Santa Fortuna: Before crossing the bridge leading to Delgado’s main gate, you can go left and hop over the wall, slide down a vine which will take you to the bridge leading to the cartel’s tunnels. Just be sure to bring your keycard hacker. I’m starting to think I’m not very good at Hitman if I’m just discovering this now
If you’re AFK for a while at the main menu of Hitman: Contracts, the trailer of the game will appear on the screen
Still one of the best trailers I’ve ever seen.
You don’t even need the hacker, you can obtain a keycard from the riverfront part of the village, from the injured engineer. Listen to his wife talk about his injury, wait until she gets the guard trying to find her husband to leave and for her husband to go inside and talk to her. Then, you can either open the gate or climb the railing next to their house and get the keycard that’s back there, next to his uniform. Then head back to that spot you mentioned and bingo. Best way to disable security cameras too, in the locker room down there.
Oh hell I’m doing that right now.
This is stille one of my favourites to this day.
Also this
And the legacy trailer is also a banger. All in all we been pretty lucky with cool trailer.
I always wanted them to make that as a side level. When I first wanted it I was willing to accept a linear non sandbox level. I just thought it would be fun. It wouldn’t really have replayability though so why not make it a full sandbox and just have that as the main mission story/cinematic kill?
Can’t believe how hyped I was for Absolution. Me when I watched the trailer for the first time
It was an unmatched hype, not even H16 was able to match the same height. Only the trailer for Star Wars - The Force Awakens was able reach the same level of hype.
Another Life. Mission Story: Whack-A-Mole
After planting the bomb in one of the molehills, if you let Janus inspect the garden without detonating it, he will send everyone away and fall asleep on a deckchair, allowing you to dispose of him in privacy. I did not know this.
That’s pretty awesome. A great fallback as @Kent would call it. Just another way for play it. Thanks for sharing.
If he looks at the exact hole you put the bomb in will he notice it? Also does he eventually wake up from his nap and go back to his loop?
He doesn’t notice the bomb nope. And I didn’t wait for him to wake up. I just shot him in the face
Found this video about different sniper nests on Hitman 3 maps.
I discovered that you can kill Ingram and Stuyvesant with little manipulations and their lockdown locations. Also, Imogen will light a cigarette by a canister if you destroy 5 drones.
And if I remember correctly he falls into infinite sleep
That’s some amazing and clever work! Kudos to the player that managed such amazing strategies.
I’ve finally gone back to Hitman 2 to finish all of its challenges before Ambrose Island releases (I had stopped playing it after getting Hitman 3 in April 2021), and I learned quite a bit while doing The Hero of Santa Fortuna challenge.
First of all, I learned that Rico will instantly become alerted if you launch the submarine too early. I did this in rage after the challenge didn’t unlock and I realized I’d have to do a ton of stuff over again:
On my second attempt to complete it, I learned that when Rico asks for an encore at the unveiling he’ll do the awkward dance 47 does on Doki Doki Pow Pow in Hokkaido:
After having successfully done the challenge, I realized Franco had glitched and walked 20 miles off the map (this happened to me twice before in Hitman 2, not sure if it’s still a glitch in Hitman 3). However, doing the Hippie meeting will eventually cause him to come back to a place where he can actually be killed:
Finally, I learned that the Mary Poppins exit, while cool, isn’t worth the effort needed to unlock it.
I’m glad to know everyone flips their shit when you launch the submarine in Hitman 2; I thought that was a Hitman 3 glitch.
Unless it’s a glitch there too?
Glitch-ception…?
Sapienza: In Caruso’s bedroom storage space, there is a pirate ship. Shoot it, inside you’ll find another sample of the prototype virus! This sample however, was designed to only eliminate De Santis by targeting her DNA. You can use this to kill her by throwing it in her vicinity or where she will eventually patrol. Mind is blown.
Sapienza: There’s a stalactite directly above the field lab that if you shoot, will fall and destroy the virus. Mind is blown, yet again. What!?
Knew about the first one; that’s how I killed DeSantis the very first time, but had no clue about the second one. I’ll have to try that. That brings the total number of ways to destroy the virus to four.
Make it five. In Caruso’s garage, if you plant a bomb on the floor where the stalactite is in the lab and detonate it, it will fall and destroy the virus. I saw that in a vid so I’m not sure if that’s patched by now, worth a try though.
The virus in the pirate ship blew my mind. Makes you wonder how many well-hidden methods there are to assassinate targets in other levels.