Dishonored is great, I´m sure you´ll enjoy it even more when the super powers come into play (as well as the memorable missions/level design). I still owe myself a high chaos playthrough, just so I could experience that version of the final mission…
Hey Chicken. I’ve beaten P4G. I love the story as well but like you, had my issues with the dungeon design as well. I do think though that perseverance is worth it to fully experience this game. But hey, time is finite, I’m not going to blame you if you decide to just watch a long play through or check out the anime adaptation (which I have heard is meant to be good.)
Still, I’d be happy to throw out some advice if it helps, whilst trying to tip toe around spoilers.
In terms of difficulty, I’d say the second dungeon (Kanji’s) and the third are the hardest points of the game, mainly due to lack of abilities on your side, Personas being weak, item shops aren’t selling the good stuff yet, and most importantly, you can’t grow any good vegetables yet.
You also only have 3 party members at the moment, plus the player character who can never be swapped out. When you beat the second dungeon, you’ll get your 4th party member, which means you can start party building and deciding what your team is like. Inactive party members don’t use SP, so if Chie is exhausted and Yosuke is benched, you can go the dungeon entrance, bench Chie, and get Yosuke on the team who will be at max HP and SP if he hasn’t been used yet.
When you beat the third dungeon, you’ll gain your 5th party member and your Navigator. Your Navigator will give you buffs during battle, and will level up with you. Eventually, they’ll gain the ability to restore 5% of the party’s HP after battle, and towards late game, 5% of the party’s SP. That may not sound like
I have Death of the Outsider as well, and am looking forward to trying that out next. And thanks to it being free on Epic over Christmas, i have the Definitive Edition of Dishonored, so I think that one has all the dlc.
Thanks for the tips, though I think I really have reached the point where I don’t want to trudge through this content I’ve already experienced (and future content that has my hair stand on end) any further, as it’s already been a bit of a struggle to convince myself to pick up and play P4G every now and then…
I think the small barrier of the Vita is also holding me back, as it’s a little small for me, a little bit broken (the sticks drift sometimes + doesn’t have a great battery life) )and despite the pick-up-and-play nature, I feel like I’d rather be playing this on a bigger screen unfortunately…
I do own the disc of P5R that I got some year or so ago, so I’ll eventually check that out sometime and hopefully enjoy it, but for now I think I’d like to experience Persona 4 without putting in the 60 hours myself to get through it… There’s plenty of stuff I like about it, but I just can’t bring myself to play the stuff I don’t like, for the 3rd time now…
Burnout: Paradise Remastered on my PS5. Phenomenal game. Looks stunning, soundtrack is dope, gameplay is fun, props go to the crash deformation as well, driving is good across all classes (tad fast for my lizard brain though), could have used a waypoint system in the open world and overall it is very good and it was dirt cheap.
I’m having issues with my phone. I just gave up last night and went to sleep.
That’s fair @TheChicken. As much as I enjoy P4G, at the end of the day, it is a PS2 JRPG, not really the most accessible kind of game. P3 has a ton of fans, but there’s a reason why there is a persistent rumour/hope for Atlus to remake the game.
As for P5R, it is a more modern game in terms of design and gameplay, at least in my opinion. Randomised dungeons are no longer the focus. Dungeons are completely designed, with lots of set pieces and dialogue as the party travels through them. Each dungeon is fairly linear, with a number of save rooms which you can fast travel between. When you’re at the hideout, your party will tell you how far you are through the current dungeon, and whether you are making good time in regards to the days remaining.
HP/SP management is a thing, and at the beginning like P4, you’ll be encouraged to do dungeons in chunks. Here though, I think it works alot better since there is far more tangible idea of progression, since the story ties into the dungeon and it’s design. Unlike P4 where aside from the dungeon’s wallpaper, the game just tells you to do an arbitrary number of floors until you can progress the story.
There is a randomised dungeon called Mementos that you visit in-between normal dungeons, but you can do the bare minimum there to progress and ignore the side stuff there if you really want.
Feel free to ask any other questions about the game, and if you do start it, I’m happy to give advice. I need someone to debate who the best girl is.
i adore dishonoured. absolutely rinsed all 3. don’t skip 2! it’s phenomenal.
on a side note: this came out free on ps+
it’s pretty good! fun idea. basically mgsv’s fob multiplayer with a dash of dungeon master topped with rage/desert DOOM aesthetics. not sure if it has legs but i’m enjoying it. the story is… it’s… i just want everyone to shut up so i can play it.
Yeah! Tried some of it yesterday and I quite enjoyed it.
I had to severely fiddle with the sensitivity settings, as they’re by default cranked super high as if they forgot to optimize for controller, but apart from that its pretty fun.
I’ve heard some complaints that people keep running into “death trap” bases that can’t be completed, but personally Ive gone through 5 and haven’t found one that was impossible without 5,10,15 deaths.
Base building is… nicely complex? Tried my best to make a base last night but I still found myself reaching my 1k limit quickly. We’ll see if it’s still enough to kill.
Resident Evil 4 Remake, its well made as you can expect a Resident Evil game to be, but man, screw Ashley. I like her character but sometimes it feels like they have given her the same AI from 2005!
The first time she was with me, she got killed by the cow standing in the village
Who knocked her out multiple times in a row until she died and she ran multiple times in my line of fire and died. I just finished that awful wreckingball fight and she just ran in front of my gun as i tried to deal with the last enemy.
I hope this isn’t a passing thought… But I think I’ll be replaying the Tenchu games in chronological order. I don’t have the XBOX version, just the PS1 & 2 games.
Hmm… Maybe I could temp change my name to Tenchufish_21.
Nah.
Edit: That is if my PS1 still works, or if the PS2 I have is backwards compatible.
So, after a several-month break, I finally brought myself into finishing all the side stuff I wanted to do in Assassin´s Creed III. While I finished the main game back in September/October, there was a bunch of stuff that I had completely ignored and wanted to get to (mainly the Liberation and Homestead missions). I gotta say, despite not having major expectations, I actually ended up liking a lot of things about this entry (while hating quite a few as well). I kinda rushed through playing it (the story and DLCs to be precise), so I didn´t really allow myself to take the time and immerse properly in the setting and lore.
As such, finding out that the Homestead missions are actually a pretty nice worldbuilding element (and a profitable one at that; not to mention they also make Connor a lot more likeable) or that the game actually features a fairly unique Brotherhood-like assassin system came as a surprise when “mopping up”. Although both these inclusions suffer from some horrendous UI design, which was also a reason why I ignored them until after the main story…
All in all, I thought it would be a one-time playthrough, but I genuinely feel like giving the game another go in the future, only this time actually allowing to immerse myself more in the setting. I´ll probably do so with the remastered version, since that one is supposed to have improved UI on par with the sequels, but man do the graphical changes in that one put me off…
Wrapping up ACIII also allowed me to jump into Yakuza 3. Main story was pretty short, and while I can understand why this game is often regarded as one of the weaker entries in the series, it´s still a blast and I enjoy its more laid-back atmosphere (they really should make another entry set at least partially in Okinawa). While the story is nothing to write home about, it had the most interesting antagonist of the four games I´ve played (and it´s a darn shame they killed him off; he´d make a great recurring character). The gameplay/visual stepback from Y0/YK and YK2 wasn´t as bad as I had feared it might feel, and the game still looks great where it counts and knocks the atmosphere out of the park (although the faces here can be pretty creepy at times, lol).
Still got dozens of substories and side activities to clear here, as well as in Kiwami 2, but so far it looks like I might achieve my goal of playing at least until Yakuza 5 this year.
I too enjoyed the homestead part of the game and the side missions related to it though most of the crafting / overseas trading system was just bloatware just like many mechanics in the game.
My biggest issue with AC3 (and Rogue) was the characters. Ubi made the Assassins characters really unlikable that always made bad decissions. Haytham and co. were so much better written.
Yeah, its not all that great, but I can see some nuggets of good that they were targeting.
Aiden is cartoonishly gruff and deep-voiced, but he kind of has some menace to him.
The side characters are pretty fun like T-Bone, Bed Bug, Defalt, or Jordi, though they all appear pretty sparsely throughout the whole campaign.
The missions/story is all heavily focused on the Revenge Plot. It kinda works with what the tone they were going for, but man, it does feel like there’s some wasted potential, as they really gloss over the whole “interconnected city/no secrets/evil tech giant” in terms of a “villain” status. The sequel goes harder into them being the main antagonist but yeah the tonal shift is whiplash for some people (I liked it though).
The gameplay is great if you can emulate John Wick. But its also really hard to do so, which kinda sucks. Otherwise its a heavy cover-shooter to avoid damage.
The open-world is typical ubisoft smorgasbord of meaningless mini tasks. Digital Trips are fun side-content with not much reward, but most of the other stuff is just dull side content with not much reward.
It’s a fun game to play once, but after you’ve experienced it, its not really worth it to revisit just for the plot.
The Hacking Invasions is still really fun to play around with. Sucks they basically gutted it for Legion.
Anyway, I got NFS Unbound recently for 30$, so I think I’ll be drifting my way out of semi-fictional Chicago into a completely fictional one.
Edit: why are like 8 people so interested in my thoughts on mediocre WD lol. ILY guys tho
Osman/Canon Dancer on the Switch. It seems high priced for what you get ($30 USD), but it does have some cheats and other features you can use. Or you can play the challenge mode to earn achievements.
I did play this in MAME so many years ago on my Dell WinXP computer, and it seemed way easier on that… and I didn’t use cheats… Right?
On my first playthrough I got up to last stage. At the beginning there are 3 enemies on clouds that shoot rings of fire at you (you’ll likely get killed by them ), then you have a (sort of) Boss Rush. If I make it to the 2nd boss (a flame throwing robot) I run out of time. I think after this is a Mirror Image/Doppelganger fight.
Again, for what you get it doesn’t seem worth the price. Yeah. They would have to have the game as it was in the arcades. I do feel a bit foolish having wished for “enhancements” like the music being remade into stereo, or extra (cut) levels finished and put (back?) into the game.