that’s fucking amazing
Also I noticed in someone’s footage that if you put in the freezer both Tamara and Mr. Vargas as Corvo, she will say “I though I taught you better than this.”, talking about collateral kills
I just found out that you can shoot THROUGH the garden hedges in Dartmoor.
Bullets go through the hedges!
It just saved my bacon on a prestige timed objective in Freelancer tonight. Sniper shot from the other side of the garden, on ground level, through a hedge, at my final target.
Map: Dartmoor (Freelancer mode)
The safe located in Alexa Carlisle’s office contains a master key instead of the file about the Constant.
Map: Santa Fortuna

In the middle of the village, by Martinez’s compound, there is a shop on the first floor. Never noticed the presence of this shop before. When I checked on Hitmaps, it seems that 47 can interact with the shopkeeper to ask for glue.
Map: Isle of Sgail
47 can interact with the girl behind her desk. When 47 approaches her, she asks if 47 wants additional intels about stronghold. She starts the discussion and speaks about the stronghold itself. 47 can resume the discussion and the second round talks about the Kronstadt screens. The final discussion is about the price (about 100,000,000$). The discussion provides valuable information about the lore.
Eventually, she stands next by the rest room. Therefore, it’s possible to lure her in the toilet, and knock her out. It’s a way to acquire the old key undetected.
What Hitmaps doesn’t (currently) note is that this doesn’t work on Master difficulty. You can still interact and the shopkeeper acts like she’s giving the glue, but the glue isn’t given.
Also, you need to have seen the broken souvenir before the interaction prompt is available. On the other hand, you don’t seem to actually pay for the glue, i.e. no coins are needed like you’d expect.
Found out from a Reddit comment that the voice of the songs on Landslide is Conny Kollet, a German singer. Hitman is not listed on her website (other games are
) but you can find this blogpost by the company that produced it:
They also have posts about their work on The Class’s music and (a short one) on Hitman 2:
Map: Mendoza
Mission: The Last Farewell
47 can interact with a waiter at the reception desk. 47 mentions it is the first time he’s coming here. The waiter then explains that a bar where cabernet wine is served is on his right, behind him is the state-of-the-art fermentation containers (but reserved to staff), whereas the bathrooms are on his left.

Thats a bit less obscure but still cool
I recall doing that once… But I walked away, the camera was still slightly zoomed in, and the captions were at the bottom of the screen while the Maitre de kept on talking.
Ambrose findings I learned:
-now i havent done enough research on this but i believe if you start at the stilt village the button on the signal for the meeting will be broken off and cant be shot, but i could be wrong about that and it just never had a big red button like i imagined. when it tried to shoot it again in a different location it didnt work until i shot the right side. so the piece of trivia might be less “this doesnt work on this location” and more “this has a weird hitbox” - tho it might be a glitch that the button isnt there due to an update, but maybe it was never there
-the option to fix the engine will be turned off as soon as crest is killed so you dont accidentally do an action when exiting or roaming around
-less found out and more noticed but the objective uses the same logic/structure as New York, even though really the colon for destroying the objective doesnt need to exist as both options outright deny access. the colon for getting the data core was dependent on maintaining the objective while you exit
I just found out after fifteen or so years that 47 dances if you leave him idle for a while in one of the Murder of Crows bars. Could not believe my eyes when our stoic assassin started getting jiggy with it.
Yeah I believe he also dances if he idles on the dancing square in Til Death Do Us Part as well if I recall.
I’m not sure if it is true, but recently, when you set up Noel’s kill with boat, you also kill worker who leads him there. Is this new or is it something that was added recently?
I don’t recall that kill ever not killing that worker if you don’t somehow stop him from going in.
Hitman Blood Money
Mission: Flatline (where 47 smuggles out Agent Smith from a hospital faking his death).
There are 4 Manneken Pis (Pissing little man) statues on a pool.
Manneken Pis is a landmark fountain and one of the popular symbol of Brussels (Belgium).
I am replaying Blood Money on my android device. Played it back in 2007 or 2008
Better late than never…
The ice pick item is not detected during frisk. Took me several years to discover that ![]()
Finally had some time to play again. Did some Freelancer-Missions. This one was a first: Didn’t know you could knock out the weapons dealer:
Another one: I shot a target in Mendoza by those tanks:

And while running to the exit all of the guards from the viewing point were running into this direction. Never thought they care about a body that far away. Could be nice to use this in a contract…
When I go to Mendoza to snipe leaders, those guards near the exit always start patrolling when one of the suspects is shot. Sometimes 47 runs over one when leaving by car (but it doesn’t break SA, like that guy near the Sapienza car exit).
(I like to KO vendors and stash them in a crate whenever I can. The best one for this is the guy in Helen’s garage in Whittleton, as you can just shoot the extinguisher near him
)



