Resident Evil 4 was bad plot wise bad dialogue great mechanics Nemesis was a general threat he would not rest till you were dead did throw you round alot.
I once made a very annoying contract with those guardener disguises (and the garbage men). The ones in front of the house next to Janus don’t have real garbage men disguises
Tried to create a contract with a “no pacification”-complication. Every kill should have been by explosives. Everything went as planned. But suddenly someone slipped and got ko’d by this. Guess an explosion removed the warning sign. Never knew this works! (btw: I knew you could shoot those signs with the same effect)
(this could add a nice twist to my planned contract as you can’t have someone notice this explosion or you’ll fail the complication!)
It is quite obvious, really. The game had no fundamental gameplay changes nor new mechanics, unlike both its predecessor and successor. (However, the new decently designed maps and the adjustment of the suspicion meter made the gameplay much more pleasant). There were also virtually no main plot and more than half of the levels reused the ideas from Codename 47.
I wish they’d patched Contracts’ AI into Silent Assassin…this would be awesome.
This isnt really true. The Plot is “47 got shot and fantasizes about his old Hits, gets patched up and escapes his Hunters” - it’s not much, i agree, but its simple, “believable” and well executed.
I prefer Contracts Story over the needlessly complicated plot of the WoA Trilogy honestly.
Exactly this! With what they set out to do, and the timeline they had to do it, the whole hitman story only moving 1 inch bc it’s all just flashbacks works perfectly. Barely any vocal work. All the mission briefings are text bc you’re already in the mission when it starts. The dark and rainy vibe both adds to the edginess of the game and also masks that the graphics are basically unchanged.
There are a lot of reasons so many of us want a contracts 2 and it really was just an expansion pack sold as a full game
There are many NPCs named in missions that have incorrect names in Contracts Mode.
Painter in Chasing a Ghost: Soham Hussain is named Babu Raav
Secretary of Athena Salvas: Tim Butch is named Tim Weimer
Doctor who performs Sierra Knox’s checkup: Dr. Sorenson is named Carl Breunmann
Sheik Salman Al-Ghazali in Miami is named Abdul Suleiman
just to name a few.
There are also a number of small offenders that have first or last names dropped in casual dialogue are also listed otherwise. Also some actually glitched names The Farewell.
I don’t envy the people who had to use random name generators for upwards of 300 NPCs per map. Mistakes happen, but it would be nice to fix the big outliers as long as it doesn’t break existing Contracts or something.
I just found out some details about the Switch version of Hitman 3.
It runs pretty darn well. There’s some hiccups when in handheld mode without wired internet but it runs pretty darn well when docked and wired. There’s two settings, one for graphics and 30fps, and one for Performance/stable frame-rate.
One thing that really surprises me is that this version isn’t “free”.
There’s a trial you can download to try each option for 10mins if your internet works well enough – giving you access to Dubai, (with Mission Stories but no Challenges… odd.) But apart from that 10 minutes, you have to pay to get access to the rest of the game. This isn’t a starter pack.
I guess there’s an argument to be made that they need to pay for their Cloud servers, but Stadia has a starter pack completely free and that uses the cloud…
Hopefully switch people get sales on the main game since the only way to purchase it is through the launcher, it doesn’t appear on the eShop.
If you want to have some fun with this, check out this contract: 3-22-2356574-50 which @ColdDayInHell recreated (original by @djsojushere). Hella confusing the first time you play it.