Things About Hitman You Just Found Out

I found that out a couple weeks back, it’s useful for contracts

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What?! I didn’t knew that! Always distracted him to get in the cell :see_no_evil: I need to try that out! Nice find!

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Yeah, I was mopping up some challenges I hadn’t gotten around to and just kind of stumbled into him and was like “wait, what?” :joy:

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I believe this is done to ensure that players making contracts with shortcuts unlocked are forced to consider those without any unlocked. Not that it would make too much of a difference outside navigation concerns.

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If you knock all 5 original guard who escorting Diana before proceeding with “Closing Statement” mission story ( except Cortazar because he needed in the mission story, knock him out after timer start) and wait until the timer is over before eliminate Yates, other guard will take responsibility to eliminate Diana in unexpected way.

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It may ruin some timing things, eg waiting for a target to walk under a chandelier or something, as you’ll have to wait for their whole route again to do it.

Now that’s some Hitman jank :joy:

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Just found out u can sit down in this couch in the living room of the villa in haven. The prompt doesnt appear in instinct or have any white highlight for me

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The previous boosts to the Lab Technician disguise have been so hard to pull, but, with the changes H3 provided us, I managed to pull off a new boost to the oob of The Icon! Yay!

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Is the lab tech costume only available if you can get OOB? How do you get back in bounds?

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Yes the Lab Technician is available, it’s the dead Lab Technician in the Church’s Morgue, and the way I got back in is another boost from Rocco’s Balcony with a briefcase I threw to 47’s Balcony earlier, another breacher, and a brick, and yes, there is a single brick in the map, so I had to go and pick that up prior to the original boost.

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I just found out that a mission with mandatory “Do Not Get Spotted” complication can fail if we get spotted even after we exit the mission.

Exit Fail

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Another reason mandatory complications are bad. :smile:

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This guard in The Icon has a Dark Head but light arms.

We can say that IOI put Michael Jackson as a guard in that map.

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I was messing around in the Icon (or maybe it was in ET Arcade) and there was a guard that I KO’d, took his disguise, he then got woke up… And was holding his gun since Bosco was under lockdown. He had this weird line that didn’t meet up with his head portion, and you could see through it.

I’ll have to KO this guard and see if he’s Frankenstein’s monster.

Pic incoming…

This is the same guard. His arms… ain’t going back. :laughing:

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This happened a ton in Absolutions train level. You’d get spotted after entering the L car and it wouldn’t auto fail, but it would ruin your SA.

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The giant globe in the attic of Paris is destructible. It’s in the room where there is one guard walking around a bit and another playing with his tablet on the couch and the overly convenient spanner in on the table for you. I just knocked a guard out and he fell into the globe destroying it.

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There are twins.

I’m still going to try to look for the one guard that had the head/neck unattached to his torso…

Edit: Taking their disguises and… Their bodies match their faces (their arms aren’t caucasian).

Oh, and here’s the guy with the funny neck. I think. There might be more than one.

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How have I played this level 10,000 times and never noticed this? The 3 bonus levels from 2016 are among my all time favs.

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I wonder how many contracts are out there with that glitch in mind.

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