Things About Hitman You Just Found Out

Does it count as a clue or just intel?

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I always thought it had to be part of some grander Easter egg or lore. The statue mentions the founder had a hatchet he used to found/save whittleton creek and in the construction site next to the batty house you can dig up a hatchet, I think the two are meant to be connected or something.

Other than that I don’t know why it exists, perhaps it was meant to be part of something larger but got scrapped for time.

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Oh yeah, if I remember correctly there was a thread on Reddit or HMF where people kept placing objects in front of the statue to activate something to no success… It does seem dubious

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Another thing that I think there has to be an Easter egg about is the TVs in Miami, there’s a piece of graffiti on one of the walls that says something about turning them off or hating them being on (or something similar) that I assume has something special relating to it.

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Apparently Durians actually do cause vomiting…

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That was here. The Easter Egg thread. I read that thread but I’m not very helpful. For whatever reason I went down the rabbit hole on that one. Hours of my life that will never be returned to me. We were placing objects and then going into the vault and spinning 10x and trying to blow up two bombs at once while squatting on a tomahawk with identical items placed in front of both statues. Pure nonsense and it was all in vain.

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Y’all did get the vault open eventually though. I remember something about ringing the doorbell a bunch of times.

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Yes! Then at least one of us (me) wasted many hours trying to figure out if the there was more to it. Like placing items in front of both statues or whatever. I was hooked.

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Pay attention to “ALL BODIES MUST BE HIDDEN” objective. You can hide a body by kicking or dump but can’t by explosion.

LoL, my attemp to do @Quartz_tan contract

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u even can’t kick that guy? good find…

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I just found out that Phineas Whitmer’s name is misspelled in contracts mode :open_mouth:

image

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Ok, I’m watching the Daniel Craig James Bond films this week, and I see it now: everything in WoA was based on these films. The story, 47’s clothing, the cutscenes of 47 in the interview room at the training facility, the weapons, the vehicles, even the way 47 nudges people to the side when he’s walking through a crowd, I couldn’t believe that one. IOI just took their Hitman property and said, well, turning a Hitman game into Taken/Grindhouse with Absolution didn’t work, so let’s turn it into the new Bond instead. No wonder they were given permission to make the next Bond game; they pretty much already did it.

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I would argue that its also a very faithful sendup of the Connery-to-Moore style Bonds too

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What Alma sees when 47 drops into the panic room

Welcome to the club. Pretty much all the suits in 2016 are Craig Bond suits - Tuxedo, Italian Suit, Marrakesh Summer Suit, Himmapan black shirt… And 47’s more prominent blue eyes are also an ode to Craig IMO.

Globetrotting spy? No, globetrotting assassin

Exactly

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Mandatory Optional

Don’t know if it’s intended, mandatory objectives doesn’t show up even the OBJECTIVE HUD was ON? (Except timer). The optional one have “OPTIONAL OBJECTIVES CURRENTLY COMPLETED”. The ALL BODIES MUST BE HIDDEN only show up after you knock/kill somebody. How many of you instant fail knocking somebody in mandatory no KO contracts because there is no OBJECTIVE pop up like the optional one?

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uh, what? wrong thing i think

It isn’t anything new really. Past games, like H2SA is heavily inspired by older Bond films, especially the Connery era. It has always been quite obvious parallel between the two. That said their is clearly a big difference in style between the different Bond eras and Hitman eras. I hope the Craig style is put behind us with the end of the Providence Trilogy. Both H16 and H2 seemed very stale in their overall level atmosphere, where H3 felt like a breath of fresh air. It felt more like past games with a mix of luxurious and darker levels.

Personally I prefer the cold war style of H2SA and Contracts compared to the more modern take of The Providence Trilogy. I hope to see the next entry move more towards this style again.

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Contracts 2 my man! I am a big fan of the stories within the hitman games, no matter how convoluted they may be. That said, I enjoyed Contracts where the story really only moves an inch and the levels mostly have nothing to do with the in game story. WoA was pretty bright and cheery and also extremely story heavy and I would love to see a darker toned game next time around. It’s hard to imagine 47 going back to less extravagant hits bc he’s so successful, so they would need a plot device that allows them to go back in time. It could be 47 sitting in his safe house reading his journal for all I care. Each page could be a level from before the WoA days when he found himself in seedier places working for less money.

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for example - 47’s signature sniper rifle the WA2000 is an extremely unnotable sniper that wouldnt be relevant at all in pop culture outside gun enthusiasts if it hadnt had been featured in The Living Daylights as Bond’s sniper in the opening of that film. The WA2000 was clearly chosen because of that movie as the sniper had a limited run during the late 80s otherwise

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I’m not sure it’s tied to Bond. It very well could be, it’s also likely that they choose it due to it’s novelty factor. Like the AMT. Hardballer. 47 does have habit of using more obscure weapons as his signature.

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