There is thought. Hardware limitation of the Xbox 360 and PS3 where directly the reason why some levels had to be split up.
We had games like Skyrim, GTA V on old gen consoles. I can simply give Deus Ex Human Revolution as a good example of a game with open areas made for stealth.
Neither of these games had the same level of detail. Absolutions looks great for a 10 year old game, compared to others on the list. Plus we can’t really compare them, different game engines.
Skryrim overall performance on consoles wasn’t anything to write home about.
Plus developors use different tricks to get past limitations. Like Horizon zero dawn only renders what you can see on screen. We can’t just compares game out from our own expatations. IO confirmed long ago that Absolutions was limited by hardware.
Nah, they could have optimized the engine to have open levels, it’s just how they designed the game from the beginning and then had to redesign everything when they heard people were not happy that there would barely be any targets in the game.
That is just your assumption of how things work. It’s not based on the limit of the hardware available or how glacier 2 worked during development of Absolution.
It’s not based on first hand experience with the engine or developing software for two generation old hardware. We only have IO’s own statement to go by and we have to take that at face value. Applying our own narrative into the mix doesn’t make it true.
The floral baller looks butt ugly
I actually have a small pond with a bunch of flowers around it in my back yard.
Then why the hate on the Floral Baller?
It ugly
20uglyballers
you are not worthy of such beauty then ![]()
You’ve misspelled [insert any RR-themed unlock]
New big opinion:
Rude Ruby isn’t bad because it’s a big block of pink but rather because abbreviating it to RR makes me think of roulette rivals, a year long tale of losing matches by 60 seconds
also known as “skill issue”
The films were good ngl
You are lying though
/s
wrong thread sos was meant to be in the one about Prey
Any character model of 47 that looks old or ugly is garbage by default. He canonically ages much slower than your average Joe and looks like a world renowned professional male model. His 3D character model should reflect that. He should never look older than 29.
Only Blood Money and Hitman 3 (WoA) have good 3D models for 47. The rest are uggo.
To be fair, his slow aging thing was only added recently, to show why he hadn’t physically gotten any older-looking despite 20 years having passed both in-game and out. Most of the Hitman series took place where he was actually at the age that he looks; mid to late 30s, and Absolution he actually looks like he’s in his 40s. We never knew at that time that he would stay in that range, physically. So the slow aging doesn’t really come into play, as that part of the lore only recently entered the picture.
You are correct. Though, I always thought there was a disconnect between 47’s engineering and how he looked. Continued peak performance, especially considering 47’s being a “perfect clone”, almost always implies slower physical aging in fiction, yet in the earliest games, 47 looks like he’s still very much aging normally as you stated. Blood Money cleaned this up by visually de-aging him considerably as early as 2006. He looks like a jacked 25-year-old in BM.
Then Absolution happened.
Like comparing a racehorse to a jackass.


