Things About Hitman You Just Found Out

Excuse me WHAT?! How did I not know this…

Donnel Audio = :dove: confirmed

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47 is deathly allergic to coconuts confirmed :skull:

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Thanks to Hitman Wiki I’ve found out that in lastest patch, Flowerballer had added perk Steady Aim, like other “ballers”.

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Also Manny Ribera from Scarface.

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Yes! I is actually classed as being a good pistol, not that i use steady aim at all though

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Tbh every pistol should have that perk

I don’t even know what that perk does. I mean, I know what it says it does, but I don’t know if I’ve used it or not, or if I’d recognize it if I haven’t used it.

I believe it’s supposed to increase the accuracy of whatever or whoever you’re aiming at. If you’re using a controller with analog triggers you can lightly pull the Right Trigger… You should notice the aiming crosshairs get closer together.

Now they have it so that you can (also, or alternatively) press the Left Button/Bumper while holding the Left Trigger to aim. This is great for those that might not have analog triggers.

Edit: For clarity… I’m pretty sure it’s not so much an automatic aim assist as it is just making a smaller point or reticle to line up with your shots. You could probably still miss, but then that’d be due to not using the finer/smaller reticle. It could also make your aiming movements slower. :thinking:

It’s mainly for aiming at things that are farther away.

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I think it actually increases the speed of your bullets (no clue where I remember that from, might be complete nonsense).

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Yeah, I remember hearing the same thing – though it makes no difference, the bullets are a near-instant shot anyway.

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I took the time to take a closer look at the area of effect of each distraction. Here’s the result:

Why?
FOR SCIENCE!

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Omg I just yesterday looked up the “banana for scale” meme and considered to post it because of the banana release but thought, nah, nobody remembers that one. :joy:

Great work and well visualized!

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Oh, I don’t even have crosshairs. Wonder what I changed in settings to get something different.

I feel like this makes audio distraction devices kind of useless, considering you can get your target closer to you by simply throwing a coin or anything you have at your hand. Kinda weird how Iconator has longer range than Napoleon - I suspect it was overlook on IOI’s side (or maybe it is because it’s proximity explosive?).

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I’m pretty sure gun sounds variate begween different firearms

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And then there’s the briefcase – the loudest object known to human-kind

But that’s… really unfortunate for the Audio devices. You’ll probably always have something in your pockets to throw, making them utterly useless

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I think it’s more the aspect of triggering them from far away and at a specific time that they come in handy. For example, I once used the micro distraction device during the Entertainer ET to get him to a particular place on the rooftop so that I could then from a different rooftop, snipe him over the edge in a place where his body would not be found.

That and it had little bit of humor to it, people trying to go find where that annoying sound is coming from.

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Great work @Philipp on doing the “research” and creating that beautiful info graphic. Well done!

@BradleyPaine Even throwing the audio distraction device is louder than using it :sweat_smile:

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Damn, I never realized just how over powered the phones were for distractions, I agree though with the sentiment that it makes the audio distraction devices mostly useless, as the phones now are both better for distracting and are multipurpose (can function as an explosive or flash grenade if shot or picked up)

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