Things About Hitman You Just Found Out

This 1st pic is with the silver baller. The aiming reticle lines are normal…

In this 2nd pic I’m using the (top left Button) for the ‘Marksman Perk’.

The aiming lines (or “crosshairs”) are closer.

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Honestly after a while of playing this game, i never really use it. If it was faster than a sniper slow down and the game itself actually slower down it would be useful

Yeah, I don’t have that crosshair. Mine always just shows a dot.

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While audio devices lures are undoubtedly nerfed, they still are somewhat usefull. Actually, an audio bleep can still lure more than a single guard: while one guard is busy to collect it, if it’s still bleeping another guard or Npc will still investigate about the sound until its deactivated. I used them for my runs or Gunrunner and the Procurers and actually they managed the situation better than using emetics.
The micro audio device it’s even more interesting: you can plant it unnoticed near Npc and then activate it, luring and making turn theyr head to all the Npc in its prossimity: if well used, it’s actually way better than throwing an item.
They are not a must buy as they were in the past, but they can still get the job done if used correctly.

Sadly, the Napoleon it’s the one that suffer most its nerf: on 2016 it could lure more than one Npc on very wide distances (just drop it, collect it again and repeat), but from H2 it’s nothing more than a explosive toy.

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Yeah… That’s the default center and does help in lining up a quick shot. But when you’re aiming any handgun you should have that 3 line thing.

If you’re not seeing it while aiming… Either something’s off in your options, or it’s some gun that doesn’t have it.

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I went ahead and checked: For all silenced weapons (pistols, SMGs, shotguns, assault rifles, sniper rifles), the minimum distance between an NPC and bullet hole (distraction) remains identical.

However, you’re right about firing silenced shots near a person. There are some deviations here at around the level of the first marker and the door.

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Wait, really, I know that even different pistols can make louder/quiter impacts, fe the kruger is much quiter than most of the other pistols, the same simple distraction shots with a kruger were sometimes noticeable bullet impacts with a silverballer (fe)

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It was more useful in Absolution. The crosshairs were a lot wider.

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Do they make a different level of noise when you throw them? :joy:

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Yeah steady aim doesn’t seem to do much here

If IOI needs any ideas for a more useful perk they could revive (and adapt, of course) point shooting :man_shrugging: it’s still in the game files

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Anyway to know if the press “this button” to remove silencer is still possible if they wanted it? I loved that realism even though it was rarely used. Just leave the thing on bc 47 can still conceal it.

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I think so! I remember trying out one or two of the devices to try and lure someone, didn’t work, but the small toss against the wall next to me did.

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In DGS, it doesn’t matter what disguise you’re wearing to replace the microphone; you’ll never be spotted. To clarify, you can be trespassing on the stage AND in the process of being seen but that little cut scene where 47 changes the microphones so far* appears to interrupt and restart the NPCs’ vision thereby giving you enough time to get back off the stage. (Increasing the voltage is similarly doable, albeit a different story not having a micro movie.)

*I’ve done it about half a dozen times now and the microphone swap has gone off without a hitch every time

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Noel Crest is supposed to have thick beard, but seems to be glitched in-game.



(credit to Hitman wiki page for pictures NC).

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Maybe he shaved since those images were captured and he’s grown a little back by the time of the mission.

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I noticed that, too. All beards look weird since the last patch, also from Greys modded body. Also Rico Delgados beard. There is something about the stubble :thinking:

Grey has it on the chin, it looks different than before…

Here is a picture before the patch:

It’s hard to explain, but it’s there :sweat_smile: the beards looked different before. More “plushy”.

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First the aprons now this :weary:

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Patches are meant to make me come back to the game, not the opposite :joy:

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Note to self: the ducky suit is a little specific in contract creator… :joy:

you can just ignore all the other stuff :sweat_smile:

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I still am confused after a week of research :frowning_face:
It all started after Noel Crest falls a Drowning Accident (instead of Fall Accident) on the Rope Bridge Wooden Board at Ambrose Island.

Setup 1: Sick someone near the edge of Water and use a Concussion Device to push him.
Conclusion 1: Maybe Drowning Accidents happen when the water level is up and Fall accidents when the water level is down.

drown1
fall1

Setup 2: Pacify someone near the edge of Water and use a Concussion Device to drop him.
Conclusion 2: If Head touches water first - it is Drowning Accident, If Leg touches the Water first - it is a Fall Accident

drown2
fall2

Setup 3: Sick someone near the edge of Water and use a Tranquilizer to drop him.
Conclusion 3: Aaaaaaag !! Conclusion 1 and 2 are rejected :confused: I am back to where I started the study.

drown3
fall3

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