Things About Hitman You Just Found Out

So that’s what the guards were constantly checking when I played that Hidden in Plain Sight FC, thanks for providing an answer to the mystery :slight_smile:

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The real estate agent eats bananas the same way he eats muffins

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Map: Miami
Mission: The Finish Line

47 is no longer an enforcer for policemen within the VIP area when he enters the VIP with a clear invitation (stolen on a scalper).
EDIT: It turns out that policemen are not enforcers against 47’s suit, but against disguises.

Map: Colombia
Mission: Three headed serpent

Surprinsingly, the lady in one hotel’s room is an enforcer for the chaman. Furthermore, the hotel’s manager is an enforcer for the mariarchi disguise.

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Hitman logic at its best!! Those 3 cops know who has a fancy ticket and who is supposed to be in the grand stands!

Actually, those guards are not enforcer for your suit, even if you manage to enter the Vip area without invitation (there are few routes to get into Vip area undetected).

However, those guards are enforcer for almost any disguises, with the exception of the pale driver and maybe few more.
They are similar to “That” guard on Paris.

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We really need to get rid of “that” guard (well, his enforcer status that is). I think I´ll add it to the request list I´m preparing for our new CM…

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I’ve done a quick test because I was sure these policemen were suit enforcers… It turns out that you’re true. These guys are not enforcers even though 47 hasn’t got a VIP ticket.

I did probably confabulate :sweat_smile:
Will edit my previous post accordingly

Thx for your comment

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I just did the Find Tranquility challenge on my alt account.

When the challenge pops up, it says “Secret Location” which is interesting. Does that usually happen with redacted challenges?

Also, if you get up from the meditation spot while Megaduck floats by in the distance, Megaduck will stop floating and just stay put.

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“Secret Location” is just referring to the safehouse, you can see it in various Freelancer menus.

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What!? Never seen this! But then again I’ve never explored the Safehouse and its surroundings so far. Just been in the basement to prepare for missions and starting every mission there. Only been outside whenever they put me there at the beginning or if I need a new syringe. Will explore all of the Safehouse when I finish all the challenges…

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The MoC aka the ‘Master of Ceremonies’ is actually slang for Penis and was used in the 1890s.

Poor fella got called a dick without knowing it

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When you hook an NPC with gun lure trick and change disguise but then change it back to what were you wearing while hooking, the NPC will continue to follow you to the Moon

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In Dartmoor, when walking on the staircase to top floor, there’s a ledge that can be climbed. Using it it’s possible to sneak past the guard who stands at the top of the stairs.
This makes the staircase usable for SASO runs with 0 distractions/KOs needed.

Another Dartmoor find of today is related to the Collector ET and how blowing up his car will make him panic and start running away on foot. I haven’t yet tried to see if he can get far enough to fail the mission.

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Excuse me if this question is stupid but what is hooking?

An (non guard) NPC will spot a weapon on the ground, they will stop momentarily… Then proceed to the nearest guard to tell them about it… BUT, you can (as he put it) “hook” them to go to you if you pick it up at the right moment… And not just go to you… they will follow you until they catch up to you all to tell you to “put that thing away”.

So with them going to you… Or rather the disguise you were wearing (let’s say a server) when they started to chase you (if you happen to get WAY AHEAD of them)… You can switch to another disguise (let’s say a guard) and the NPC will still go to that disguise (the server). This has the potential to isolate an NPC for remote kills like explosions or sniper kills.

But it’s still possible to switch back to that same disguise (a server) , and they will continue to follow you without it breaking (because they were still headed towards the server disguise). The only thing that will “break” the chase or hook is if they witness something that would panic them.

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In simple words it’s forcing an NPC to follow you everywhere when he sees a lying weapon and you picking it up at the right moment. You can suggest more suitable word to describe this action :slight_smile:
@Tetrafish_21 gave an excellent description, thank you.
I will just attach my showcase video of the trick

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I led the Cardinal into the gas chamber with this trick.

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On Mendoza, the winery tour can be initiated (with 47 as the Chief Winemaker) despite the wine tanks being sabotaged. Nobody on the tour comments on it, and going up to the top of the tanks themselves reveals that seemingly no wine has actually spilled out of it (or at least the one the mission story indicator suggests you visit).

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Oh wow!! :open_mouth: I never even knew this!!

Thanks for sharing.

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Just realized that the following 3 Elusive Targets are individually the first ET in Season 3, Season 1, and Season 2.

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