other seasonal bonus missions were just ETs packed and released as DLCs. And we even had to pay for some of it. How cool is that 
We should remember there is also a good chance we would never have gotten those contents in any form if IOI decided not to release them as DLCs.

