In Marrakesh, owner of the shoe shop whose route overlaps with Strandberg’s evacuation route has special dialogue when they pass each other near the well.
He’ll panic and try to convince one of the escorting soldiers how he doesn’t recognise the escorted person, has prosopagnosia and apparently also memory issues.
Because the Sarajevo Six came to PC only relatively recently, I never realized that a newspaper in Marrakesh (on the rooftop where the Entertainer ET is) has a picture of John Stubbs aka the Veteran (the Bangkok target).
There are a few curious things in the S6 missions that don’t show up in the main campaign; or at least, either I’ve never noticed them or IOI added them relatively recently. These include things like a combat knife in the apartment in Sapienza where you can get the security outfit and keycard to Caruso’s villa; a bottle of poison pills in General Zaydan’s office, and a few small others that I found but can’t remember at the moment.
This I know present in the regular mission as well
Was that always there or just added to H3, because I don’t ever remember its presence from H1 or H2?
As for this one, I’m pretty sure it was always there, too. Can’t say I’ve checked recently but it 100% was there in the previous games
I have never once seen that knife in that apartment before S6, and I’ve used that path dozens of times, getting the disguise, getting the card, and getting the spare pistol that’s found in the next room. I’ve seen a kitchen knife in there before, but never the combat knife. And it’s the same for the poison pill bottle mentioned above. I’ve been in Zaydan’s office before S6, looked around for anything useful in every corner, even spiked the drink in there to see who would be poisoned by it, but until S6, never once encountered a poison pill bottle next to that wine glass.
By the way, something I recently caught: in Dubai, the Laundry Room hidden stash/smuggling thumbnail showcase a different NPC in the room, and some other design changes.
Most interesting: the current one is a male Event Staff, so you can easily take his disguise. While the one showcased is a woman (and a Maintenance Staff), so no disguise, no opportunity.
Also, while the placed disguise is already there, the shelves were shuffled around. Another interesting change.
It’s small, but I like to think it’s an illustration of the constant little tweaks the game received in development. The ones made for the flow, room reading, interactions, balance…
But then I have to ask, were those there back then, or were they updated and added in before service to H1 stopped? Not gaslighting, I genuinely want to know, because that means otherwise that I didn’t pay full attention way back then, and have ignored them since, and gaslit myself.
One example that took them forever to use elsewhere was the Marrakesh target pissing through the hole in the floor in the bathroom.
This was the origins of that animation iirc.
Not the most probably, yes, but there’s no reason to be rude about it. I literally spelled out that if they were not added after the first few times I examined those items, which I haven’t done so in the years since because I already wrote off any need to be even looking in those spots, then it means I had it wrong to begin with and have had an incorrect perception of the items available in those maps all this time. I wasn’t asking for a check of what versions were uploaded when; I have no idea how any of you even do that. Simply confirming that you had encountered those items there for the entirety of the game’s existence and not just following the last few updates before work on it stopped for good would have been sufficient for me to believe you, and that’s why I asked in a follow-up to verify.
I know for sure the knife and poison was there when I played H2016 before H2 came out.
Alright then, so it’s me.
So I am curious when this changed…
Map: Miami
(game: unmodded Hitman 3 / WoA)
I completed “The Oroborous” Elusive Target Arcade and during those runs, I discovered that you can hold large items such as fire extinguishers or android arms when entering containers?
Afterwards, I tested on the ordinary Miami map (and Paris with fire extinguisher then a fire axe) and they also worked, whether the container was an upright metal cupboard or a wooden crate.
The additional, specific oddity for Miami is that if you are inside the wooden crate in the office perpendicular to the android lab (the office where Faba looks out the window or speaks to the blue coat person), you can drop the item while inside the container then retrieve it later when you have emerged. The fire extinguisher (and the android arm) were not visible when I looked around after emerging, but when I moved quite close to the container on the side nearest the lab doors, the interact prompt appeared and the fire extinguisher (and android arm) could be picked up.
I tested several other containers in various positions (where one side or both sides could be accessed) on ordinary Miami and Paris, and while you could hold large items while inside them, if you dropped them (by switching to another item) while inside the container, you could not retrieve them after you emerged… except this one container. I did search downstairs in case the items had fallen through the floor, but they were not present in Miami nor Paris, even using Instinct Mode.
I am certain that carrying large items into containers was not permitted at some point in Hitman 2016 (I vividly recall the clanging sound when I was carrying a fire extinguisher during an early run of Paris and entered a container, and thinking everyone had heard the noise). The fire extinguisher was standing outside the crate when I finally emerged, the game having automatically dropping it outside the container as I entered. With this experience, I had dropped such items before entering (or waited to pick up until after I did not need to enter containers due to clothing, subduing enforcers, etc.).
Best regards.
I think it’s well known, but I just discovered that if you turn on the television in the vault security room in New York it doesn’t work like a normal tv distraction (attract to, turn off, and return to previous post).
It makes three of the four vault guards watch the game for the rest of the run.
Accidentally this allowed me to finally find a way to SANKO Prompt Only New York (and bonus, and suit only and loadout only, SASONKOPOLO if you will
).
(the fourth guard does not look toward the vault, or even toward the vault security system/keycard reader, but at the security screens on the wall)
The chloroform-ventilation route is just so ingrained for me that I’m not sure I even noticed that there was a prompt to turn it on
.
Thanks to the High Wired featured contract, I learned that the Dealer disguise actually lets you seduce some NPCs with it to buy drugs. A feature with multiple unique voice lines for 47 I never knew about till today!
They enabled this on Alexios Laskaridis’s bodyguard in The Drop ET too. Which was a nice touch if you wanted to easily prevent him being a problem.
Speaking of which… I just found out if you’re holding the chloroform bottle you will use it to melee KO someone. It will not break, thankfully - so it can still be used as a sedative poison.






