Unpopular opinions about Hitman

Basically, the whole thing was about Sergei getting 47 back into the business so that he could sell a nuke to enemies of the USA. 47 agreed to the contracts, not knowing they were from the very guy who kidnapped his friend, so ICA could find him. After a while, 47 gave up hope but decided to just keep working since he was back to something familiar, and then near the end, the people Sergei wanted to sell the bomb to just stole it and that allowed ICA to figure out Sergei was the culprit, so 47 took care of the cult who took the bomb, and then dealt with Sergei, and surprise, his priest friend was alive after all. Thats the gist of it.

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Glad they got rid of the goofy mad hatter villain in Contracts.

Yo dawg you better don’t talk smack about Ivan Zilvanovitch, all my homies love Ivan Zilvanovitch

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Apparently my brain doesn’t work and I forgot the map is from Hitman 2, my bad

honestly i dont hate absolution at all. i love when there is a video game series and at least one of the games or more in the series are different all together. absolution being more restrictive and linear is something i like.

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SA/SO Colorado is pretty easy when you have no rush.

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I honestly enjoyed 7 deadly sins, and i found grey as a character really cliched.

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I dunno about “cliched” per se, but I’d definitely say the opportunities involving him were squandered.

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Yeah i wanted to shoot him myself :weary:

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Mmm, when he was set up as the main antagonist and we didn’t really know what his deal was, yeah, I did too. I really thought it was gonna come down to him and Edward’s as the final two targets.

Also later on i just want to shoot the guy

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I finally played and SAd Media Blackout for the first time ever and I must confess, this was not as bad as everyone say it is, and Vatican Privilege is lightyears fucking worse than that.

All you gotta do to SA is fire Jeremy Bolt, wait like 10mins for Jeremy to get up to the Balcony to off himself, right when he is about to off himself you need to bump him so he falls towards you and grab his disguise.

Now regarding the actual contract, shut off Sharon Reed’s windows and sieker the 2 guards walking back and forth, the whole floor is empty and you can kill the targets and head to the exit.

And don’t even get me started on Vatican Privilege, if you fail the boost you restart and I remember when that one came out, the muffin boosts just started to appear and most players had no idea how to execute them, so most of the community used a sniper to snipe him off the room, that was bullshit.

You can’t tell me Media Blackout is anywhere close to being as bad as Vatican Privilege.

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Here’s an unpopular opinion for you:

In a hypothetical world where I called all the shots, Contracts mode in the WoA wouldn’t exist at all and the dev time and other resources saved would have been put into making more single player content for the game, even if that only meant adding in some extra Mission Stories into existing levels rather than creating something brand new.

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Fine with me. What we’d miss out on in Contracts mode, we’d make up for with Freelancer anyway, so cut away.

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Is this a universe where we never knew it could happen? If not God would i weep

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I dont know if this an unpopular opinion but:

Contracts mode made Hitman a mess.

It really isnt necessary to be able to pick up as many items as you can in WoA. Bricks, soda cans, baseballs, etc. It makes the game quite annoying sometimes when you’ve got a “pick up…” prompt appear on screen every few seconds. Most items use the same animation too if you use it as a melee weapon, so the difference between items isnt that big either. And it makes the game rather easy if you’d use these as distractions. Since you can hoard the entire map and fill their pockets with stuff, to the point where you wander around with 10 bricks, 15 sode cans, 3 hammers and 20 coins.

I feel the same about poisonable dishes and drinks which don’t get you anywhere in the main missions. This was obviously meant to be there for contracts mode. Hitman always wants to give you different strategy options even if you kill the average Joe. The worlds are designed to service Contracts mode beside the main mission. It wants to make clear that almost every NPC can be killed Silent Assassin if you’d make it a contract.

Maybe I’ve been playing the older games too much and I’m used to minimalism. You needed a specific item for your strategy and you had to search for it in one specific spot. In todays Hitman you find said item on every street corner. I like the challenge of the older games where you had to work for your strat instead of having the tools given to you right away.

These are my two cents anyway. I get that WoA is designed with a bigger scope and for a more casual audience. All you can do about it is ignore the possibilities and make it harder for yourself I guess.

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Hitman > HITMAN

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As a counterpoint,

On the other hand, why shouldn’t 47 be able to pick up all sorts of “useless” things?

What gets me somewhat is like in the New York bank vault, why can 47 pick up those seven gold bars and not any of the others there?

Or why can’t he swing by the WoA version of Home Depot and buy a screwdriver, wrench, crowbar, or a box of Ratapewie to bring with him into missions? These are consumer goods.

I think it’s there because the “plate of food” or “glass of wine” asset can be poisoned no matter where it’s placed.

Limiting it would be worse IMO. How would 47 somehow know that only one dish in the whole level is worth poisoning, and not any of the other dishes anywhere else?

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I can see how your opinion was formed, and is more than fair.
But I have to say: everything you highlighted is exactly why I like the World of Assassination trilogy.(in all fairness: I’m the “give me a fully simulated one city block” guy, so…).


Something I would say though that is partially related to what you said: it’s true that most of what is created in game is rigidly placed. With almost no consequences outside of Freelancer/contract mode.
That gasoline drum this NPC smoke next to? Just for him. And it’s not great, padding in main missions.

Which is why I wish the franchise would go further with the NPCs simulation, currently non-existent. Factions, conflicts, personal goals, reactivity…

Imagine a next gen Kowloon Triads war where the whole “heighten then tension between gangs, destabilization” is not made with rigid objectives, but with a freeform larger simulation of the actors.


(Yes I agreed temporally with your opinion to then push an idea that goes even further from your desired approach. I’m a rascal. :P)

(also yes: I basically want a full on Hitman Immersive Sim)

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Why pick those seven up to begin with? Its not an objective and adds nothing to the mission to be honest. Yes I sound like a buzzkill I know. But how is the gold brick different from a hammer, for example?

Fair enough. Realistically speaking this is very much possible. However, how would 47 know when he needs said tools? Does 47 always leave his safehouse and travel the world with his pockets full of tools? And from a gameplay perspective; it takes away challenge.

Again, realistically speaking 47 wouldn’t know. Why is that our problem in gameplay? Because of contracts mode. Back in the day I didn’t have to put on my detective hat to know which piece of Sushi was brought to Hayamoto or which chicken was served to Campbell Sturrock. If in Marrakesh the only poisonable plate was the one meant for Grl. Zaydan it would take nothing away from the levels quality.

I have to give a shoutout to Caruso’s spaghetti and Jordan Cross’ birthday cake. Thats how it should be: clear as day, saves me a lot of time.

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