defo, but ‘challenging’ and ‘realistic’ are mutually exclusive propositions.
realism doesn’t necessarily make stealth games harder, it is often in danger of making them impossible or more frustrating; whereas making something challenging can still fit within the existing ‘unrealistic’ framework.
like, you could make disguises take longer, but is that really more challenging or is it needlessly slowing down a game that already requires patience in other areas (target loops and so forth)? what’s the extra reward for the increased risk and patience requirement?
I’ve never timed myself doing it, but having clothes change being in real time would take at least a minute (probably more if you factor in taking said clothes off a body) not to mention that some suits would take longer due to how intricate they are. I’d hate to be the animator who has to do clean up the mocap footage for that…
Real time durations to make things ‘challenging’ would make it excruciatingly tedious to play.
It’s strange that if 47 kills someone by hand (breaking the neck) and then throws the body out a window, it doesn’t count as accident. The victim could have the injury from the impact. On the other hand if 47 poisons someone → dead → and throws the body out a window, it still counts as an accident.
You can also a) slice a targets neck open or b) drop a chandelier on them, no matter which you choose if you subsequently drag them next fo an oil barrel and light them on fire, any NPC who comes across them will not think “died by fire,” they will know if the target was killed by knife (murder) or killed by falling lights (which they will call an accident).
@djsojus
Actually the silliest example is to use poison or a chandelier or any accident and then immediately go shoot them in the head. NPCs will magically know the gunshot came after the death.
How does one not die or suffers heavy internal bleeding from getting hit by a golf club or baseball bat to the back of the head? I’m pretty sure both of these items are very dangerous if used as a weapon.
In truth, a good number of the melee attacks are unrealistic. Hitting someone with a muffin doesn’t knock them down. Hitting someone with a plumbers wrench is likely to kill them. Not to mention hiding someone in a chest freezer (especially one that is actively freezing) is likely to kill someone, not just hide them.
In the alpha version of Hitman 2016, hitting people with blunt objects did in fact kill them. I’m guessing IO removed this feature just so SA and SASO are a bit easier.
At some point they just had to make a choice, which was essentially “sharp = dead and dull = alive”. I guess it does make sense from a video game perspective. There had to be ways to knock NPCs out without killing them. Once they abandoned Absolution (and apparently the 2016 Alpha) stance on just killing any NPCs that got in the way, blunt object knock outs were the inevitable result.
Also, in Alpha 2016, the KO and kill system was a little bit messy and unconsistent. For example, the crowbar kills when it is used for a close combat (in front of or behind the NPC) but it knocks out if the crowbar is thrown.
Others (soda can, bust) KOs NPC every times (used to attack or thrown). However, the cristal ball appears to kill when thrown…
As you said, keeping “blunt = KO and sharp = kill” is rather unrealistic but logical in terms of video game (choice of consistency over realism).
I dunno if someone else hasn’t already mentioned it, but the thread grew long.
Cameras, and destroying them.
First of all - silenced pistols - a good silencer can remove ~20 dB of noise, but that still leaves the gunshot at > 120dB - so unless it is Mumbai, you’d hear it from hundreds of meters. And even there it wouldn’t go unnoticed, since it’s one of the most densely populated places on Earth.
But more importantly - the cameras. I don’t know about you, but if I was a security guard and saw static instead of camera feed, the first thing I’d do would be checking it out. And when I saw the camera had been destroyed, I would be at least alerted.
That’s all video games and movies and tv shows though. They pretend that you can fire a suppressed firearm indoors and no one will notice, they also pretend sprinkler systems and/or smoke alarms won’t go off after a few shots are fired in a room (they will). Additionally the .45 ACP is one of the louder pistol rounds. It’s a big heavy bullet. It takes a lot of powder to get the damn thing going.
To be fair, I don’t mind at all the lack of realism in the injuries sustained when someone has been knocked out, and I bet many players feel the same. Personally, I would be put off using melee attacks if they resulted in injury to innocents: I know it’s an odd stance to take in such a game, but I prefer the cartoonish feel that we currently have. If we were able to KO people and leave them clearly brain-damaged, or waking up in agony with broken bones, it would be rather too uncomfortable an option to actually use.
I’m sorry if someone mentioned this before. But I find it funny that Agent 47 can holster/put away the crowbar. The crowbar is so huge. Wouldn’t it be really suspicious for a frisk too?
I think it’s an exaggeration on the way that people can hide numerous weapons on their bodies without raising suspicions, and can put more obvious weapons on their bodies in certain ways and in certain spots where it won’t feel suspicious on a cursory pat down that’s mainly trying to feel for guns and knives. Indeed, true special ops people can hide over eighty weapons on their body at any one time if done right. 47 putting dozens of guns and knives and crowbars and bricks and soda cans and scissors and cannonballs, etc., is I think just an oversimplified version of that concept. 47 is able to put larger and less plausible items on his person and get away with it because he’s just that good at doing things better than other people.
Would not put it past him. 47 had to do something with his free time when he’s not killing people. Might as well spend it doing things that will make him even better at killing people. Kinda hard to get a rush doing mediocre things like surfing after you’ve spent your life hunting the most dangerous game.
I never experience something like this. Maybe when I’m on a walk somewhere in the woods and I meet one single person, there is a shy “hello”, but that’s all. I never went through a city and random people were greeting me or wishing me a good day.