Wow. The Metal Worker disguise actually has a purpose! I wonder if when they were developing Mumbai to be so complex and rich they accidentally forgot to make challenges for this kill opportunity
Truthfully, while watching that, I was expecting to push the Malestrom into that fire. Did it even notice that shredder there at first. Interesting method, I’m gonna need to try it. And since the metal worker disguise used gloves and I know where to fine one without having to knock anyone out, I can do this while following my parameters.
I have exactly the opposite opinion, I think.
You have the exact opposite opinion on a lot of things, like these:
Still love ‘ya, dude.
Right back at ya, my friend!
How fitting that at the end of a conversation about reshaping and repurposing, the Maelstrom himself ends up being reshaped and repurposed…
(Also, fix those goddamn aprons, IO!!!)
Trim or speed up video to 10 / 12 seconds max
Upload Video to the above website
Convert to 10 frames per sec
Crop Video and remove unwanted part
Resize and reduce to 90%
Make sure the size is around 8 MB
If more, try reducing the size or optimize color
Lastly optimize by lossy compression till it reach around 3.90 or less.
There is some video upload I saw, not sure how they upload the video in this forum (not the youtube link one)
That’s what I used, I still hate the 4mb limit
I think I was doing a contract or something a few months back and I started as the metal worker for some reason I found that too. I was completely blown away. It really is amazing just how much stuff is in these levels and how much we’re still uncovering years later!
Chongqing could have been amazing, but it suffers from an incredibly small size for the concept and a lackluster amount of security with nothing new to offer on infiltration. If IO had enough time to make this map say, the size of Paris or Miami, then maybe it could have truly shone.
What it did for 47s story by separating him from the ICA is very important for the series, but the level the concept was built around failed to truly show us the impressiveness of the ICA.
I hope in the future we get it fight the ICA again, Absolution showed their immense power well, and Apex Predator showed their stealth infiltration skills in a way, but all confrontations failed to make me go “wow, the ICA is powerful and 47 is truly being hunted”. The only thing that came close to that was Attack of the Saints, and we should have desperately gotten more of that.
47 fighting other assassins is always interesting when it comes up in a hitman game (Invitation to a Party, Temple City Ambush, The murder of crows, A Dance with the Devil, etc.)
For my money, 47 fighting pretty much anyone is never interesting. 47 hunting other assassins though is great!
No it’s not; it’s terrible for the series. Freelancer will be fun for a little play mode as the WoA trilogy winds down, but that’s not going to be practical to carry the series forward if we’re gonna have the same kind of missions we’ve had throughout the series. The ICA is what made the high-profile jobs 47 would constantly get possible; Diana can’t do everything that went into those on her own. That’s why she needs to revive the ICA for future games, off of the money she and 47 get from the Freelancer missions.
That’s the trope Assassin Outclassin’, and 47 does it at least once every game. It’s always a joy.
Right that’s effectively what I meant, I’m more saying that the dynamic that arises from killer versus killer conflict is inherently interesting, whether it be 47 fighting his equivalent with the 48s, 47 getting the jump on a bunch of contract killers in temple city, a sniper dual with agent 17, tracking down a serial killer, or avoiding the ICA agents as the mercilessly gun down anyone in their way in Absolution and hunting the agents in Berlin.
It’s always a highlight to some extent, and that sudden turning of tables has been executed in various ways with varying degrees of success.
That’s never really been seen as a point of interest in the games. The closest we ever got was Dance with the Devil, when the ICA had to effectively “shut down”. However since Diana has effectively been hyped up throughout the games as now being some kind of genius, I don’t really see the point of the ICA anymore, they were always just a vehicle as an excuse for 47 to do what he does, them being gone doesn’t really change anything now that 47 has effectively gone quasi-paid vigilante
The most contact we got with the ICA in the games was with Soders in the training missions, and that wasn’t really a ton. Before that the only other true voice we heard out of the ICA was Clera in Silent Assassin, and that was only for one single line of dialogue! The ICA has always just been the background that sets up the context for missions, but we don’t need them anymore with Diana and this now completed story arc.
It’s always just been Diana anyways, and IO has hyped up the concept of “47 versus the agency” twice now (with Absolution and now End of an Era). It’s just an natural streamlined progression now, and it also gives us an excuse to bring back a monetary system with preplanning!
The ICA is to 47 what MI6 is to James Bond. Working without them is meaningless work. There had to be an organization, a network of people working together to accomplish a high-profile hit in order to get it done. How would anybody even know to go to Diana? ICA had government and corporate connections because it started as an offshoot of MI5. Diana is just an individual not working for anyone anymore and those who do know about her are probably the ones who want her dead, so how would people know to contact her to send 47 after someone? Freelancer is one thing, it’s clearly open bounties put out on the dark web, but that’s just waiting for stuff to fall into her lap. Things like IAGO’s NOC list at auction, or the coup in Morocco, if things like those happen again, who will anyone know to go to in order to stop them without showing their hand and getting involved? That’s the point of the ICA. They need to return to the series as the unifying force that makes it all work. They’ve always been that.
That’s why it makes the most sense for Diana and 47 to be the ones to reestablish it. The whole reason why they’re doing their freelance activities, other than not knowing anything else to do, is to keep criminal organizations in check and not let anyone have too much power that they’re not answerable to anyone. Suppose it does work out, what happens whenever they decide to retire? They need their own organization to do more jobs than 47 alone can do, and to carry on the work after he and Diana are gone. Since Diana put her whole life into her career with ICA, it stands to reason she’d want it back, but with a slightly changed directing and under her guidance. Think how they brought back Umbrella in Resident Evil 7 as a force for good, and apply it here.
Even once literally a table being flipped over
I always wonder, why nobody even attempt to do this contract. It turn out that the exit is no longer available in contract mode😢. The exit icon is there but the prompt & minimap doesn’t appear. IDK is this a bug or it intended this way.
If this was intended, then all contracts with this as an exit requirement cannot be beaten and must therefore be reportable. For that matter so should all the earlier Mendoza contracts that kick the player offline when they try to play them.