Tyson gets a visit from a doctor he doesn’t even recognize, takes the advice anyway and drinks the poisoned medicine, and “accidentally” dies within 30 seconds. All this with his Butler standing 5 feet away the whole time, lol.
Also why the butler needs to be there when his bodyguards are fine turning their backs on this complete stranger.
I think it’s funny that many people in Chongqing are smoking cigarettes in the rain. Wouldn’t the rain put the cigarette out? 
Apparently they have special rainproof sigarettes
I would have to comment on the dozens of times I have shot NPCs in the head and it bounces off like a spit wad with them still alive, ready for action! Crappy bullets?!? Thick skulls!?! Yikes!
It’s certainly not impossible to have a cigarette even in fairly heavy rain. It’s not ideal, but I do it whenever it’s raining out.
The cigarettes were ordered by the Party not to be put out in the rain, as this would undermine the morale of the people and hinder the country’s development. Or did they order the rain?.. 
That totally reminds me of this cartoon series I used to read when I was in the Marines. It was done by a retired Staff Sergeant and was always about life in the Corps. One that I found particularly funny way a sketch of the Battalion Commander at his desk talking into the phone. He was saying “Hey Chaplain, it’s the Colonel, I’m taking the men into the field next week and so I was hoping you could talk to God and make sure it’s pouring rain all week, thanks.”
In Hitman: Silent Assassin,
The anaesthetic’s description calls it chloroform, the label on the model says methoxyflurane. Which one am I to believe?! Not to mention forcing an entire bottle that size of either stuff down someone’s throat is not likely to be survivable in the end, let alone make them unconscious for only 5 minutes. Though I suppose it could be diluted or something.
Literally unplayable!
I’ll be fair by also mentioning the poison syringe in Hitman: Blood Money.
The description says it has potassium chloride, pavulon and sodium pentothal. That would kill someone if injected intravenously, but I have my doubts it would kill if administered orally via drink or food. Think it’s more likely they would just get high off of it, or mostly fall unconscious.
There’s a field of study (I think that’s the term?) called “memetics”.
Yes that’s the correct term, although based on the article you linked, it’s more like a “disputed field of study” or “just pure nonsense.”
There’s nothing wrong with aiming to be the premiere Bullshitologist in your field of Utter Nonsense.
Wait, wasn’t this originally in this thread?
I personally would welcome a more realistic Hitman. Gameplay would be even more challenging but at the same time more intersting and rewarding.
To me it depends on the situation. Sometimes more realistic means less fun.
Realistically disguises probably wouldn’t work a lot of times. Especially in places like Bangkok or Mumbai. But making it more realistic would defiantly make it also less fun.
Agreed on the costumes. Hitman kinda assumes every situation is a rock concert or a festival or a Grand Prix race set up on city streets. Lots of different groups all with their own security and so basically if you look the part and have one of the lanyard credential thingies that no one ever looks at ever, then you are good. In reality that’s not how it works in when you are going after a guy in his home or going to a meeting away from the public. Even with a team of 20 everyone would know each other bc they have been together for a while. No one could just blend in as one of them for any real amount of time.
Yuki is a perfect example. The guards wear two chevrons and have more access then the normal guards but that’s for gameplay purposes, it’s heavily implied that those guards work for her as opposed to working for Gama. There’s about 20 of them. They weren’t all hired yesterday and told “here’s the job to and do well,” they likely have all been with her for sometime and there’s just not chance in hell 47 could blend in with them the way the game allows. Another perfect example is AHBOS. There’s even fewer of those guys and again. Alma Reynards team too. They would have been a tight crew.
It would not be fun if the game didn’t allow us to assume their identity though. The suspicion meter was great back in H2SA and BM but back then there was less interaction with NPCs in terms of talking. The game is deeper now which, funny enough, requires less realism in the blend in with stolen clothing department.
i think stealth games in general have to err on the side of the fantastical just for their main mechanic - uh stealth - to function. in hitman’s case, i think realism would drastically affect disguises, the more elaborate opportunities/story missions, gadgets, starting locations, etc.
it’s a puzzle game first and foremost (all stealth games are, really).
Sure, but at the same time I think a more challenging game is also more rewarding. Take changing clothes in real time for instance, it would slow down the flow of the game drastically, but also make you think twice before doing so. Currently you can change your clothes in a heartbeat which is the other extreme.
Another example is how guards in Blood money would recognize blood pools and follow blood trails when they see them, which also makes it more realistic.