I usually take either the Pier or East Wall exits. The East Wall is pretty easy to get to from anywhere where the Keep rooftop is easy to get to.
OTOH, if you kill Zoe second and don’t extract the Constant the Pier is much easier to get to, and if you’re extracting the Constant yourself instead of panicking him to Grey then the Pier is mandatory.
I usually dispose of the twins first, then I go to the Constant’s tower. He arrives by himself then I just KO the guards, Constantine and then the Constant. From there it’s either conceal him into a container or drag him to the rooftop if you wanna roleplay an helicopter extraction.
You can subdue the Constant? I don’t think I’ve ever even tried to do that! I always just frogmarch him down to the pier or roof and leave with him in tow.
Yup. If you do it before eliminating both of the twins, you’ll get a timer. You gotta hide his body in a container before it runs out. If you already eliminated the twins, subduing him and hiding his body completes the optional objective.
Wow, this is the first I’m hearing of being able to stash him in a container to “kidnap him later” essentially, or using any other exfil point other than the starting Boat.
Taking him and his helicopter in one fell swoop sounds pretty cool
I tried once and if I recall correctly, the objective only fullfills if you hide him after eliminating the twins.
If you drag him to a extraction point, you’ll just leave him there during the exit cutscene.
Anyway, the Constant is programmed to got to interest points nearby you depending on your location, the 2 most convenient to catch him being the tower where his office is and the other one when he goes to talk to Block.
I just noticed, for the first time, while watching the ending cinematic to the Colorado mission just now, that when you see Grey tighten his finger around the trigger of the sniper rifle, and then again when he releases it, you can see smudges of fingerprints all over the rifle. Never, ever noticed that detail before after playing the game for 7 years. God, I miss the H1 cinematics.
It’s not consistent but Kalmer-ing the guard sitting by Akka’s office can cause him to fall into the barbed wire, sedated but alive. When he is woken up, he dies.
This can also strangely happen when tranqing the janitor at the janitor start in New York, while he is mopping up the puddle (although they might have fixed it, as I haven’t seen it happen for a while). Falling far enough out of bounds that they can’t walk directly back but close enough that someone can wake them up seems to do that
On Hokkaido, tampering with the sauna causes this guy to sit in a chair where another patient usually sits. The resort staff member who usually is there with that patient goes to the side room as a result.
Just found out that someone who worked on the 2016 game shared these out of bounds pictures of some of the levels. Like, I’ve seen similar screenshots taken by fans, but these are well-lit and official. There’s so much detail to appreciate here. Maybe this belongs more in the concept art thread, but it’s not exactly concept art:
Hitman Absolution
Mission: Hunter and Hunted (Derelict Building part) - Normal difficulty
During a playthrough, I’ve found that 47 can easily obtain the evidence suit only. 47 needs to throw the girl’s body above the railing, alerting nearby guards. After waiting seconds, the guards will move, leaving the evidence alone.
From the railing, it’s possible for 47 to climb down, just by the evidence.
Didn’t know that and I’m still happy to find new things in Hitman games after several years.
Fun fact: This is the longest gap between released IO Interactive games since the company started. We’ve just surpassed the three years, four months gap between Absolution and HITMAN 2016.
(Seriously, IO, I think we’re due Hitman 9 now, right? )