I can’t say I’ve used it in WoA, but in H3 the unsilenced Bartoli hunting rifle with no zoom and no silencer would make whoever you shot drop on the spot instead of being propelled. It was cool in a way, but I guess those 2 drawbacks were a way to balance the way it killed.
Absolution: Rugged, Angry 47
H2016: Young(er) 47 (took some getting used to, but it grew on me)
H2: Older 47 (contrasted too much from 2016 model, and those cheekbones! Now 2016 looks weird)
H3/WoA: Looks to be the best yet.
It was the texture that made me hate it, the model was cool though. Like the texture made it look like if someone took him and saturated his skin tone, he looks rubbery to me
Instinct was best implemented in HITMAN 2016, being able to use instinct whilst aiming and whilst running makes it far too OP and a crutch for some (I know you can play with it turned off, but counterpoint - I dont want to)
If you were talking about Freelancer, then I would agree more with you. Combat often feels stacked against you (many guards), and suit-only is a tough objective there, much like Colorado is
I have played and beaten Hitman 2: Silent Assassin. I have no idea what the plot is actually about, besides the setup of 47 returning to the ICA so he can try to rescue his priest friend.
Yeah, I think that’s a good way of putting it, but the plot does seem pretty convoluted. Like with Sergei and his allies and it’s meant to tie-in with the aftermath of Codename 47, but I would have no idea what Sergei’s associates were trying to accomplish, or what it really meant if he won. Besides kidnapping the priest, I’m not sure how it is really relevant to 47 anyway. I think the other classic Hitman games work well because they have relatively easy to understand broadstrokes of what is happening, you don’t need to know or understand all the details to know about Codename 47’s Five Fathers, 47’s fever dreams in Contracts, or that the ICA is falling apart behind the scenes in Blood Money.
Hm I can agree with that, the general plot is pretty clear and basic, but a lot of nuances go unexplained and you have to draw some far-fetched conclusions of your own to make the whole picture come together. Some of the story moments were cut so I suppose this is a sign of that…