Things About Hitman You Just Found Out

You mean this?

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YES omg yea! Ohh thank you for showing it. I didn’t know someone actually had posted it on YouTube Awesome

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i just saw this in a Reddit post If you place a empty gun down it looks different using the new twitch drop baller for example

With Ammo


Without Ammo

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The empty gun is different when you hold it too.

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Anyway for someone to see if the gun actually cycles when fired?

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The icile is reusable even after going through skulls despite being made of ice.

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There are actual Christmas decorations for the safehouse if having enough mastery.

Having them all over the place would be nice but ill take it.

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I could swear i’ve heard the name Noel Crest recently for the first time in Paris (by the balcony where Dalia drinks) although its a H1 map.

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Yep, Noel Crest is also referenced by some guards in Colorado. They reference quite a few future targets in Hitman 2016: Janus in the ICA Facility, Alma Reynard and The Maelstrom in Colorado, Don Yates in both Bangkok and Hokkaido, etc.

I don’t know if they actually had plans to make them targets in future missions or if when making the future maps they chose what names were mentioned earlier that they could use. Mr. Jason Portman mentions how he looks like Hush in Hokkaido which is meant to reference the Batman villain, but is that line why they named the target in Chongqing Hush?

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I believe devs once explained that the targets were not planned out.
But they intentionally wrote this flexible interconnected web of names to take from for future inspiration.

I was a conscious decision to assure one the central theme of WoA.
“Read between the newsfeed, follow the money, join the dots. There is a world beyond yours where economics and luxury collide with violence and power.”

And it worked.

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To an extent, because the names and locations that aren’t picked up for later use are a bit frustrating.

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But isn’t that the beauty of it? You listen into all of these conversations and hear a variety of names being discussed. It’s world building. And it makes sense that only some of those names will end up being future targets.

The world building would fall flat if you knew that every single name you hear is a reference to a future target/character. The conversations would seem less natural if 100% of them were directly relevant to the main story of the game.

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You are right of course!
Still, that Whittleton Creek news report on a conference in a winter resort still stings :wink:

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I just found out that you can get a talking hippo on the berlin map by the swamp who talks about the ICA in a very deep and intimidating voice, I love the devs and that hippo :innocent:

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Cassidy’s bodyguards have an earpiece. Very small feature that does totally make sense, but I suppose because I prefer the camera to be over the right shoulder of 47 I don’t see it too often.


Also, the latest update has changed Gunther’s dressing gown a little bit.


It previously looked like this:

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Huh… what the heck, why the change now?? (Unless some texture got bugged and it’s not supposed to be grid-like)

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Nobody can say its dead game that only gets meaningless content now! :heart_eyes:

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To be fair, nobody needs to say that.

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either way, I cant say Im a fan :grimacing:

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I seriously question the fashion taste of someone who decides to wear a giant napkin (not that the giant towel he was wearing before was any better).

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