that’s simply false. they are not carbon copies and did a lot more than add rain. the layouts are totally different and offer many more opportunities/ approaches.
they are retelling the same targets and underlying scenarios but that’s about it, some opportunities reused but even they get their own unique twist, e.g. “the bathroom” has a ladder and guards watching, Slaying a Dragon has different vantage points such as an apartment building.
re-imagining these levels in a game about 47’s flashbacks was totally justified as they were able to do so much more with their concepts than they were limited to in the source material.
I really like the new look for Colorado since 2 and the tall grass, and uhhh didn’t hate the pink GOTY look, but my favourite look was the more muted original version. Wish we had that with the grass.
Also feel like Colorado has some of the best use of disguises in the trilogy.
It really doesn’t feel like there is a definitive “best” suit. I like that this level gives various suits more utility as there are restrictions. No suit gives you access virtually the entire place.
Yeah I mentioned this in another thread recently. The cold grey look of Colorado originally really fit the map and location, and there’s already a bunch of sunset maps. It bums me out.
I never said they were carbon copies. That wasn’t really my point. From a gameplay perspective, sure, there’s value since the gameplay in Codename 47 isn’t great. But it means Contracts can’t quite stand on its own two feet and can’t present as original a game as it could’ve otherwise. I’m just saying artistically it falls a bit short because, at the end of the day, remaking old levels is retreading the same idea rather than exploring new ones.
I’m glad the ICA19 (base model), Black Lilly, Blackballer/Black Trinity and even the ICA Chrome, have become the official pistols of 47 in cutscenes or in-game missions.
the shortballer and the ica19 classic are my two main pistols now, i cant believe it took so long for us to get an unsilenced ica19 that isnt the shitey full auto one
yeah its not i was just adding onto what other people were saying. i have plenty of actually unpopular opinions i could blow people’s minds with but i choose to hold back
This is all cool, but I wish they were consistent with the subject of 47’s signature gun. It’s kind of awkward to think 47 has five (basically) similar guns and randomly chooses one before each mission
Tbf most of the posts here are pretty popular opinions.
I do love the shortballer though, I knew there was something unique when I noticed the shorter suppressor and completely wooden grip plate in the Sandbox PSVR trailer.
Oops. I’m no Agent 47 but if I had to improvise all the time with disguises that might not have a place for a holster, I wouldn’t carry a gun with no manual safeties
Well if he were really an maximum efficiency assassin he wouldn’t have a “signature” weapon at all, it’d be like Codename 47 where you just buy from the locals - and he’d probably often use .22s and low calibre pistols. Which could still be cool…
However, from a story telling perspective the Silverballers were terrible since they were even less practical, flashier version of the AMT Hardballer which was a target shooting pistol designed to copy the aesthetic of the 1911A1 but didn’t retain its practicality or reliability.
The Glock is a device made for killing, it’s a device that never quits, its manufactured not from tradition but from a scientific rehash of the concept and it was the legendary assassin/crime gun of the 90s/2000s due to the myth that it could bypass metal detectors due to the outer body being plastic.
Also like, it’s an analog. If a pair of fake AMT Hardballers can launch a guy over a ten foot fence, the fake Glock can have a silencer.