Things About Hitman You Just Found Out

Don’t see what’s “girly” about hands that can crush the life out of you in seconds. Few things I can think of that are more definitively “manly” than that.

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It’s the same keycard you’d need to get out of the room you start in, not a unique one. Unless you scared the scientist out of the starting room without picking up the keycard.

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Nothing wrong with a girl that can crush the life out of you :smirking_face:

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You mean no safe at all or the safe was in another place?

I remember that when the safe spawns in the garage of the house for sale, its guard walks from there all the way to the basement of the music house.

But it’s not the typical image, or occurrence. A man’s hands aren’t defined by how they look, but what he can use them for and the power they hold. Everything about 47’s hands’ capabilities is textbook masculinity, so I fail to see how his hands look “girly” when one knows what they can do and have done.

Ok enough with the hands already.

I’m not sure if there was a safe elsewhere, i dont usually care for those so you may be right.

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Wow this is definitely weird. Do you have to sicken him to get the gun or can you just KO him with the egg after he kills Vidal?

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If you remember the (exploit) where you could use your camera to have the snipers kill anyone and retain SA?.. I’m going to bet this is working the same way somehow.

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sniper not work for this, helping you save some time

you can get that gun in any method, still can kill npcs without losing sa

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OK it’s even more busted than I thought, people killed with that gun will leave bodies that are completely ignored. Like you can gun down the whole meeting and as long as nobody sees you kill anyone, nobody will give a fuck about all the bodies lying around :smiley: (but guards will still pick the dropped guns like they’re the most suspicious thing in the room)

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And that is only after he shoots Vidal?

And, it is one of Yates’s bodyguards that follows him everywhere, correct?

Edit: wrong! :sweat_smile: I should’ve known that.

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It’s not just any bodyguard, it’s Cortazar (he starts the mission next to Corvo). If you try to get his gun before he kills Vidal, it’s just a normal Hackl (technically it might be possible to get it just before he kills Vidal when he takes his gun out and moves into position? I haven’t tried it, that could save a couple of seconds but since you have to go through the whole meeting anyway it’s not like those matter).

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While messing around the meeting scene in Mendoza I shot the Grand Paladin I placed there for lulz, and some guard just produced another bottle out of thin air to replace it. So much for it being a rare wine eh. I haven’t tried shooting that one (I only had an ICA19 FAS on me so that would have backfired) but I’ll probably try it again with a Kruger or something :smiley:

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If you destroy the Grand Paladin before placing it on the table, it will let you place any random wine bottle instead. :joy:

No new dialogue, but everyone still thinks they’re drinking GP.

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new kill all challenge idea

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Beldingford Manor is named after it’s owner, this is not uncommon for manors or large estates in the UK. Especially the country and highlands. It could be anywhere.

If he really does have lordship, I’d imagine he’d most likely have a more decadent home. So maybe on a national park, and judging by the flat-caps and sweaters that guards wear. Most likely Scotland.

That’s about as much as I’d pin it down to, based off of assumption.

image

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Or, indeed, the manor is named after it’s aristocratic owners who, in turn, are named after a location - given that “ford” as a suffix of British placenames originates with the Anglo-Saxon word for a shallow river crossing.

This seems true at first glance, as “…ford” towns do appear all over the British Isles. Here is a map which pinpoints the locations of many of these…


[Source: https://www.reddit.com/r/etymologymaps/comments/ahz9l2/places_on_the_british_isles_with_ford_in_the_name/]

The predominance of the “…ford” spelling in England does indicate this as the more likely setting. But, there are even better clues as to the true location of Beldingford contained in the level iself…

There’s nothing about flat caps, tweed jackets and wool sweaters that’s specific to Scotland.

There’s another bit of evidence which can help us narrow it down further… the accents!

Now, Winston & Alistair Beldingford speaking with posh English accents isn’t particularly helpful, since British aristocrats speak the Queen’s (or, I suppose, now… the King’s) English all over the world.

It’s the accents of the guards which are most useful…

They speak with northern English accents. Specifically - to my ear - they sound like they’re from Yorkshire. So, it’s reasonable to assume Beldingford Manor is set somewhere in Yorkshire!

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gives me a challenge idea

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