I select syndicates with Colorado so seldomly that it took me 50+ campaigns to find out that safes can spawn in the tornado shelter (which required the face scan as usual).
The Examine prompts on the walls were greyed out btw.
I select syndicates with Colorado so seldomly that it took me 50+ campaigns to find out that safes can spawn in the tornado shelter (which required the face scan as usual).
The Examine prompts on the walls were greyed out btw.
Not sure if this is ever mentioned before, but it looks like the Codename 47 Suit from HITMAN 3 is based on an earlier version of Codename 47.
I didn’t really just discover something new about the game, per se, but I just replaced my computer (Core i5 with 40GB of RAM and a GTX 1660 Super video card) with a new one running a Core i7, 32 GB of RAM and an RTX 4060 TI. I can now manage ray tracing and DLSS and this game is really good looking at max settings! The light rays coming down in the New York bank, the reflections off the water in Haven, and the overall feel of the game are much improved!
Not so much something I just found out, but something I just realized, or considered in a different light.
In the Absolution mission King of Chinatown, 47’s intel summary on Birdie takes special care to mention that Birdie’s services won’t come cheap, that the man is a merchant, he operates on quid pro quo, and that everything has a price for him.
Setting the second half of WoA aside, where he’s operating on principle more than anything, does anyone else find that mildly and amusingly hypocritical of 47 to think about another person, considering his profession as a paid killer who doesn’t take action on a request for his services until a fee has at least been negotiated if not paid outright, and who once wouldn’t even help his own handler escape with her life without demanding payment? I mean, he’s not necessarily judging Birdie for it, but I find it interesting that it’s something 47 has to dwell on, even if it’s just for the sake of the player, considering his own requirements.
Typically “Quid Pro Quo” has been used to highlight characters who have lesser moral character (or are very poor Birdie is both), Biridie is duplicitous and opportunistic character and his working on self-motivated exchange is one of the ways IO communicates his low moral character. Working that way means Birdie never has to give anything upfront, it means he can decide to welch even after the bargaining service has been done and it allows him to control other people which is something he seems to actually enjoy on some level. Of course it also means he never has to use actual legal tender as well.
It intentionally contrasts with 47 as payment legitimises the work 47 does, establishes an actual level of trust and duty with a client and highlights it is an example of trust people have in his ability even if it is illegal, 47 takes great pride in his work and payment is simply proof of the few skills he thinks he has. Plus he is basically a contracted employee, it just so happens he works at a highly illegal and very shady enterprise. He has the right to ask for a fair pay for services soon to be rendered just as much as the employer and the client have the right to both fix a base price for his services and the right to negotiate said price.

Well said.
I just found out… As Agent 47 I’ve had your back for 25 years. Now I need your help! I’m proud to be a part of IO Interactive’s Hitman legacy all these years. If you are too, let’s show BAFTA Games by hitting the link and voting for Agent 47 as the most Iconic Video Game Character of All Time!
Much appriciated.
David Bateson, Agent 47
Thanks for the info on the poll, I think if any hitman fan comes to know about this poll, he/she will vote to 47 anyway.
I just found out Hitman Blood Money and Absolution HD pack are on a 80% discount in the PlayStation store, as we speak! I just bought them for €12,99.
This might have been said already but in Holiday Hoarders’ contracts mode Diana still says “Target Down” whenever you eliminate the two main targets. Even it they aren’t targets in the contract.
IIRC in Freelancer Sapienza (could also be the case in contracts too when I think about it), if you spook Caruso and trigger his escape she will say “you need to hurry, the target is escaping” despite him not being the actual target ![]()
Header image for Hitman WoA on Steam got updated for Easter season.

During the news report on the TV of the living room, in the house in Whittleton Creek that’s hosting a party, there is a news story about a “Gorka” painting involving a blank canvass had been revealed to be a fake. The bio for Kalvin Ritter states that the client for the contract found that Ritter had sold them a fake Gorka, and that’s why they asked ICA to take him out. Is this the same one that appears in the news story, finally revealed publicly to be fake after all this time? Is it a different one, also revealed to be fake? And in either case, we’re one of WoA’s many art-themed Elusive Targets (The Forger, The Broker, The Appraiser, The Collector, The Ascensionist) somehow involved?
Probably not, I think the Gorka theft is mentioned in The Ark Society, I believe it is supposed to foreshadow their theft of famous works for their rich bitch time capsule. An artist can have more than one painting, even Rauschenberg had no less than seven pieces of his Whites Series.
Right, but WoA has a habit of circling back to prior stories and events of the series or even the game itself. The news report is, after all, detailing some of the eventualities of actions taken prior in the game, and features a target who was also the former boss of Jasper Knight from the other ICA test, and another who was apparently present during the White House mission in Blood Money. The mission is loaded with “Remember This?” moments. What are the odds that an incident of a fake Gorka painting is unrelated in the face of that?
Plus, who is to say that The Forger didn’t create the fake Gorka, give the real one to The Broker, who sold it to The Appraiser, who then turned it over to the Ark Society, and The Collector is the one who hired Kalvin Ritter to steal the Gorka for him, but didn’t know it had already been swapped with a fake, which is what Ritter ended up stealing, and so The Collector put the hit on Ritter, thinking he deliberately stiffed him? With how much they’ve made WoA tie together, such a scenario would not surprise me.
I think this is the first concept art from hitman 3 i have seen. Its from the wiki page about freelancer
In Dubai, you can blend in security room as both white guard and black guard (can’t remember their names)
NOTE: In order for food vendors to have a cig, you need to take their place, as they serve customers.
In Paris, you can blend in as Palace Staff on first floor, where you are not allowed. It is meant to be for Auction Staff, but prompt shows “Palace Staff”. Similarly to two guards disguise in Dubai, they use same code for disguise, or something like that.
Yup, it’s The Appraiser who was involved.
The reason Jamison’s on the island is to present that particular painting to Nathaniel Blake. She supposedly stole it from an Ark member and wants to give it to Blake to gain favors with the Ark Society from him. The painting seems to be the real deal instead of a fake, and it shows up in the level being inspected by the Ark storage people inside the chapel, next to Jamison’s book. They’re preparing to hang it on the musem gallery area on the wall where The Scream used to be, while Blake is inspecting the Montezuma Necklace nearby.
I vaguely remembered all of that fromhaving first played this ET many years ago. I had to rewatch the dialogues video from Euler to confirm cause my memory was hazy, and lo and behold it’s all there…
Also a new thing I just found: Jamison briefly references HAVEN Island at one point during the mission.
At seen in this part in Euler’s video. She calls someone, tells them that one of her fellow art thieves needs a new identity, and she suggests using “those people in the Maldives” referencing HAVEN’s services. For context Jamison was the second ET for H2 released in early 2019 while HAVEN was DLC released in mid-2019, so it’s cool that they were already teasing that level at that point. Very discrete way to do it though,nice subtle worldbuilding nonetheless.