That’s kind of like the lead pipe. Used to be illegal to carry – no problem now with H3.
but from what i remember you still cant carry a sniper in any H2 level in any guard disguise
Ah, that makes a bit of sense.
Thanks to your post I found out, that the Head of Security is allowed to carry sniper rifles in Mendoza. I already knew about the bikers in Berlin. Which disguise in Chongqing is allowed to carry them though? I didn’t know there was one.
I’ve been thinking about this, and I don’t think this was mentioned anywhere, but Vincente Murillo was probably originally meant to be an armed target. I have only 2 pieces of circumstantial evidence for it:
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He is carrying same walkie-talkie like nearly all guards characters in Hitman since Season 2.
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He is voiced by Ash Rizi, who voices guards, rather than civilians.
Again, both of these could easily be coincidence - Murillo could use walkie-talkie to simply talk to his thugs, and Rizi’s voice probably fitted best his goonish and bulky appearance.
Reason why he is civilian could be they did not want to implement VIP guard behavior to Elusive Target, which would make it possible much more difficult, or they did not know how they would do it.
Maybe there isn’t one there. Even though one guard does “have” a sniper rifle, it seems his disguise isn’t actually allowed to carry it
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Just found out there’s an inconsistency with the maps. While “Isle of Sgàil” is “Isle of Sgàil”, “Mumbai” is “Mumbai”, “Bangkok” is “Bangkok” and so on, “Mendoza” has written “Argentinia” and “Haven Island” is “The Maldives”.
Here’s Santa Fortuna:

And here’s Haven Island to compare:

I’m glad for the torch change since it’s the only organic and fluid way to isolate Zoe Washington in a comfortable and consistent spot for a SA/SO run.
I don’t know what your criteria for “organic and fluid” are, but you can do the same isolation using a concussive duck, The Big One, or the flare found in the level to light the money pit. Or shoot the inside of the wall around the pit.
I avoid using the flaire since then I use it to extract through the rooftop of the Constant’s office.
I usually take either the Pier or East Wall exits. The East Wall is pretty easy to get to from anywhere where the Keep rooftop is easy to get to.
OTOH, if you kill Zoe second and don’t extract the Constant the Pier is much easier to get to, and if you’re extracting the Constant yourself instead of panicking him to Grey then the Pier is mandatory.
I usually dispose of the twins first, then I go to the Constant’s tower. He arrives by himself then I just KO the guards, Constantine and then the Constant. From there it’s either conceal him into a container or drag him to the rooftop if you wanna roleplay an helicopter extraction.
You can subdue the Constant? I don’t think I’ve ever even tried to do that! I always just frogmarch him down to the pier or roof and leave with him in tow.
Yup. If you do it before eliminating both of the twins, you’ll get a timer. You gotta hide his body in a container before it runs out. If you already eliminated the twins, subduing him and hiding his body completes the optional objective.
You also get some pretty funny dialogue from Diana when you do that ![]()
Wow, this is the first I’m hearing of being able to stash him in a container to “kidnap him later” essentially, or using any other exfil point other than the starting Boat.
Taking him and his helicopter in one fell swoop sounds pretty cool
I tried once and if I recall correctly, the objective only fullfills if you hide him after eliminating the twins.
If you drag him to a extraction point, you’ll just leave him there during the exit cutscene.
Anyway, the Constant is programmed to got to interest points nearby you depending on your location, the 2 most convenient to catch him being the tower where his office is and the other one when he goes to talk to Block.
I just noticed, for the first time, while watching the ending cinematic to the Colorado mission just now, that when you see Grey tighten his finger around the trigger of the sniper rifle, and then again when he releases it, you can see smudges of fingerprints all over the rifle. Never, ever noticed that detail before after playing the game for 7 years. God, I miss the H1 cinematics.
It’s not consistent but Kalmer-ing the guard sitting by Akka’s office can cause him to fall into the barbed wire, sedated but alive. When he is woken up, he dies.
This can also strangely happen when tranqing the janitor at the janitor start in New York, while he is mopping up the puddle (although they might have fixed it, as I haven’t seen it happen for a while). Falling far enough out of bounds that they can’t walk directly back but close enough that someone can wake them up seems to do that ![]()



