Things About Hitman You Just Found Out

This surprisingly useful video:

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You can throw the emp thingy also from the upper part of the cave to destroy the virus from there, handy for Suit only.

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Guards watching security stations should randomly have pacemakers on Master Difficulty resulting in a non-target kill from the EMP ruining Silent Assassin.

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image

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It appears that NPCs inside (normally) non-reachable areas will not automatically die if woken up by a guard. :thinking: I’m wearing his disguise, he woke up, looked at himself, then his clothes just spawned on him without needing to go to a closet.

Edit: It appears the other OOB (for NPCs) areas I mention below will still kill NPCs when awakened.

More places to see if this is the case… Colorado near the garage on that lower level you can climb onto.

The scaffolding outside the block where they’re asking questions to the patient/test subject.

Maybe some other places…

Edit: Hmmmm! Now someone will need to see how many bodies you can pull or push into this area and have them wake up. :face_with_hand_over_mouth:

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How do the guards wake them if npcs can’t reach the area?

They stand where they are (they will be able to see them) and just say something like “Get up!”

Here’s a vid from H2… When they would die if woken up in an “out of bounds” area for NPCs.

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So an NPC dying or simply being woken up from unconsciousness depends on the specific inaccessible area? Using your Marrakesh examples, the Mr Giggles area (from the video) is a “death” area while the waiter area is a non-death area?

(perhaps I have the wrong ideas as I can’t discern where the waiter area is; it is not the same spot where you dumped Mr Giggles in the video, I think, but then where is it?)

Best regards.

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I think it was something that changed in an update to the game. Not a specific spot being death or not death.

For a long time - if you pulled/pushed an NPC or dragged them and they fell into an area they can’t normally access… If found by a guard (of course the guard can’t access them either) they just tell them to “get up” and they’d die because they wouldn’t be able to get out of that area.

Now, it appears that they don’t die when they’re awakened.

Edit: FWIW, I play on Epic and use some mods. So anyone on a console might try this to see if they die or wake up.


This spot in Colorado still kills NPCs when they wake up. I’m not sure why the one without clothes seems to be ignored by any guard that comes up here.

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I wonder if the death counts against SA if you were to KO him with an explosive accident and he flew into that area

I havent read this long thread in full so sorry if this has been mentioned.

Anyway: spoiler alert: the guy all in black that has a problem when you get too close to his conversation in the top floor’s kitchen from The Source is not an NPC but Jordan Cross’ bodyguard and was the last disguise I couldn’t find for the life of me in order to complete The Chameleon challenge.

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TIL: You can choose a lethal melee item in place of a firearm for the ‘concealed weapon’. :hushed:

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Yeah they added this relatively recently I think (just before the Disruptor came out?) I wish there were a few more options in it though.

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If Diana doesn’t have Tamara to chat with apparently she talks to others at the party. Like this gal…

Makes me wonder what other people have a backstory. :hushed:

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Found out that in Hitman 2016, the Makeover mission story in Hokkaido worked with a doctor, and not a surgeon as it currently is.

It’s a major location social design change. Can’t think of any other immediately.



But I do wonder: back in Hitman 2016, was the Surgeon disguise that hard to obtain?

As far as I can tell, the only way to gain it is mastery undercover starting location, or going in the surgery suite. By which point the chief surgeon disguise is easier to gain, of not necessary just to go in.

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I think they’ve been changing this guy to surgeon and back (?) to doctor a couple of times during H16 and/or H2. Maybe people who were active back then could clear this up.

Some of these are not outright social, but H2 changed H2016 maps in pretty significant ways, here are some that I can remember:

  1. Added crowd mechanic (Freeform Training, Paris and Marrakech, The Landslide) and bushes (The Final Test, World of Tomorrow, Freedom Fighters).

  2. Added some EMP interactions (most notably, to laptop in Sapienza that destroys the virus) and puddle interactions (?? they all might have already worked, it’s just the only “taser” in H2016 was The Big One).

  3. Added guards to some of the camera boxes – most notably, at security rooms in bell tower in Sapienza and in morgue in Hokkaido. I’m saying this because these two are extremely easy to grab compared to all other bodyguards on the map. Edit: and, of course, the notorious enforcer in the bar in Paris! Absent on Casual mode though.

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It was originally a surgeon, then one of the last few H1 patches changed it to a doctor. Then an H2 patch changed it back due to complaints.

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Yeah, getting Chef Surgeon was quite easy, but if you wanted to do challenge where your get him to kill Erich Soders, you need normal surgeon disguise. I’ve always preferred this disguise, because normal surgeons have less enforcers.

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Just noticed on PS4/PS5, the tile image for the Chongqing “DLC” has a typo in it. Heh.

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I don’t think they did it before, but when you throw a wet floor sign at an NPC it has this weird wobble while it flies. It reminds me of the MkII Briefcase, without the tracking. It goes faster and straighter just tossing it as a distraction.

Edit: Well, if it was locked on then it too should track. :thinking:

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