Yeah I’m pretty sure I grabbed the outfit one day, ran around the whole castle just to scare her, and I think she does faint when she sees you walking right up to her.
I’m guessing she isn’t doing that in this case, since she enters her office, potential safe place, and 47 is more or less an immobile statue sitting down, so she can mistake him for a hallucination.
EDIT: Ohhh right Zoe is the one with the fainting challenge.
According to this 2 year old post, someone found this a while ago:
Seems if Sophia sees you normally outside the office, (or if Zoe is dead so she cant initiate her phone routine) she’ll activate the kill switch after being spooked.
But they’ll both be there, no? Or does she come back alone later? I’m trying to recreate the situation in the video.
Edit after trying multiple times: Both Edwards and Sophia react negatively to 47 sitting there disguised as Janus, and both trigger a “crime noticed” situation.
Waiting until Edwards is on the balcony and sitting down before Sophia comes upstairs doesn’t help.
Sitting down while they’re outside doesn’t help, Edwards will trigger a “crime noticed” situation when he comes back inside.
Sophia won’t come back inside; Diana warns you to take her out before she triggers the kill switch.
Would I have to get her kill switch via banana accident before meeting Edwards, or doesn’t that actually change a thing? Zoe is already dead after the funeral.
Okay, I forgot, Zoe has to be alive until after this. Ughhhhh.
Genuinely stumped here, though I’m sure it’s actually quite simple and I’m just not seeing it because I expect it to be complicated.
The whole system which guards are allowed to carry sniper rifles and which don’t is so random. For example why are the elite guards in Dubai allowed to carry one, but the elite guards on Sgail not? Doesn’t make sense to me.
IIRC for H2 they made sniper rifles illegal to carry even for guards now that we had briefcases. But then in H3 they re-allowed it for certain disguises to make sense where some guards in Berlin, Chongqing, and Mendoza have sniper rifles in-level. But then that also allowed it for those same “types” of guards when they’re used (possibly re-skinned) in other levels too.
I think the same happened for the torch in Sgail, it used to be illegal to pick up or throw while wearing a suit but now it’s not, probably because the same torch is used in Ambrose.
Thanks to your post I found out, that the Head of Security is allowed to carry sniper rifles in Mendoza. I already knew about the bikers in Berlin. Which disguise in Chongqing is allowed to carry them though? I didn’t know there was one.
I’ve been thinking about this, and I don’t think this was mentioned anywhere, but Vincente Murillo was probably originally meant to be an armed target. I have only 2 pieces of circumstantial evidence for it:
He is carrying same walkie-talkie like nearly all guards characters in Hitman since Season 2.
Again, both of these could easily be coincidence - Murillo could use walkie-talkie to simply talk to his thugs, and Rizi’s voice probably fitted best his goonish and bulky appearance.
Reason why he is civilian could be they did not want to implement VIP guard behavior to Elusive Target, which would make it possible much more difficult, or they did not know how they would do it.
Just found out there’s an inconsistency with the maps. While “Isle of Sgàil” is “Isle of Sgàil”, “Mumbai” is “Mumbai”, “Bangkok” is “Bangkok” and so on, “Mendoza” has written “Argentinia” and “Haven Island” is “The Maldives”.
Here’s Santa Fortuna:
And here’s Haven Island to compare:
I’m glad for the torch change since it’s the only organic and fluid way to isolate Zoe Washington in a comfortable and consistent spot for a SA/SO run.
I don’t know what your criteria for “organic and fluid” are, but you can do the same isolation using a concussive duck, The Big One, or the flare found in the level to light the money pit. Or shoot the inside of the wall around the pit.