Things About Hitman You Just Found Out

Like a Greek, godlike snake.

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If you are a human and you eat a human are you a human that eats humans? This is the question you just asked. The answer by the way is yes, a genetically enhanced human is still a human.

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Machete | Hitman Wiki | Fandom I just found out the Bangkok unlock Obara’s Machete is exactly the same as the regular machete model just with the different name

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I just learned that Sapienza has SIXTEEN disguises laying around the map, including three in the closed store/s near the harbour


So I guess that’s the point of the unused store?

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Also, I’ve been dicking around and it appears if an NPC comes across a pried open door they get a ? above their head and investigate it; I had no idea

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It’s a bit strange you haven’t come across that till now, but I guess it’s something you wouldn’t really notice unless you look for it or just stumble upon it.

Every time you open a door with a crowbar, a nearby NPC will check out the noise. But if there’s no NPC nearby, that investigation gets pushed to anyone else who comes across the door instead. If they spot a door that’s broken open, they’ll approach it for a bit. It only attracts one NPC I think.

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Doesn’t always one NPC investigate a noise, even if about 10 people heard it? Guards are in priority, then citizens, then targets IIRC.

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Right, I just mean that the open door will only attract one NPC. It won’t continually make everyone who passes by stop and check things out.

This just reminded me: back when Audio Devices were actually useful, you could get two NPCs with one lure. Just throw the device against a wall, then activate it.
If there’s two NPCs nearby, one will investigate the wall noise and the other will investigate the audio device.

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Can you still perform that in Hitman 3?

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You can try, but the audio devices in Hitman 3 are practically unusable. You’ll need to be really, really close for it to work,

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Yeah, I also found out that in a flat just below the safehouse, there is the Caruso Guard Uniform as well as a Handgun.

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I love the New Retro Wave YouTube, but that tune isn’t my fav.

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I found out how much I enjoy playing suit only runs with no HUD/Instinct/NPC icons on master. No KOs either. So much fun.

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When 300ing Sophia off the Constant’s Tower, her keycard and her kill switch will both fall down with her in the cutscene, but still be accessible on the ledge afterwards.

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I think this is because the items fall out of the map in the cutscene, so they respawn at 47’s feet.

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That always happens when you kill someone by tossing them off a balcony. Their items magically go back to where they were pre fall. This keeps you from failing the mission by throwing Matthieu Mendola down the well in AHBOS and generally just makes the game easier by not allowing you to throw away a key or a keycard or item you may need.

I actually hate this feature, but I totally understand why it’s in the game.

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I learned that legacy maps, especially H1, are insanely difficult on master. Cameras I forgot about, an extra guard or two where I usually forget about. Goddamn.

Sapienza is a nightmare on master, SONKO, no hud, instinct.

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If you can get the beaten up Mascot to move without a panic, he does the happy Janus walk

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That these railings in the basement of the Sapienza mansion (where the green plumber is) are not hollow.

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