And @JaqTaar i knew you could turn on that tv… but I never had done it. Learn new stuff all the time lol.
I use that distraction a lot. usually ko the first guard with the switch in the IT-Department-room, stash the second one with a distraction from the ventilation system and then use the tv. pretty fast and all the guards are gone.
Isle of S’Gail. In the kitchen area, there are small holes near the floor where you can see the area where there are a lot of guards standing around.
I knew about this but got to make use of it while playing in Freelancer today. I needed to kill a target with a collateral firearms kill. I got most of the kitchen staff out of the way, then aimed through one of these holes. When the target got in the right spot - I shot him and (at least) one guard who was behind him using a piercing sniper rifle.
It’s nice that you’re far enough away so that when all those guards come running to where the shot came from you can be long gone. ![]()
As lukefsje mentioned earlier, in Berlin you can offer people drugs if you’re wearing the dealer disguise and are close to them. Then those people will eventually follow you to wherever you go unless you step into a trespassing area.
You need to stand somewhat close to people in order for you to talk to them. Then there will be a dialogue before they follow you. If you wait for the whole dialogue to finish before you move away from the person you’re talking to, then they will always be following you. However, if you walk away before the whole conversation is finished, then sometimes, but not always, the person you were talking to doesn’t move at all. I was wandering why that is and here is what I found.
It seems that your position when you are initiating the conversation matters. If you are standing extremely close towards the other person, then you can move away immediately and they will still follow you. However, if you trigger the dialogue while being further away, then the other person will be motionless, if you don’t wait for the whole dialogue to finish before walking away.
I got a few tries that confirm these observations. But Hitman is unpredictable at times and there might be some other random factors at play, so take these findings with a grain of salt.
Well what I just found out is that Hantu Port is really solid! In my 1213 hours on Hitman 3 and my 208 hours on Hitman 2, I’ve never touched Hantu Port until today. Part of that’s due to the carryover resetting most of my sniper assassin progress and me redoing Siberia and Himmelstein first since I was familiar with those maps.
So far I’d say it’s not as good as Siberia but better than Himmelstein. We’ll see if that changes after I grind to Mastery 20. My pattern so far has been doing a sniper assassin run, doing a Featured Contract, and doing an escalation so I don’t get burned out on it as much.
Silvio Caruso is voiced by Brian T. Delaney, the same guy who voiced the male Sole Survivor in Fallout 4.
Currently playing Reprisal, so lots of my posts here will now be related to that, but just found out that in “A Vintage Year” the worker suit gets you in the drug lab just fine, meaning the Drug Lab Worker suit (with the mask) and the normal worker suit are perfectly equivalent. Even goes so far as being unable to pick up the drug lab worker disguise when you’re already wearing the normal worker disguise.
That’s not how I remember it working.
Before Flatline, when 47 meets Diana in the church confessional, Diana says that the antidote needs to be applied to the lips in order to revive the subject.
Too bad (for Diana?) 47 didn’t pick up on that cue and just went with the needle, which seemed to do just fine.
@47Agent now i need a picture of 47 like this

Sorry if it’s been covered, but IGN just posted about a Goat Simulator DLC that would implement Hitman (but wasn’t released)

After playing it more I’d actually say that Hantu Port’s the best of the Sniper Assassin missions. The sunset aesthetic, targets related to Khandanyang, fairly easy to figure out hiding spaces, Jin Noo rushing to straight up murder the hostage instead of running away like the other sniper targets, moving a cargo crate to drop on the targets, the shameless reuse of Whittleton Creek assets in the briefing, it all comes together to make a great mission. I guess it makes sense that they would save the better Sniper missions to sell as DLC, but it might just be that their level design improved in the time between developing Himmelstein and developing the other two maps.
What I also found out, now that I’ve got all three Sniper Assassin missions up to Mastery 20, is that the grind isn’t that bad. It seemed a whole lot worse when I first played Himmelstein and Siberia back in 2021. I guess grinding Freelancer up to 100% makes other grinds feel like child’s play. Though the total XP needed could still be cut in half for the sniper missions without much lost.
You’re welcome! That feature was the entire inspiration when I originally created that contract. I picked the 5 NPCs as targets that say “yes” to doing drugs when you ask them as the Dealer.
I love 47’s deadpan lines when he asks NPCs if they want drugs. “You want to get stoned? Like me?” “Do you like drugs? I got some.”
You can also ask other NPCs if they want drugs, but they’ll actually say no. The moral lesson is clear: don’t do drugs, or you might be assassinated by a genetically engineered contract killer. They never taught that one in D.A.R.E.!
Maybe not the D.A.R.E. you participated in… the early 80s were crazy!
You can legally carry sniper rifles as a Security guard on The Icon! I never knew this cause in the main mission Dino Bosco’s “bulletproof” and there’s no Sniper Assassin challenge, but I found this out while playing the “Eggcellent Movie” contract from last year’s Easter batch!
Hah, that’s a great find!
So folks what’s the ongoing list of places where it’s legal to carry a sniper as a guard?
Colorado, the Pointman appears to be able to carry sniper rifles. That’s all I know of off-hand.
Edit: Just to clarify, I know for certain he can in Freelancer, so I’ll assume it’s the same for the normal level.
Others include the Penthouse guard in Dubai and both Pirate and Militia soldier on Ambrose
Bikers in Berlin as well.
Yeah forgot about them. And there’s more to Berlin in this regard as I’ve remembered just now, so I might as well share a video about a certain gimmick some of you may have not known about.
The variants of club security disguise that ICA agents carry differs from the ordinary disguise in that it allows you to carry more weapons legally - including snipers. More details in the description with video illustrating all of the points, but in short:
If you grab Club Security disguise from Green or Chamberlin, you can carry all kinds of weapons legally
If you grab it from Montgomery, you can carry all kinds of weapons except sniper rifles legally
If you grab it from anyone or anywhere else, you can carry most of the weapons legally except all shotguns, ARs, sniper rifles and the Scrap Sword.
Honestly I always found that pretty weird considering you can just kill him like any other target with a headshot, and even if you’re particularly bad at aiming he’ll go down after a few bodyshots (I actually killed him that way with the Kruger once lol).




