Things About Hitman You Just Found Out

Not necessarily, in order to give someone their own enforcer rules they have to have their own outfit. So Jacki Carrington has her own outfit because she should be the only guest (apart from Julian) to enforce her private suite. But then that raises the question of what was IO going to have these people enforce that festivalgoers couldn’t :thinking:

Who knows!

Or they could just change the location to Sapienza. They put in the effort to fix the exit already (Kinda surprised they didn’t do it then)

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Frankly, I could have given Fuzk’s mascot jazz hands if they really had that many complaints about it.
:leftwards_hand: :robot: :rightwards_hand:
But alas, the image is still gone with no explanation. :confused:

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Please don’t give the Karens any ideas. :joy:

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Skip Muldoons cabin is shaped like a dick.

Funny for a guy so hungry for it

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The ICA decided to install a doorbell at the Sapienza safehouse at some point between Landslide and World of Tomorrow (or IO accidentally deleted it).

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I found the pyrotechnics area by the Safehouse is a good violin boosting spot thats consistent. Though I’m sure there’s a better way than that.

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The safehouse in the Icon doesn’t have a doorbell, while there is one installed in the Author, meaning it actually follows the chronological timeline of the missions supporting the theory that they just decided to add a doorbell somewhere along the line between Landslide and WoT.

  • The Icon: No doorbell
  • Landslide: No doorbell
  • World of Tomorrow: Doorbell
  • The Author: Doorbell

This is what gaming is all about.

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Today I learned that in Berlin, you are not allowed to carry all weapons if you’re disguised as Rolf Hirschmüller & playing in Casual difficulty.



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You should be allowed to carry weapons and even beat up a guard or club staff without consequences. The latter can easily be considered disciplinary wall-to-wall counseling.

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The dead lab technician is also in the morgue allowing you an extra disguise though getting back in bounds or even in the mansion is extremely difficult - there’s even an invisible wall at the locked door so blowing it open with a fire extinguisher is pointless.

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I haven’t tested it out but I remember I managed to get down to the beach area realities easy for some screenshots maybe 4ish months ago?

Yeah! It’s been awhile, just keeping myself to myself I suppose.

This makeshift Berlin bar is literally just the fake yacht bar room, it’s even called yachtbar


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Holy crap… never once saw that.

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For such a 1 on 1 replica, it has to be on purpose, no?
ICA training, to being hunted by and teaching a practical lesson to the ICA.

(great find btw, it’s neat)

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Map: Sapienza
Mission: World of Tomorrow

I was watching a Youtube video from Kotti (mastering Sapienza speedrun), I discovered that when 47 shoots the balance of the statue that is located by the icecream shop, some coins are dropping from it.

Source: https://www.youtube.com/watch?v=GJ4dED8brZA

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I found out there’s a walkway that puts you into the chawls in illusions of grandeur, near the laundry, but unfortunately it doesnt really matter since trespassing zones have been broken on this mission for years

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WOW! I never even noticed this! :open_mouth: pretty cool!

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Just noticed today, when checking out my career statistics, I noticed the Safehouse/Freelancer mastery is positioned exactly where it should be in the timeline, set post Untouchable.

This is officially the only place we see it set in canon timeline order given Freelancer has its own hub on the main menu screen.

Ambrose Island is also in the correct timeline order under the Hitman 2 section as well :slightly_smiling_face:

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Unfortunately, not all of the original posts were actually archived. The user (Discendo Vox) didn’t transcribe the whiskey references (which allegedly had more pre-release information). So like 10% of the full thing is still lost media.

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Okay, here’s a really interesting piece of most likely cut lore. When I was browsing page for Johnny Ong (who voices several NPC’s in Chongqing and Berlin, most notably Xiao Ming and Mannfred Messman), I’ve found this piece of dialogue:
image
If you listen to it, it appears to meant to be a Tren Po, son of Jin Po, Khandanyang’s dictator. This implies that Po was meant to appear in game at some point but was left out. If you want to listen to it, you can here:
https://mediaviewer.spotlight.com/artist/audioclips?artistRef=M119630

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