…and the menu UI issues and sedative poison being useless and Professional Mode being unfairly balanced, and no S/A HUD, and so much more I could name here. The game was not perfect.
Oh, and no briefcases. That’s not a world I want to live in.
…and the menu UI issues and sedative poison being useless and Professional Mode being unfairly balanced, and no S/A HUD, and so much more I could name here. The game was not perfect.
Oh, and no briefcases. That’s not a world I want to live in.
Sedative poison was changed because it was useless; it had no upside. It broke S/A, so it was no better than melee-ing someone, and any place you could use sedative poison, lethal or emetic poison was better in every way.
Them making sedative poison a part of new equipment is honestly a good way of evolving the sedative mechanic, and it means it was no longer restricted to “place in someone’s food or drink”.
The OP-ness of the Kalmer is…not something I agree with to be honest. The Sieker on the other hand…now that I do think is a little OP because of how well it works, something best exhibited when ETA first came out.
Your first statement seems to conflict with your second and third in a bizarre way.
Agree to disagree here. The ugly yellow attention meter clearly indicates the threat level whereas the original was far too vague with hindsight. To each their own though.
I think they’d be more balanced if they either had less darts and/or less guns and/or the darts weren’t interchangeable.
Luckily, we can all play however we want. If you don’t like an item for whatever reason, don’t use it. If you love an item, feel free to bring it with you. I’m not going to begrudge an item for sitting in my inventory collecting dust (though there are a number of ways IO could clear up some of the menu clutter) or for being “overpowered”. Nothing was a “mistake” for being added and nothing should be removed for “breaking rules”; the only rule of Hitman is player discretion.
Not really, isolation is a much more difficult thing to do than sedation. So luring targets up entire floors with the old audio devices was nothing short of bullshit.
Let me use a simple example, in the kotti paradigm you can either use an form of audio distraction on the floor below while hes on his balcony and he will come down,making the trip up there uninteresting and easy.
While a dartgun would only bring him to an isolated bathroom or sedate his guard
That solve balance issues, doesn’t it? (spoiler: it doesn’t.)
I don’t think the darts being interchangeable was an intended mechanic. The guns’ “ammo” are clearly based on each other in the code, merely swapping the emetic traits for sedative and vice versa. I agree this is dumb, but I don’t really exploit this that much as there are usually better items to take imo.
By default, you have two darts, and you have to account for the drop the darts take as it’s a projectile. The sieker is more unbalanced because of what it lets you do; isolate a target, but even then, the dart being a projectile means you have to be aware of how to aim it, so it’s not skill-less either.
If you don’t know how to do a particular shot, then you need to learn it, which contributes to the games’ learning curve.
You criticize one for efficiency but miss the others for efficiency.
The beauty of the game for me is that you can choose to do whatever you want however you want (unless they remove something, which I would argue they shouldn’t do if only because the player can and should be able to choose whether or not to use it).
That’s to be encouraged and the game even encourages it; if anybody played exactly the same way as anyone else, I’d be stunned and disappointed.
Why? Are you being forced to use “OP” items? (Blink twice if you need help.)
And even then it can be surprisingly hit or miss if they even end up in a bathroom. And to top it all off, the emetic won’t even take effect if the target becomes aware a weapon was discharged.
That isn’t true anymore, and hasn’t been for quite some time. There are cases where they will be sick in plants or specific places (The Food Critic being sick in the kitchens), but that is an exception to the rule, and not nearly as much of a dice roll as it was in H2. I’ve seen NPC’s traverse the entire map to go to a toilet.
No game forces you to play as specific characters, or use specific weapons. Your experience is your own, single or multiplayer. But people do like using meta weapons; the thing that gives them an edge at beating the game or others.
Totally understandable.
Similarly, if I’m honest, I think I played H2 once before H3 came out; I was happy and relieved they were able to make it but I had no interest. ![]()
For main targets, sure, but, unless I missed something (which is entirely possible), for contract targets, it can be a gamble.
Also, I think it is or has been on a timer or something; I’ve seen NPCs just stop and throw up in the middle of a street or hallway if you bump them too many times or for too long. However, I don’t know why anyone would ever intentionally do that or it’s even still possible (again, if I’ve missed a specific patch, my bad).
It’s a single player game; the leaderboards don’t matter. How one person plays has no affect on how anybody else plays.
Somebody put this on the banner on the homepage of the forum, please.
Can somebody please explain just what the hell everyone is talking about when saying something about the game is or is not “balanced?” All the arguments against items like the electric phone and the Molotov seem to revolve around how the affect the game’s balance. Wtf does that even mean? Balanced how? Balanced in what way? Balanced for whom, and by who’s standards?
I’d prefer “pick what matters for you”.
Many many people did that, in many thread, several times.
Would you guys please stop bringing that up in every thread now? People started to express dislike about that recently.
This thread, Misc leaks thread, ambrose pre and post release threads, the dedicated thread, the list goes on. It really can stop now.
AFAIK the game doesn’t discriminate between a target and an NPC, it tries its best to get people to toilets, and in some cases, will re-route to toilets that are not being used (even ones that are no longer being used if you KO someone being sick in that toilet). The game is very aggressive about it.
Many. I’ve muted the molotov discussion for this exact reason. Sick and goddamn tired of talking about it.
Not directly, but youtube tutorials and walkthroughs exist, which does influence peoples’ decisions on what they take. If something is powerful enough, and every youtuber is using it, then people will change their loadouts to include it. People like what works, a bonus if it’s not that risky, and that does influence how they play the game. Youtubers and social media people are called “Influencers” for a reason. Social science is fun!
I use the krugermeier primarily because someone on Youtube showed how good it was. I didn’t know its perks until it was shown to me. For the record, this was back in 2016, not recently, and it’s because of that i’ve infrequently used it in my loadouts.
That’s why I like people like OutsideXbox* who just play and have no idea what they’re doing have the time. Personally, I try to avoid tutorials unless it’s a challenge I’ve spent an ungodly amount of time trying to figure out but can’t quite figure out (or for a sniper map because I don’t give a shit
). And I usually don’t watch people play video games I’m interested in until after I get a chance to play myself. I would hope people don’t base their entire play style on the “best” way (and I continue to wish “influencers” would influence in more important ways but that’s another story) or spoil themselves but, alas, people will be people…
*OutsideXbox is the exception. Their 3 Ways to Play got me into Hitman by showcasing how different people could play differently and still get similar levels of enjoyment out of it; thinking on it, they all probably did have an impact on how I play
Completely agree on OutsideXbox. I have watched (I think) every Hitman video they did and the different play styles improve the game for me. From Andy’s obsession with Silent Assassin to Mike’s devil-may-care attitude and hit usual zero star stats, it’s all great stuff and just showcases how adaptable the game is.
I like Outside Xbox too, they too got me into the games, but I go in knowing that they’re simultaneously good at the games and not good for the sakes of my enjoyment. There is some stuff I learned from them, but I largely watch them for Entertainment, not for learning new strats. Same goes for BigMooney06.
I’m not saying that a person’s entire playstyle will be strictly based on what they find online (though, as you rightly point out, people do this regardless), but what they find, watch, and read influences them to use those weapons and try them out, especially if it comes with minimal risk; that only makes it easier.
Colorado is a fun map. I’m not even kidding.
You’re damn right.
runs away from the Hitman Mafia
It’s grown on me over the years, but I’m still not sure I’d call it “fun”.